Search found 35 matches

by FrenchDude
Sat Sep 07, 2019 2:19 pm
Forum: Field of Glory: Empires
Topic: Scripts Modified - Game to be abandoned (Another Fatty)
Replies: 10
Views: 324

Re: Scripts Modified - Game to be abandoned (Another Fatty)

I’m no expert in modding at all, I haven’t had the time to really play with mods yet, but : There should be a way to mod safely the game without these inconveniences. A sort of mod folder, and a mod manager in game to select the required mod or the normal vanilla game. As I understand it, the actual...
by FrenchDude
Tue Aug 27, 2019 2:52 pm
Forum: MOD
Topic: A mod to increase mercenaries for Carthage ?
Replies: 3
Views: 108

Re: A mod to increase mercenaries for Carthage ?

Carthage actually has access to various mercenary units, however they are limited by regions. So, it can recruit the generic mercenaries everywhere (hoplites and cavalry), but also iberian infantry in Spain, gallic cavalry in Gaul, balearic slingers in the western Mediterranean islands and numidian...
by FrenchDude
Tue Aug 27, 2019 2:49 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

Alright ! If you need help testing features from your mod at a later stage, don’t hesitate to ask help from the community, I’m sure that plenty people would be glad to help
by FrenchDude
Tue Aug 27, 2019 12:44 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

Bercor, about the modding of the Roman unit roster : If the FOG2 « Veteran Hastati/Principes » isn’t used, perhaps that you could create a new FOGE unit named « Evocati » (translating as a « Veteran Hastati/Principes » FOG2 unit), representing the veterans voluntarily re-enlisting in the army for ne...
by FrenchDude
Tue Aug 27, 2019 8:22 am
Forum: Field of Glory: Empires
Topic: Interview with Philippe, Lead Designer of FOG Empires
Replies: 9
Views: 495

Re: Interview with Philippe, Lead Designer of FOG Empires

It’s the first time I’ve been hearing one of your interviews and it was very interesting to understand the history of AGEOD and the way FOGE was designed. It was a long interview but interesting from the beginning to the end ! Edit : You should definitively try to do one with RBS, the FOG2 developpe...
by FrenchDude
Sat Aug 24, 2019 8:26 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

I remember that Paul59 mentionned in his TT Mod topic in the FoG2 forum that he might have found a way to make it work with FOGE, nothing is certain though. I think that he’s currently working on the next Tabletop mod update for FOG2. A TT mod for FOGE coupled with your EB mod would be fantastic ! H...
by FrenchDude
Sat Aug 24, 2019 7:51 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released

Wow dude this is looking amazing ! Such a nice work done in such a short time :D ! TT Mod’s Textures look amazing, can’t wait to try these new units that you created ! Do you plan or reworking the FOG2 unit conversion too ?

Congratulations for your work :D
by FrenchDude
Sat Aug 17, 2019 10:10 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum

You are completely right about the conversion, my bad! I had even forgotten FoG II doesn't have separate units for Hastati and Princeps. However, I would still argue some modding is in order. First, I would prefer converting the vanilla Legion unit to an Hastati/Princeps unit, not veteran, because ...
by FrenchDude
Fri Aug 16, 2019 6:38 am
Forum: Field of Glory: Empires
Topic: FOGE : diplomacy overhaul and upgrade
Replies: 16
Views: 580

Re: FOGE : diplomacy overhaul and upgrade

As far as colonies are concerned I think you should be allowed to exchange soldiers for population and leave them behind to form a military colony. This was done by Alexander and the Romans. The restrictions would be: 1. only veteran or wounded soldiers can be left behind - so troops with 3 stars o...
by FrenchDude
Wed Aug 14, 2019 1:03 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum

You are mistaken. The current FOGE/FOG2 unit conversion for Roman units works this way : FOGE Roman Legion = FOG2 Veteran Hastati/Principes + Triarii FOGE Alae Legion = FOG2 Hastati/Principes + Triarii Hastati and Principes are, given the scale of the battle, represented as a single unit comprising ...
by FrenchDude
Wed Aug 14, 2019 6:55 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1507

Re: [MOD] Ode to Europa Barbarorum

Ah nicely spotted! Next I’ll probably change the Boioi to the Celtic Culture (currently they are Germanic) and make the Triarii recruitable for Rome. Also need to change the Hellenic infantry image from an Hoplite to a Thureophoroi. In my opinion, the Triarii do not need to be individually recruit ...
by FrenchDude
Sat Aug 10, 2019 6:44 am
Forum: Field of Glory: Empires
Topic: Greek Faction Unit Questions
Replies: 7
Views: 336

Re: Greek Faction Unit Questions

Hoping some modders take up the problem of phalanx models. FOG2's tabletop mod already has lots of unique units with new skins, much more variety than the base FOG2 (The Macedonians alone have three types of phalanx, all with great looking models!). Though how a FOG2 mod and FOG:E need to interact ...
by FrenchDude
Mon Jul 22, 2019 6:23 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18207

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Awesome news, if possible, a FOGE version of the TT mod would be amazing, I’ve been hoping for this since FOGE’s beta !
by FrenchDude
Sun Jul 21, 2019 9:08 pm
Forum: Field of Glory: Empires
Topic: Combat power replacement suggestion
Replies: 16
Views: 403

Re: Combat power replacement suggestion

I agree with Geffalrus, understanding how the battle system works is honestly not that complicated, and even if the player does not understand everything at first glance, seeing the battle play in FOGE (via the « View Battle » option) is enough to understand most of it. The combat power system is fi...
by FrenchDude
Sat Jul 20, 2019 1:54 pm
Forum: MOD
Topic: Map modding error?
Replies: 9
Views: 290

Re: Map modding error?

What I have in mind is an overhaul mod with some more historical units and border altering. Maybe some historical events later on. General historical depth, flavor and realism - Europa Barbarorum/Divide et Impera kind of stuff. I already added some units such as Sacred Band Cavalry, Thessalian Cava...
by FrenchDude
Sat Jul 20, 2019 1:44 pm
Forum: MOD
Topic: [MOD] 395 CE
Replies: 10
Views: 982

Re: [MOD] 395 CE

This is looking fantastic, great idea :D ! I don’t know much about modding and I’m busy right now, but maybe that in the future I’ll be able to give some help, once I’ll have mastered the basic modding tools
by FrenchDude
Sun Jun 09, 2019 7:28 am
Forum: Field of Glory II
Topic: Would anyone who had trouble downloading the in-game download of TT Mod please come forward
Replies: 3
Views: 311

Re: Would anyone who had trouble downloading the in-game download of TT Mod please come forward

Hi ! Does it mean that you plan on making the mod usable as a « global Mod » (like the « Rise of Ai » global mod) ? Or is it going to be a Campaign/Custom Battle module like before ? I downloaded the TT mod through the link posted on the TT Mod topic, but if you want I can try to download it your wa...
by FrenchDude
Fri Feb 08, 2019 7:58 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 32
Views: 4828

Re: Field of Glory: Empires Beta is open

Hey ! Do you guys know if another round of testing is planned to happen soon ? I’m going to have some free time now, so I’m just hoping that I’ll have a chance to get my hands on the Beta, I’m like a child waiting for Christmas :lol:
by FrenchDude
Fri Feb 08, 2019 7:52 am
Forum: Field of Glory: Empires
Topic: Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 18
Views: 2197

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

Well, sieges will be a topic for later but from a player's point of view there won't be any micromanagement of decisions during the siege if that's what you mean - your general's skill will influence the efficiency. That, the size of your army and strength of the defences plus the garrison will see...
by FrenchDude
Wed Feb 06, 2019 8:28 pm
Forum: Field of Glory: Empires
Topic: Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 18
Views: 2197

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

Well they didn’t say much about it, they just said that sieges are going to be present : « Every region also shows its major city/settlement on the map, which can be fortified via building choices to resist siege attempts by the enemy. » So I’m just curious to see how « sieging » is going to work in...

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