Thanks so much! That was it! My eyes are weak now and I didnt zoom in enough to distinguish the red vs blue Vexillia
Keep up the good work!
George
Search found 72 matches
- Mon Sep 05, 2022 2:30 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Game cant see blue(AI) units?
- Replies: 2
- Views: 431
- Sun Sep 04, 2022 4:22 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Game cant see blue(AI) units?
- Replies: 2
- Views: 431
Game cant see blue(AI) units?
I play PS solo all the time with my own scenarios, I was trying to setup a solo scenario for FOG2 and the game showed me the red units then immediately went to the victory screen which showed 0 troops for the blue side, Am I missing a button or setting?
Thanks!
Thanks!
- Sat Oct 10, 2020 10:40 am
- Forum: Field of Glory II: Modding
- Topic: FoG II Napoleonic Mod
- Replies: 53
- Views: 29816
Re: FoG II Napoleonic Mod
Thats Great! Looking forward to it!
- Sat May 16, 2020 1:36 pm
- Forum: Tech Support
- Topic: Possible to display Unit numbers?
- Replies: 3
- Views: 1293
Re: Possible to display Unit numbers?
Thanks so much! I usually play solo campaigns with multiple battles, so it is well worth doing this.
- Wed May 13, 2020 3:13 pm
- Forum: Tech Support
- Topic: Possible to display Unit numbers?
- Replies: 3
- Views: 1293
Possible to display Unit numbers?
I may be getting confused between Pike and FOG, but isnt there a way to display unit numbers as well as names via debug mode in Pike? If not, is there a way to rename units in a scenario in the editor?
Thanks!
Thanks!
- Wed Oct 02, 2019 2:18 pm
- Forum: Field of Glory II
- Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
- Replies: 318
- Views: 87337
Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign
This looks good! It doesnt have an AI for solo play, tho? Does anyone know of a similar program with an AI that allows you to fight a battle in FOG or whatever, then import the results?
- Sun Sep 29, 2019 11:15 am
- Forum: Field of Glory II
- Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
- Replies: 23
- Views: 3694
Re: suggestion : more RALLIED UNITS with events on the battlefield ?
Maybe it would be good to have a slider that gives a range of rally levels, and we can customize the game (at least for solo players)
- Fri Sep 20, 2019 7:36 pm
- Forum: Field of Glory: Empires
- Topic: Export Naval Battles Someday?
- Replies: 10
- Views: 2126
Export Naval Battles Someday?
I wonder if Mare Nostrum would work as a program for Empires to export Naval Battles? Any other pc naval tactical games available? As I have said elsewhere, another option would be to allow resolution using any other method chosen by the player (boardgame or minis rules)' The program would only have...
- Wed Sep 11, 2019 4:56 pm
- Forum: MOD
- Topic: How hard to mod economies?
- Replies: 0
- Views: 708
How hard to mod economies?
Im interested in playing the military part of the game, and dont quite understand the economy of each country. How hard would it be to mod a faction to have all the basic historical abilities needed? Has anyone done with any factions, or for entire game? I dont see many mods listed in the forums. I ...
- Tue Sep 03, 2019 1:47 pm
- Forum: Field of Glory: Empires
- Topic: Field of Glory II has been updated, with two FOG Empires nice implementations!
- Replies: 2
- Views: 1093
Re: Field of Glory II has been updated, with two FOG Empires nice implementations!
Thanks for the battle size adjustment! Perhaps in future you could extend this to choosing the size for each individual battle. I like to reduce the really large battles, and increase the size of the really small ones. I am going to try to do this manually in the preferences for each battle, but it ...
- Fri Aug 16, 2019 1:27 pm
- Forum: Field of Glory: Empires
- Topic: Share Saved Games?
- Replies: 0
- Views: 438
Share Saved Games?
I am more interested in the military part of Empires than the other parts. I wonder if anyone would be interested in sharing their saved games where they have their country well organized (any country). I then could devote myself to just military matters (and probably ruin everything) I suppose we c...
- Tue Aug 06, 2019 10:16 pm
- Forum: Field of Glory: Empires
- Topic: Request about exporting battles to FoG2
- Replies: 13
- Views: 2875
Re: Request about exporting battles to FoG2
I also would like Foge to have an option (as I would for all strat level games I play) to fight out the tactical battles by any other means the player likes, and then import it back into FOGe via answering a few questions. Of course, this would be mainly for solo play, so the game would still have t...
- Mon Apr 01, 2019 8:43 pm
- Forum: Field of Glory: Empires
- Topic: Campaign features you'd like to see in FoG:Empires
- Replies: 41
- Views: 10805
Re: Campaign features you'd like to see in FoG:Empires
Id like to see the same feature I would like in all strat wargames, which is an option to play out each tactical battles in other tactical systems including minis. The strat game would then just ask you how that came out, in terms of casualties and any other critical detail it likes. Any game system...
- Wed Jan 02, 2019 12:08 pm
- Forum: Aggressors Modding
- Topic: How to load map?
- Replies: 3
- Views: 2113
Re: How to load map?
Let me say that the map builder is an excellent idea, and should be much faster than drawing a map from nothing, and I made a map in it. But I cant figure out how to get that map into the scenario editor. There is no button, and if I press alt-A in the scenario editor, nothing happens (so far) Am I ...
- Tue Jan 01, 2019 10:39 pm
- Forum: Aggressors Modding
- Topic: How to load map?
- Replies: 3
- Views: 2113
How to load map?
Ive spent the last week studying the scenario editor and manual and tutorials, but Im still not sure how to load a map into the scenario editor. I can make a map from a png etc and it looks right and I can save it as an ag file, but then Im stumped. Can anyone tell me the best resource desciribng ho...
- Sun Sep 02, 2018 9:31 pm
- Forum: Aggressors: Ancient Rome
- Topic: Can we edit saved games?
- Replies: 6
- Views: 1862
Can we edit saved games?
Aggressors looks like it could be used as the campaign piece of an overall minis or pc tactical system (like FOG) But it is necessary to be able to edit saved games (as you can in ageod text save files). Can you do that? Another suggestion I make to makers of these games is if possible, you should p...
- Fri Aug 31, 2018 4:18 pm
- Forum: Aggressors: Ancient Rome
- Topic: Aggressors Dev Diary #6 - Combat (Part 2)
- Replies: 4
- Views: 2218
Re: Aggressors Dev Diary #6 - Combat (Part 2)
This looks great! What the world needs is a campaign system that you could use simply with other game systems (as one or two do). That would prior to a combat result, pop up a window that says "do you want to do this in another system (minis, FOGII, whatever) and then plug those results in or d...
- Sat Jul 14, 2018 4:58 pm
- Forum: Field of Glory II: Modding
- Topic: FoG II Napoleonic Mod
- Replies: 53
- Views: 29816
Re: FoG II Napoleonic Mod
Yes, that works1 Thanks so much!
- Tue Jul 10, 2018 6:23 pm
- Forum: Field of Glory II: Modding
- Topic: FoG II Napoleonic Mod
- Replies: 53
- Views: 29816
Re: FoG II Napoleonic Mod
This is great! I want to do some random map scenarios for myself as a single player. Do you do these in the usual way thru the editor?
Thanks!
George
Thanks!
George
- Fri Nov 24, 2017 5:40 pm
- Forum: Field of Glory II
- Topic: Solo Campaigns?
- Replies: 5
- Views: 1293
Re: Solo Campaigns?
March of the eagles, its Napy period, but works generally as a movement by foot, horse or ship strategy game. I like the map.