Search found 1221 matches

by Xerkis
Wed Jul 19, 2017 8:41 pm
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: Gettysburg: The Tide Turns Bugs
Replies: 14
Views: 3065

Re: Gettysburg: The Tide Turns Bugs

IainMcNeil wrote:Are you sure you didn't win on day 1?

We're looking to add an option to continue even if you would have won but that will take a little longer.
Yes Please!!!
:D
by Xerkis
Sun Jul 16, 2017 10:42 pm
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: Gettysburg: The Tide Turns Bugs
Replies: 14
Views: 3065

Re: Gettysburg: The Tide Turns Bugs

I see everyone is having the same issues I am – continuous freezing. I’ve had some of the others mentioned (unit advance). But also having a freeze issue while playing as CSA and the Union cavalry turn (which had been eliminated prior in the game) but it’s still trying to move it. Loving the game ot...
by Xerkis
Thu Jul 07, 2016 9:33 pm
Forum: Team Assault
Topic: windows 10 compatibility testing
Replies: 3
Views: 1898

Re: windows 10 compatibility testing

It’s a hidden gem. One of my all-time favorite games that I still play often.
by Xerkis
Tue Jul 05, 2016 12:32 pm
Forum: Team Assault
Topic: windows 10 compatibility testing
Replies: 3
Views: 1898

Re: windows 10 compatibility testing

Awesome news and good to hear.
many thanks on the testing and report on the results
. . . . . . Nice AAR as well :)
by Xerkis
Sat Feb 27, 2016 3:11 am
Forum: Team Assault : Tech Support
Topic: Problems with the level editor
Replies: 6
Views: 2738

Re: Problems with the level editor

It’s been a long while since I was in the Level Editor – we’ll start with the simple things first just to make sure. The version for the Level Editor should be v0.61 (or at least that is the one I use.) You should be doing your work out of the folder C:\user\Documents\My Games\Levels\Level Name When...
by Xerkis
Sat Feb 27, 2016 2:24 am
Forum: Team Assault : Tech Support
Topic: Problems with the level editor
Replies: 6
Views: 2738

Re: Problems with the level editor

Gastonshow, sorry I didn't see your post until now.
Let me do some digging. this sounds some what familiar. I'll get back to you.
by Xerkis
Wed May 21, 2014 10:56 pm
Forum: Sovereignty
Topic: Weekly Spotlight: Boruvian Empire
Replies: 13
Views: 7366

Re: Weekly Spotlight: Boruvian Empire

ichirou989 wrote:I have to say that I am really looking forward to the release of this game, and a large part of that is due to these Weekly Spotlights you've been doing, Breca. Thanks much for taking the time to give us these insights into the world of Sovereignty.
Same here!
by Xerkis
Tue Apr 22, 2014 9:06 pm
Forum: Sovereignty
Topic: Weekly Spotlight: Hadrigel
Replies: 14
Views: 4513

Re: Weekly Spotlight: Hadrigel

. . . And thanks Breca for taking advice so willingly from us all. Says a lot.
by Xerkis
Mon Apr 21, 2014 1:00 pm
Forum: Sovereignty
Topic: Weekly Spotlight: Hadrigel
Replies: 14
Views: 4513

Re: Weekly Spotlight: Hadrigel

RedHawl wrote:Nice realm. But the Napoleonian-looking "Kavallerie" looks out of place :)
+1
by Xerkis
Mon Apr 14, 2014 8:31 pm
Forum: Sovereignty
Topic: Weekly Spotlight: Azure Isles
Replies: 13
Views: 6792

Re: Weekly Spotlight: Azure Isles

Can you please just take my money now?
:D
by Xerkis
Sun Apr 13, 2014 10:25 am
Forum: Sovereignty
Topic: Weekly Spotlight: Azure Isles
Replies: 13
Views: 6792

Re: Weekly Spotlight: Azure Isles

For some reason this week’s spotlight triggered a few questions I hope you don’t mind me asking: The Azure Isles seems a bit like a secondary type realm (I know looks can be deceiving, and that’s not actually my point here either). Can the player choose any realm they want to as their realm to play?...
by Xerkis
Sun Mar 23, 2014 10:29 am
Forum: Sovereignty
Topic: Weekly Spotlight: Boruvian Empire
Replies: 13
Views: 7366

Re: Weekly Spotlight: Boruvian Empire

Another question about heroes (and spells). Can you use them each turn or is there a cool down between usages? Example: Mercenary Captain can use Sea Dog. Can it do this every turn or only one turn and then not again until so many turns later?
And same question with spells too.
by Xerkis
Sun Mar 16, 2014 11:23 am
Forum: Sovereignty
Topic: Weekly Spotlight: Brogen Hur
Replies: 13
Views: 5342

Re: Weekly Spotlight: Brogen Hur

I thought the same as RedHawl and was going to post his very words. But you’re saying heroes can come from any “race” and join up with any realm. Do they still have any sort of alliance to the realm or race that they came from? In other words in what you show here, if the Warlord (who looks very hum...
by Xerkis
Wed Mar 05, 2014 12:49 pm
Forum: Sovereignty
Topic: Hex based vs. Auto-battle
Replies: 18
Views: 7520

Re: Hex based vs. Auto-battle

Breca wrote:Q2 is what we're targeting. I'll get with Slith to update.

Breca
Well then, I hope we can imply from this that Beta testing should open up soon?
. . . . . Please oh please
:D
by Xerkis
Tue Feb 25, 2014 12:39 am
Forum: Sovereignty
Topic: Hex based vs. Auto-battle
Replies: 18
Views: 7520

Re: Hex based vs. Auto-battle

RedHawl wrote:Keep up the good work chaps. I think that this project is raising some expectations (at least mine), and we love to dwell of updates however sparse they might be. That being said a monthly update even short and crisp could also help you create a sense of community around the project.
Absolutely
by Xerkis
Sun Jan 19, 2014 3:46 pm
Forum: Sovereignty
Topic: Hex based vs. Auto-battle
Replies: 18
Views: 7520

Re: Hex based vs. Auto-battle

great stuff. looks awesome!
by Xerkis
Sun Jan 19, 2014 12:42 pm
Forum: Sovereignty
Topic: Purchase Screen Screenshots
Replies: 14
Views: 8247

Re: Purchase Screen Screenshots

That is something Slitherine has over other publishers - they don't usually push out a game just to meet a deadline, they delay until it is right. I don't mind waiting - but at the same time, I sure am looking forward to this game. In the mean time - how about some more screen pics or more detail on...
by Xerkis
Sun Jan 19, 2014 12:23 pm
Forum: Team Assault : Tech Support
Topic: Runtime error!
Replies: 33
Views: 10302

Re: Runtime error!

I hate to see you unable to enjoy this awesome game. You can be sure if I come across anything else you will be the first to know.
So sorry for the troubles you are having.
by Xerkis
Tue Dec 10, 2013 12:12 pm
Forum: Team Assault : Tech Support
Topic: Runtime error!
Replies: 33
Views: 10302

Re: Runtime error!

In the config file under my games/team assault folder. Switches are in there
by Xerkis
Mon Dec 09, 2013 9:44 pm
Forum: Team Assault : Tech Support
Topic: Runtime error!
Replies: 33
Views: 10302

Re: Runtime error!

I just remembered something from way back about the videos interfering with the starting of the game in some situations. But it was a very long time ago. so I don't recall the details. Maybe VPaulus might remember. And I think there was a way to start the game without the opening videos from running...

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