Search found 33 matches
- Wed Jan 29, 2020 5:22 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
@panzer_spaniard would you be able to give me a link to this since I can't find it. If you look on my profile, you can see my posts. I haven't done one specifically on Minerva, the war games and theory post I was talking about was my after action report in regards to fighters being outnumbered. I h...
- Mon Jan 27, 2020 6:02 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
@Gryphon_Space I think this is a very well laid out _ship_, however, I don't think it necessarily works for the Valkyrie. At the current point cost for this ship, its armor, speed, and munitions....it makes the Minerva look like kind of a poor choice. I'd rather spend a bit more on 2 of your propos...
- Thu Jan 23, 2020 4:53 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
@Gryphon_Space I think this is a very well laid out _ship_, however, I don't think it necessarily works for the Valkyrie. At the current point cost for this ship, its armor, speed, and munitions....it makes the Minerva look like kind of a poor choice. I'd rather spend a bit more on 2 of your propose...
- Wed Jan 22, 2020 11:25 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Thanks for the response at length, iE8Flak4Breakfast. I am going to wait on your release of a version 2 of that google drive doc before I add any further input; I'd like to see how you take the feedback from me and Gryphon_Space. I think you'll find a lot of overall positive support in the responses...
- Wed Jan 22, 2020 12:42 am
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
So, here's my take. I am not a ship building expert, though I have a good amount of exposure to space combat. In your "mission statement" for the Valkyrie/Odin, you said it should be "Designed to get [in] deal damage, then get out of range of enemy counter attack." You've also pointed out its smalle...
- Tue Jan 21, 2020 9:26 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
- Replies: 19
- Views: 2535
Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
I am in the midst of reading your work, and I'll comment again when I've finished. Thus far, it looks fantastic and I am excited to dig into more of the details of how this could be (theoretically) implemented. Don't let anyone discourage you or tell you it's not possible (except for Black Labs, hah...
- Wed Jan 08, 2020 3:24 am
- Forum: Battlestar Galactica Deadlock
- Topic: Cannot rename fleets/ships on console with a keyboard
- Replies: 6
- Views: 972
Re: Cannot rename fleets/ships on console with a keyboard
Hey, any update on this? As of 1/7/2020, the behavior is persistingblacklab_chris wrote: ↑Wed Dec 04, 2019 2:39 amThanks for bringing this to our attention, the bug has been lodged internally and we'll have a fix out as soon as we can
- Tue Jan 07, 2020 5:26 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Changing the Difficulty in Skirmish Single Player?
- Replies: 4
- Views: 711
Re: Changing the Difficulty in Skirmish Single Player?
So, I work in tech, and have previously done full cycle testing for both NOA (Nintendo) and the Microsoft XBox team. They already have the code and schema for difficulty in single player, all AI ships move better, shoot better, are very tactical, even the smaller colonial vessels you meet that are l...
- Mon Jan 06, 2020 5:26 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Changing the Difficulty in Skirmish Single Player?
- Replies: 4
- Views: 711
Re: Changing the Difficulty in Skirmish Single Player?
May I inquire as to why such a drastic change? Difficulty is present in the single player campaign, and the AI reacts (even just in battle) a lot more swiftly and surely than in Skirmish. I just find it odd there is only one difficulty in skirmish and the only augmentation is to take smaller or more...
- Fri Jan 03, 2020 6:58 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Changing the Difficulty in Skirmish Single Player?
- Replies: 4
- Views: 711
Changing the Difficulty in Skirmish Single Player?
Lat night I went heads up, three Artemis Battlestars and a couple of Atlas's, again three Jupiter Mk1's and I mercilessly wrecked them, taking nearly nothing in damage and losing very little of my fighter compliment (I didn't even issue orders, I just did a fire and forget and let them work). I feel...
- Thu Dec 26, 2019 10:14 pm
- Forum: Battlestar Galactica Deadlock
- Topic: does speed impact accuracy?
- Replies: 6
- Views: 1048
Re: does speed impact accuracy?
Is a faster moving target harder to hit? Does the speed at which the attacking ship is moving reduce their accuracy? Thanks! I do believe so, yes. Target speed, angle, and gun accuracy all play in critically when trying to take things down, this is why the Cerestes (sp?) anti-fighter craft are so d...
- Fri Dec 20, 2019 6:00 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Potential changes for offline skirmish?
- Replies: 3
- Views: 581
Re: Potential changes for offline skirmish?
perhaps have a separate version of skirmish called something like simulation for this to not exclude us MP folk That works! The code and schema is already there for all the assets, it would be just a matter of building an independent environment for it to live in. I think it would have a lot of mer...
- Wed Dec 18, 2019 6:36 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Potential changes for offline skirmish?
- Replies: 3
- Views: 581
Potential changes for offline skirmish?
War Games Request: Is there any way to have the Skirmish mode (offline) match some of the schema for the single player campaign? I have bee making an attempt at recreating fleets from my SP game sin Skirmish to duke it out and practice scenarios, but it is beginning to fall short as I can only achie...
- Tue Dec 17, 2019 10:46 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Recalling Vipers when out numbered by Raiders??
- Replies: 3
- Views: 830
Re: Recalling Vipers when out numbered by Raiders??
*Crisp salute* Thank you very much, Admiral. The situation with the civvie transports, our fighters, and their fighters felt like a Catch 22 or a zero sum game in regards to having anything less than a Pyrrhic victory for the air battle. The civilian transports have to move off station, out of harms...
- Tue Dec 17, 2019 6:46 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Recalling Vipers when out numbered by Raiders??
- Replies: 3
- Views: 830
Recalling Vipers when out numbered by Raiders??
Hey all, I have been doing some war game exercises with different feet compositions based of concentrated punches. 2x Mk2 Jupiter Battlestars >2x Mk2 Viper squadrons >2x Raptors (normal) >Guided missiles (due to skirmish fleet cost) 2x Atlas Carriers >1x Viper squadron >1x Taipan Squadron >1x Raptor...
- Wed Dec 04, 2019 5:46 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Cannot rename fleets/ships on console with a keyboard
- Replies: 6
- Views: 972
Re: Cannot rename fleets/ships on console with a keyboard
Happy to continue to help test the game! I appreciate the reply, hopefully it's a simple fix.blacklab_chris wrote: ↑Wed Dec 04, 2019 2:39 amThanks for bringing this to our attention, the bug has been lodged internally and we'll have a fix out as soon as we can
- Tue Dec 03, 2019 4:46 am
- Forum: Battlestar Galactica Deadlock
- Topic: Cannot rename fleets/ships on console with a keyboard
- Replies: 6
- Views: 972
Cannot rename fleets/ships on console with a keyboard
Small issue: I have a functional keyboard (2 in fact) that I have used to play with on Xbox One, however, while I can click into the editing area for names of fleets and ships, I cannot actively type any information into them. I have tried just about anything I can think of (I work in tech QA, and I...
- Mon Nov 18, 2019 5:50 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: How to apply the code that Resurrection Beta Testers received?
- Replies: 1
- Views: 413
How to apply the code that Resurrection Beta Testers received?
My PC is currently down for the count (I need a new CPU, or a new PC), but I still have access to my Steam account from my work laptop; how do I apply the code that beta testers for resurrection received at the end of testing ? I cannot find a coupon code area in Steam.
Thanks,
Panzer Spaniard
Thanks,
Panzer Spaniard
- Tue Jun 25, 2019 4:43 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Acceptable Losses and ship crew compliment?
- Replies: 12
- Views: 2209
Re: Acceptable Losses and ship crew compliment?
That's actually the best answer I've gotten so far from this! I am playing with permanent damage, and while Admiral difficulty is....a thing that exists, the point you made as to the Cylons cheating the economy is very real, and it turns into more of a slog than I would like it to. I had not taken r...
- Tue Jun 25, 2019 12:34 am
- Forum: Battlestar Galactica Deadlock
- Topic: Acceptable Losses and ship crew compliment?
- Replies: 12
- Views: 2209
Re: Acceptable Losses and ship crew compliment?
A trial by fire.... never is the first engagement an easy one. The fleet rallied from Sagittaron, the 42nd Jaegers, met the enemy today. The battle was pitched, and the odds stacked heavily in the favor of the Cylons. The crew of the Manticore "Persephone" performed gallantly, and I will be putting...