Search found 32 matches

by Gryphon_Space
Thu Sep 24, 2020 10:44 am
Forum: Battlestar Galactica Deadlock
Topic: Arachne in need of help.
Replies: 0
Views: 354

Arachne in need of help.

The arachne has had the same issue it always has had, it's a generalist in a specialist fleet, what I suggest is to make it a munition focused ship by giving it a 2nd munition slot and dropping its reload to to the same as the basestar abd argos.
by Gryphon_Space
Thu Sep 24, 2020 10:30 am
Forum: Battlestar Galactica Deadlock
Topic: Buff the Talon.
Replies: 0
Views: 343

Buff the Talon.

The talon as it stands is a very under performing ship that fills no roles, when it was nerfed because of the lack of bottom firepower in the colonial fleet the nerf was fair, at the time. Now the talon is a ship out dived by those far larger than it and not even having ventral firepower of its own,...
by Gryphon_Space
Tue Jun 23, 2020 7:42 am
Forum: Battlestar Galactica Deadlock
Topic: Control Support issues
Replies: 3
Views: 571

Re: Control Support issues

no what I'm saying is you may be able to turn whatever is causing this off.
by Gryphon_Space
Sun Jun 21, 2020 3:22 am
Forum: Battlestar Galactica Deadlock
Topic: Control Support issues
Replies: 3
Views: 571

Re: Control Support issues

check the settings for toggleable options.
by Gryphon_Space
Thu May 07, 2020 7:54 am
Forum: Battlestar Galactica Deadlock
Topic: Registered just to say
Replies: 1
Views: 636

Re: Registered just to say

cluster nukes aren't as meta as you think and that was a pretty unbalanced fleet you have the cylons but you're right in how the AI is about as tactical as a donkey
by Gryphon_Space
Fri Apr 24, 2020 12:46 am
Forum: Battlestar Galactica Deadlock
Topic: Any plans to release the engine for this game to modders?
Replies: 4
Views: 2163

Re: Any plans to release the engine for this game to modders?

the game uses unity for it's engines. so it kinda already been.
by Gryphon_Space
Fri Mar 27, 2020 1:56 am
Forum: Battlestar Galactica Deadlock
Topic: Minerva Battlestar
Replies: 5
Views: 1169

Re: Minerva Battlestar

the brick sees a heretic.
by Gryphon_Space
Wed Mar 25, 2020 2:35 am
Forum: Battlestar Galactica Deadlock
Topic: Minerva Battlestar
Replies: 5
Views: 1169

Re: Minerva Battlestar

in skirmish an MP there's no capital ship support slot and vipers upgrades and munitions cost FP since there's no tylium. he did get his math wrong though as it'd be 8550fp 9010fp if you also upgraded all your vipers.
by Gryphon_Space
Fri Feb 28, 2020 5:23 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Urgent issue in MP
Replies: 4
Views: 619

Urgent issue in MP

issue where ships don't take damage and certain players can't see them firing
by Gryphon_Space
Sun Feb 09, 2020 4:54 am
Forum: Battlestar Galactica Deadlock
Topic: Ship abilities
Replies: 1
Views: 570

Re: Ship abilities

just the ships squadrons but it's still a good ship. also that's not an ability it's a statistic from the hanger subsystem that affects the ships squadrons.
by Gryphon_Space
Fri Feb 07, 2020 12:52 am
Forum: Battlestar Galactica Deadlock
Topic: Battlestar Galactica ships and timelines
Replies: 1
Views: 718

Re: Battlestar Galactica ships and timelines

this post is a certified bruh moment. the ares is a fannon ship the Artemis was based on the original galactica. B&C's canonicity is extremely sketchy at best at this point. the only reason the jupiter got a mk 2 version was due to sheer expense and it being the reward for signing the articles of co...
by Gryphon_Space
Thu Feb 06, 2020 12:59 am
Forum: Battlestar Galactica Deadlock
Topic: Cannot rename fleets/ships on console with a keyboard
Replies: 6
Views: 972

Re: Cannot rename fleets/ships on console with a keyboard

that part is working as intended, since you're meant to use a namelist.
by Gryphon_Space
Tue Jan 28, 2020 1:00 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 2535

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

Platform wise I play deadlock on the xbox, which platform are you on? As far as I'm aware there isn't cross play...? Cross play would be awesome btw (black labs...). I am on pc iE8Flack4Breakfast I'm sure you've seen my war games and theories posts, I have very rarely used the Minervas, and I have ...
by Gryphon_Space
Sun Jan 26, 2020 2:22 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: weird censor
Replies: 0
Views: 388

weird censor

for some reason I can't have the word "me" in chat in a multiplayer game
by Gryphon_Space
Sat Jan 25, 2020 2:29 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 2535

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

I still highly disagree ththq t this overshadows the minerva with it's sheer firepower advantage having 13 pdcs on top of the battlestar arty and with the low damage output of the heavy guns I've given mine making them more equivalent to a cylon heavy gun, that has higher accuracy but only 2 damage ...
by Gryphon_Space
Fri Jan 24, 2020 1:37 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 2535

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

@Gryphon_Space I think this is a very well laid out _ship_, however, I don't think it necessarily works for the Valkyrie. At the current point cost for this ship, its armor, speed, and munitions....it makes the Minerva look like kind of a poor choice. I'd rather spend a bit more on 2 of your propos...
by Gryphon_Space
Thu Jan 23, 2020 4:14 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 2535

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

I will give here a much more well layed out version of my build and after that explain my thoughts behind it. Project: Hamburger - Precursor Valkyrie. Cost: 1250. 1x: squadron slot. 1x: support slot. 2x: standard reload muntion slot. 6x: PDCs (port and starboard flight pods) 4x: Heavy Guns (dorsal h...

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