Search found 312 matches

by Mord
Thu Mar 04, 2021 4:54 pm
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 56
Views: 4347

Re: TT Mod Version 1.5.32 available!

Thanks for the info, Paul. I am slowly learning and getting a better understanding of how this all works.

Mord.
by Mord
Thu Mar 04, 2021 11:37 am
Forum: Field of Glory II: Medieval Tech Support
Topic: problems with the tournament
Replies: 2
Views: 47

Re: problems with the tournament

Might want to delete that last post. You just gave out what the dlc covers. They are not gonna like that.

EDITED: They did it for you.

Mord.
by Mord
Thu Mar 04, 2021 11:26 am
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 56
Views: 4347

Re: TT Mod Version 1.5.32 available!

rbodleyscott wrote:
Tue Feb 23, 2021 10:16 am
Has anyone ever played a game with the Ligurian list?
Just finished a random CB, the computer picked the Italian Hill Tribes. I was disadvantaged in about 85% of my match ups. Lost 65% to 46%. It was tough. It would be really hard trying to use them against a stronger army.


Mord.
by Mord
Thu Mar 04, 2021 11:03 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod
Replies: 7
Views: 366

Re: FoG II Terrain For Medieval Plus Mod

It is what it is. The engine is locked at 16 models (which sucks). The best that can be done is to boost the numbers on a few of the smaller units to make the battles feel a bit more populated.The best part is when you see an elephant corpse (or destroyed chariot) on the battlefield, you won't ever ...
by Mord
Thu Mar 04, 2021 9:52 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod
Replies: 7
Views: 366

Re: FoG II Terrain For Medieval Plus Mod

Gosh, there were a LOT of battles in mediaeval model villages... :D Seriously, thank you - it looks great. If only the engine would allow more figures per unit. You're welcome. You can increase the unit model count. There's a guide a couple threads down. Pretty easy once you do it a few times. I ma...
by Mord
Wed Mar 03, 2021 4:20 pm
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 56
Views: 4347

Re: TT Mod Version 1.5.32 available!

Hi Mord, Malabar26 posted about this on 23rd Feb, I had already noticed it myself and fixed it, but it's not worth uploading a new version of the mod just for that. You are trying to find something that does not exist! That is why the "MISSING_IDS_UNITNAME519" displays. The unit is numbered 519, bu...
by Mord
Wed Mar 03, 2021 7:22 am
Forum: Field of Glory II
Topic: Change User Content Directory
Replies: 4
Views: 109

Re: Change User Content Directory

You're welcome.
It was the first thing I did when I built this comp back in 2017. I did the same thing with Steam.

Mord.
by Mord
Wed Mar 03, 2021 6:14 am
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 56
Views: 4347

Re: TT Mod Version 1.5.32 available!

The Ligurian Javs are missing their name in 1.5.32B. MISSING_IDS_UNITNAME519 EDITED: I spent the last hour trying to track down the problem and the only thing I could find is that the 519 ID falls between 502 and 503 in the Squads file. Other than it not being in numerical order I can't figure out w...
by Mord
Wed Mar 03, 2021 5:43 am
Forum: Field of Glory II
Topic: Change User Content Directory
Replies: 4
Views: 109

Re: Change User Content Directory

I noticed that a few of the user contents are 200 MB - 1.6GB in size with a total size of almost 6 GB. My C Drive has limited capacity and I want to reserve it only for work purposes. Is there any way to change the directory of this from My Documents? Move your documents folder to another drive. I ...
by Mord
Mon Mar 01, 2021 8:21 am
Forum: Field of Glory II
Topic: Sugestion for FoF2 Ancients and maybe FoGE
Replies: 6
Views: 292

Re: Sugestion for FoF2 Ancients and maybe FoGE

kronenblatt wrote:
Sun Feb 28, 2021 11:47 am
And rename generals too would be great!
Absolutely. It's seemingly small things like that, that add a lot of depth/immersion to a game.


Mord.
by Mord
Sat Feb 27, 2021 12:16 am
Forum: Field of Glory II: Medieval - Modding
Topic: Modding units and lists
Replies: 2
Views: 114

Re: Modding units and lists

The majority of FoG II modding info can be here.

viewforum.php?f=492

There may be an answer in there somewhere, until you can get a better answer here.


Mord.
by Mord
Fri Feb 26, 2021 6:38 pm
Forum: Field of Glory II: Medieval
Topic: Field of Glory 2: Medieval - Time Warp
Replies: 22
Views: 615

Re: Field of Glory 2: Medieval - Time Warp

rbodleyscott wrote:
Fri Feb 26, 2021 5:59 pm


Interesting question. One I am not at liberty to answer. Just to obfuscate things further, I will say that that is old FOG2 terrain not FOG2 Medieval terrain. Make of that what you will.
I gotchya. Plans within plans and all that. I figured it was something secret that slipped through.


Mord.
by Mord
Fri Feb 26, 2021 5:41 pm
Forum: Field of Glory II
Topic: Sugestion for FoF2 Ancients and maybe FoGE
Replies: 6
Views: 292

Re: Sugestion for FoF2 Ancients and maybe FoGE

Yes, I agree. I'd love to see any features that could be back-ported into FoG II implemented, before it is put to sleep. It'd be nice that when the series ends, Medieval isn't miles ahead, making FoG II feel dated by comparison. But I am in no hurry to see either game "completed". There's plenty to ...
by Mord
Fri Feb 26, 2021 4:58 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 567

Re: Eastern wind - The high middle ages in the east (WIP)

Nice work! You guys did a great job. thanks a lot!

Mord.
by Mord
Fri Feb 26, 2021 4:55 pm
Forum: Field of Glory II: Medieval
Topic: Field of Glory 2: Medieval - Time Warp
Replies: 22
Views: 615

Re: Field of Glory 2: Medieval - Time Warp

rbodleyscott wrote:
Fri Feb 26, 2021 4:02 pm

I guess the Holy Roman Emperor is leading a crusade against the pagan Assyrians.

LOL. You need to change your name to Richard Bodley Coy. And how might one make that happen? I can't find any desert terrain amongst the files.


Mord.
by Mord
Fri Feb 26, 2021 4:48 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod
Replies: 7
Views: 366

Re: FoG II Terrain For Medieval Plus Mod

I spammed the hell out of Tea Time today, announcing this. LOL.



Mord.
by Mord
Fri Feb 26, 2021 4:47 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod
Replies: 7
Views: 366

Re: FoG II Terrain For Medieval Plus Mod

petrus58 wrote:
Thu Feb 25, 2021 1:41 pm
Big thanks to everyone for this great option.

You're welcome!

Mord.
by Mord
Fri Feb 26, 2021 3:18 pm
Forum: Field of Glory II: Medieval
Topic: Field of Glory 2: Medieval - Time Warp
Replies: 22
Views: 615

Re: Field of Glory 2: Medieval - Time Warp

When I first heard about Time Warp I wasn't sure I'd bother with it, but I ended up spending a good part of yesterday relaxing and just loading up various armies and checking them out on the battlefield. It's a unique little feature that adds a huge amount of content to the game. Less than a month o...
by Mord
Thu Feb 25, 2021 6:03 pm
Forum: Field of Glory II: Medieval
Topic: Hill Texture Bug
Replies: 4
Views: 153

Re: Hill Texture Bug

Made creating normal maps in the first place a bit tricky. Yeah, I had a helluva a time with Normal Maps in general, showing seams between the contour tiles. They drove me and Adebar crazy. As I said its on the list but there's many more important things that have to be given priority so I would ex...
by Mord
Thu Feb 25, 2021 4:50 pm
Forum: Field of Glory II: Medieval
Topic: Hill Texture Bug
Replies: 4
Views: 153

Re: Hill Texture Bug

It is a sneaky mfer, that's for sure. I never noticed it until I was trying to fix some Normal Map issues. I thought I had inadvertently caused it. Spent a whole day trying to solve it, then finally got wise and decided to check the original tiles. I will throw a party when you finally kill that one...

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