Search found 64 matches

by GBISSET
Wed Sep 11, 2019 4:56 pm
Forum: MOD
Topic: How hard to mod economies?
Replies: 0
Views: 30

How hard to mod economies?

Im interested in playing the military part of the game, and dont quite understand the economy of each country. How hard would it be to mod a faction to have all the basic historical abilities needed? Has anyone done with any factions, or for entire game? I dont see many mods listed in the forums. I ...
by GBISSET
Tue Sep 03, 2019 1:47 pm
Forum: Field of Glory: Empires
Topic: Field of Glory II has been updated, with two FOG Empires nice implementations!
Replies: 2
Views: 346

Re: Field of Glory II has been updated, with two FOG Empires nice implementations!

Thanks for the battle size adjustment! Perhaps in future you could extend this to choosing the size for each individual battle. I like to reduce the really large battles, and increase the size of the really small ones. I am going to try to do this manually in the preferences for each battle, but it ...
by GBISSET
Fri Aug 16, 2019 1:27 pm
Forum: Field of Glory: Empires
Topic: Share Saved Games?
Replies: 0
Views: 51

Share Saved Games?

I am more interested in the military part of Empires than the other parts. I wonder if anyone would be interested in sharing their saved games where they have their country well organized (any country). I then could devote myself to just military matters (and probably ruin everything) I suppose we c...
by GBISSET
Tue Aug 06, 2019 10:16 pm
Forum: Field of Glory: Empires
Topic: Request about exporting battles to FoG2
Replies: 13
Views: 600

Re: Request about exporting battles to FoG2

I also would like Foge to have an option (as I would for all strat level games I play) to fight out the tactical battles by any other means the player likes, and then import it back into FOGe via answering a few questions. Of course, this would be mainly for solo play, so the game would still have t...
by GBISSET
Mon Apr 01, 2019 8:43 pm
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 4241

Re: Campaign features you'd like to see in FoG:Empires

Id like to see the same feature I would like in all strat wargames, which is an option to play out each tactical battles in other tactical systems including minis. The strat game would then just ask you how that came out, in terms of casualties and any other critical detail it likes. Any game system...
by GBISSET
Wed Jan 02, 2019 12:08 pm
Forum: Aggressors Modding
Topic: How to load map?
Replies: 3
Views: 508

Re: How to load map?

Let me say that the map builder is an excellent idea, and should be much faster than drawing a map from nothing, and I made a map in it. But I cant figure out how to get that map into the scenario editor. There is no button, and if I press alt-A in the scenario editor, nothing happens (so far) Am I ...
by GBISSET
Tue Jan 01, 2019 10:39 pm
Forum: Aggressors Modding
Topic: How to load map?
Replies: 3
Views: 508

How to load map?

Ive spent the last week studying the scenario editor and manual and tutorials, but Im still not sure how to load a map into the scenario editor. I can make a map from a png etc and it looks right and I can save it as an ag file, but then Im stumped. Can anyone tell me the best resource desciribng ho...
by GBISSET
Sun Sep 02, 2018 9:31 pm
Forum: Aggressors: Ancient Rome
Topic: Can we edit saved games?
Replies: 6
Views: 529

Can we edit saved games?

Aggressors looks like it could be used as the campaign piece of an overall minis or pc tactical system (like FOG) But it is necessary to be able to edit saved games (as you can in ageod text save files). Can you do that? Another suggestion I make to makers of these games is if possible, you should p...
by GBISSET
Fri Aug 31, 2018 4:18 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #6 - Combat (Part 2)
Replies: 4
Views: 1034

Re: Aggressors Dev Diary #6 - Combat (Part 2)

This looks great! What the world needs is a campaign system that you could use simply with other game systems (as one or two do). That would prior to a combat result, pop up a window that says "do you want to do this in another system (minis, FOGII, whatever) and then plug those results in or do you...
by GBISSET
Sat Jul 14, 2018 4:58 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 46
Views: 12336

Re: FoG II Napoleonic Mod

Yes, that works1 Thanks so much!
by GBISSET
Tue Jul 10, 2018 6:23 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 46
Views: 12336

Re: FoG II Napoleonic Mod

This is great! I want to do some random map scenarios for myself as a single player. Do you do these in the usual way thru the editor?

Thanks!

George
by GBISSET
Fri Nov 24, 2017 5:40 pm
Forum: Field of Glory II
Topic: Solo Campaigns?
Replies: 5
Views: 570

Re: Solo Campaigns?

March of the eagles, its Napy period, but works generally as a movement by foot, horse or ship strategy game. I like the map.
by GBISSET
Fri Nov 24, 2017 1:03 pm
Forum: Field of Glory II
Topic: Solo Campaigns?
Replies: 5
Views: 570

Solo Campaigns?

I wonder how many people would be interested in some sort of simple solo campaign module, perhaps a tweak of that of P&S? I currently play solo using MOE for strategic moves, then play out tactical battles, and then edit the results back into MOE. I even think you could offer more than one such modu...
by GBISSET
Fri Sep 01, 2017 1:32 pm
Forum: Field of Glory II
Topic: FOG2 Developer’s Diary – Innovations and Differences
Replies: 107
Views: 22166

Re: FOG2 Developer’s Diary – Innovations and Differences

People who are serious about wargames should consider getting an older windows machine to their Ipads as a backup and for wargames. They run $200 or less.
by GBISSET
Mon Jul 17, 2017 12:05 pm
Forum: Gettysburg: The Tide Turns
Topic: Combat results
Replies: 7
Views: 1259

Re: Combat results

I think it would also help to have a gap or a line between each batch (phase) of results.
by GBISSET
Sun Jul 16, 2017 12:07 pm
Forum: Gettysburg: The Tide Turns
Topic: Combat results
Replies: 7
Views: 1259

Re: Combat results

I do recommend you put in a bar to adjust speed of combat results reporting. Right now Ill have to video capture every result phase.
by GBISSET
Sat Jul 15, 2017 6:28 pm
Forum: Gettysburg: The Tide Turns
Topic: Combat results
Replies: 7
Views: 1259

Re: Combat results

Is the detailed combat window a regular window that could be put onto another screen or perhaps fed out to a text file or maybe printed?
by GBISSET
Sat Jul 15, 2017 3:21 pm
Forum: Gettysburg: The Tide Turns
Topic: Combat results
Replies: 7
Views: 1259

Re: Combat results

Great! Will check that!
by GBISSET
Sat Jul 15, 2017 11:05 am
Forum: Gettysburg: The Tide Turns
Topic: Combat results
Replies: 7
Views: 1259

Combat results

Is there any easy way to nerf the combat results? I would like to tweak my copy to avoid some of the really heavy results. I like retreats, I dont like units destroyed/reduced to 1 or 2 pts. Also is there any way to pause the combat results? Id like to pause them for each result, then hit space or w...
by GBISSET
Sun May 28, 2017 9:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Can reinforcements (new units) be turned off?
Replies: 2
Views: 769

Re: Can reinforcements (new units) be turned off?

Thanks so much! Ill try that!

George

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