Search found 87 matches

by stephenterrell
Wed Dec 11, 2019 3:23 pm
Forum: Field of Glory II
Topic: A Guide to the True Rules of FoGII
Replies: 28
Views: 2414

Re: A Guide to the True Rules of FoGII

This is all so very true!
by stephenterrell
Mon Dec 02, 2019 8:48 am
Forum: Field of Glory II
Topic: Rearguard Action
Replies: 3
Views: 365

Re: Rearguard Action

Remember, you only have to avoid loosing. Also the heavy enemy troops do not get on well in woods so your medium troops can hold them off. Slingers, archers and javelin throwers can be a bit of a nuisance though. You can always loose that battle then go back and try again to see if you get a better ...
by stephenterrell
Sun Dec 01, 2019 1:46 pm
Forum: Field of Glory II
Topic: Rearguard Action
Replies: 3
Views: 365

Re: Rearguard Action

I have often found there is something like a gap between the wood and the edge of the map which can be defended by the Warband with the light troops in the wood protecting its flank. I also find it helps to hide for as long as possible. Occasionally you can go as fast as possible up the side of the ...
by stephenterrell
Tue Oct 22, 2019 8:01 am
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Re: Fatal Application Exit

Thanks for the quick response and advice
by stephenterrell
Wed Oct 09, 2019 3:31 pm
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Re: Fatal Application Exit

Same issue with this campaign.
by stephenterrell
Wed Oct 09, 2019 1:10 pm
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Re: Fatal Application Exit

Hi, first time i have seen it. I usually end a campaign with "Accept" so this was unusual.
I could not remember which enemy i had been fighting so loaded the last save to see who it was then went via Esc to start a new campaign.
by stephenterrell
Wed Oct 09, 2019 7:23 am
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Re: Fatal Application Exit

Hi, renamed battle as test case and zipped.

I did a limited test (i.e. only 1) and it does not seem to matter which new enemy (step 7) is selected on the main menu for the new campaign.
by stephenterrell
Tue Oct 08, 2019 12:36 pm
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Re: Fatal Application Exit

I put the whole file here because i got the error Invalid file extension: error20191008_085810.log when i tried to attach the file to the message box I can repeat the error sequence. 1. Load an existing campaign - in this case Macedonian 260-148 BC vs Bosporan 348-85 BC (battle 15/15 perhaps) 2.Pres...
by stephenterrell
Tue Oct 08, 2019 8:10 am
Forum: Field of Glory II: Tech Support
Topic: Fatal Application Exit
Replies: 12
Views: 507

Fatal Application Exit

Reporting as requested: Unhandled Exception! ExpCode 0x80000003 ExpFlags: 0 ExpAddress:0x00511C3D Was preceded by report index>=0 ..\..\Archon\Util\ParserFile.cpp(921) How i got there: Loaded a previous campaign: went to main menu to start a new campaign, selected Macedonian 260-148 then Galatian ch...
by stephenterrell
Wed Oct 02, 2019 8:06 am
Forum: Field of Glory II
Topic: What do you hope to see added before Fog II ends?
Replies: 135
Views: 9980

Re: What do you hope to see added before Fog II ends?

Quite a few of my battles end when i have inflicted just under 40% loss on the enemy with little loss to myself. Often this is from units some distance from the action recovering from routing. To make things even more annoying there may be a number of fragmented enemy units about to break. I guess i...
by stephenterrell
Sun Feb 03, 2019 9:12 am
Forum: Field of Glory II: Tech Support
Topic: Minor nice to have user interface functions
Replies: 2
Views: 378

Minor nice to have user interface functions

1. The drop down list, when right clicking on units near the bottom of the screen (rotate, group rotate etc.), can partly be hidden under the unit information along the bottom of the screen so that some options cannot be selected. Could it be a drop up list under those circumstances? 2. The manually...
by stephenterrell
Sat Dec 08, 2018 12:39 pm
Forum: Field of Glory II
Topic: Rather unhelpful reinforcements arrival location
Replies: 2
Views: 553

Rather unhelpful reinforcements arrival location

I just fought a campaign (stage 7 of 13) where my reinforcements were due at some point. The map had mountains at the bottom and both lower sides with a small amount of forest between the bottom mountain and the edge of the map. Unfortunately my reinforcements arrived at the bottom of the map and we...
by stephenterrell
Tue Nov 06, 2018 11:49 am
Forum: Field of Glory II
Topic: Impressed with map creation for campaigns
Replies: 1
Views: 386

Impressed with map creation for campaigns

I am continually impressed with the range of maps that the system provides for campaigns. There almost always seems to be some area with a geographical advantage (which is often needed). Is it done by clever software or are they (apparently a very large number) created manually? Well done whichever ...
by stephenterrell
Tue Sep 11, 2018 2:13 pm
Forum: Field of Glory II
Topic: Enemy fails to move from starting position
Replies: 7
Views: 819

Re: Enemy fails to move from starting position

Phew, i am a mere Governor! As you say the enemy can be triggered to advance but my poor triggering unit struggles a bit to escape without too many casualties.
by stephenterrell
Mon Sep 10, 2018 6:20 pm
Forum: Field of Glory II
Topic: Enemy fails to move from starting position
Replies: 7
Views: 819

Enemy fails to move from starting position

I have found, in a number of mix and match campaign battles that, other than sending out skirmishers, the main enemy force just stands its ground in the starting position. In my most recent battle (Campaign stage 6 of 11) there was a long line of enemy troops, perhaps 3/4 of the width of the map. So...
by stephenterrell
Tue May 29, 2018 7:59 pm
Forum: News & Announcements
Topic: Field of Glory II Age of Belisarius Release Date Announced
Replies: 4
Views: 3024

Re: Field of Glory II Age of Belisarius Release Date Announc

I get some Spacedock HQ screen pop up when i click on the link above. Is that correct ???
by stephenterrell
Thu Apr 26, 2018 7:07 am
Forum: Field of Glory II: Tech Support
Topic: King of Kings a bit lumpy
Replies: 18
Views: 1261

Re: King of Kings a bit lumpy

Excellent !
by stephenterrell
Tue Apr 24, 2018 11:14 am
Forum: Field of Glory II: Tech Support
Topic: King of Kings a bit lumpy
Replies: 18
Views: 1261

Re: King of Kings a bit lumpy

I have a saved game. Generally the frame rate starts at 60 after a fresh start and load. When i click end turn and confirm there is a little bit of action in the centre then the left group starts. When the Fierce Nomad archers (16) start the rising casualty figures (30) staggers. At the end of the m...

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