Search found 11 matches

by Haako
Mon Dec 09, 2019 8:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: THANK YOU!!
Replies: 10
Views: 544

Re: THANK YOU!!

I also sign under Robert words. These mods are almost professional, with interesting maps, settings and objectives. I found them as good (sometimes better) as original DLCs :) Good job commanders!
by Haako
Mon Dec 09, 2019 7:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Territory "Marker"
Replies: 21
Views: 1056

Re: Territory "Marker"

I also tried to use these TGA files with little effect. All I can share is: each file is a "territory marker" mask of screen used as a background in a campaign map. there is a set of files - one for player forces, otherfor each set is created for every stage of a campaign (at least in original camap...
by Haako
Mon Dec 09, 2019 7:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.4.4)
Replies: 484
Views: 48139

Re: The "Gabe-Mod" (v7.1.6)

A combination of jungle and mountain dead-zones can make supply routes slightly more difficult to maintain. I’ve also added the inhospitable trait to swamp, rough_desert, pine_forest, and the (Chinese) wall. Adding this even to forests would certainly destroy many scenarios like Huertgenwald and Ar...
by Haako
Sun Nov 17, 2019 9:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply Points
Replies: 10
Views: 508

Re: Supply Points

Why I am wrong :?: You were right, that game counts Air Supply properly for human player and show player numbers for all sides, and "wrong" that game is not counting (by games system) Air Supply for other sides. I didn't mean to be mean by saying you are wrong ;) I have changed the side, save and t...
by Haako
Sun Nov 17, 2019 1:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply Points
Replies: 10
Views: 508

Re: Supply Points

... and 3rd, which gives you the most answers: Each time you test the scenario and change which side is played by human player, the Supply stats will change in the editor.
by Haako
Sun Nov 17, 2019 1:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply Points
Replies: 10
Views: 508

Re: Supply Points

2ed pic:
by Haako
Sun Nov 17, 2019 1:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply Points
Replies: 10
Views: 508

Re: Supply Points

I have problems with adding files on this forum, sorry :/

Here is first pic:
by Haako
Sun Nov 17, 2019 1:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply Points
Replies: 10
Views: 508

Re: Supply Points

You are both right and wrong :) I tested small map with few air units. I looks like, the editor remembers Air Supply for last "Launched Scenario" and then counts Air Supply for any other side in the scenario. When I changed human player for another side, added or subtracted units/Supply Points or ch...
by Haako
Thu Oct 17, 2019 11:04 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Haako's Scenarios
Replies: 7
Views: 1396

Re: Haako's Scenarios

Small update :) I have finally finished another scenario "Island Neck". Map again is small byt packged with options and trival twists. I hope you will find it equally difficult and fun. Two more scenarios are waiting for polish, events and some testing - I shouldn't start making more than one scenar...
by Haako
Tue Sep 03, 2019 10:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Haako's Scenarios
Replies: 7
Views: 1396

Re: Haako's Scenarios

Thanks GabeKnight! I really appreciate that you took time to play, post feedback here and mostly, that you had fun with it :) I;m glad that tempo of this mission was good - wasn't too slow or too fast. And regarding your comments: Nice map, the difficulty was okay - maybe a DD and gunboat more for t...
by Haako
Wed Aug 28, 2019 2:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Haako's Scenarios
Replies: 7
Views: 1396

Haako's Scenarios

Welcome Commander! Here are scenarios that I have made. I played OoB a bit and loved possibilities given by editor. My aim is to created interesting maps and scenarios, like other creators on this forum. I will be mostly focusing on ahistorical/fantasy scenarios - sadly, I don't have much time to sp...

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