Search found 421 matches

by Mord
Tue Jun 06, 2023 2:51 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
Replies: 43
Views: 9118

Re: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23

Very nice, mazex! Subtle and looks great.

Mord.
by Mord
Fri May 05, 2023 2:57 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
Replies: 43
Views: 9118

Re: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23

I updated the mod to be inline with the Sublime Porte patch. Just download the Reconquista version and install and everything should be just fine.



Mord.
by Mord
Wed Dec 22, 2021 12:21 pm
Forum: Field of Glory II: Medieval
Topic: Why no Saracens?
Replies: 5
Views: 1060

Re: Why no Saracens?

Light has been shined on another corner of my ignorance. Funny I was under that assumption all these years.
The saying that you learn something new everyday gets truer and truer the older I get. Thanks for the enlightenment.


Mord.
by Mord
Tue Dec 21, 2021 6:23 pm
Forum: Field of Glory II: Medieval
Topic: Why no Saracens?
Replies: 5
Views: 1060

Re: Why no Saracens?

stockwellpete wrote: Tue Dec 21, 2021 6:16 pm
Saracen just means "muslim" , doesn't it? As far as hostile European medieval writers were concerned anyway.

I don't know. I always thought they were a culture.

Well, that's embarrassing!

Mord.
by Mord
Tue Dec 21, 2021 5:56 pm
Forum: Field of Glory II: Medieval
Topic: Why no Saracens?
Replies: 5
Views: 1060

Why no Saracens?

Too early? Covered under another name? I looked through the various lists and couldn't find any mention of them.



Mord.
by Mord
Tue Dec 21, 2021 12:08 pm
Forum: Modders Corner
Topic: New 3D unit models mod (ver. 0.5 updated 2023-12-18)
Replies: 21
Views: 3045

Re: New 3D unit models mod (ver. 0.1)

Beautiful work! How goes the project?


Mord.
by Mord
Mon Dec 20, 2021 11:13 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Medieval slower than Ancients?
Replies: 4
Views: 557

Re: Medieval slower than Ancients?

rbodleyscott wrote: Mon Dec 20, 2021 7:31 am
Yes, the distance at which it kicks in is adjustable, and it can be turned off completely if desired. Also, it does not affect units, only terrain objects.
Excellent. Thanks Richard.

Mord.
by Mord
Sun Dec 19, 2021 10:36 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: Medieval slower than Ancients?
Replies: 4
Views: 557

Re: Medieval slower than Ancients?

The next update will add "Level of Detail" coding which can speed the game up considerably on maps with lots of trees. (Medieval has higher polygon numbers for trees than Ancients does). I hope this will be adjustable for those of us who don't have a lag problem. It's irritating as hell w...
by Mord
Sun Dec 19, 2021 4:14 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

You made something for free and shared it, no need to apologize!

I down loaded successfully first try. Thanks! I'll give these a go in game.

Merry Christmas!


Mord.
by Mord
Sun Dec 19, 2021 12:39 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

I couldn't read any of the site. I put the code in where I thought it should go and tried a few things but couldn't down load. No offense but I can't be clicking on links and buttons that I can't read. Thanks for trying but I am gonna have to pass.


Mord.
by Mord
Sun Dec 19, 2021 6:34 am
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

LOL. That was the whole point of our conversation. I was denied access.


Mord.
by Mord
Sat Dec 18, 2021 6:51 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

My guess is you have to put them in a zip file first.

Mord.
by Mord
Sat Dec 18, 2021 4:19 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

So'k, brother. No worries. That came off more snappy than I meant to.

Look forward to hearing what you came up with.

Mord.
by Mord
Sat Dec 18, 2021 2:27 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Historical turn start and moral rally sounds for Medieval
Replies: 13
Views: 1221

Re: Historical turn start and moral rally sounds for Medieval

I appreciate the effort but I not only had to provide an email address (which I didn't like doing) access was denied. LOL. So what was the point? How about just using MediaFire?

Mord.
by Mord
Wed Dec 15, 2021 8:40 pm
Forum: Field of Glory II: Medieval
Topic: Questions about Hussite Wars and the next DLC "Storm of Arrows""
Replies: 1
Views: 646

Re: Questions about Hussite Wars and the next DLC "Storm of Arrows""

Judging by the description for Storm of Arrows, Hussites will be in the next dlc (or the one after that depending on how/when they decide to do Eternal Empire and the Ottomans). Going by previous conversations in these forums Hussite War Wagons will be included. "Coverage for the following nati...

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