Search found 27 matches

by Arent
Thu Apr 16, 2020 11:32 am
Forum: Fantasy General II - Invasion
Topic: Future of Fantasy General II
Replies: 6
Views: 676

Re: Future of Fantasy General II

Aww, sorry, I prefer to play LAN games with friends. I want to see their faces when I blow them up with an rpg :mrgreen:

But thanks for the invitation. Maybe you have a brother or sister you could bribe to play against you :wink:
by Arent
Wed Apr 15, 2020 10:50 pm
Forum: Fantasy General II - Invasion
Topic: Future of Fantasy General II
Replies: 6
Views: 676

Re: Future of Fantasy General II

Sadly, I heard fantasy general wasn't a big commercial success. Which is a shame because I like it very much.

So, I'm not sure how much follow up there will be.
by Arent
Wed Apr 15, 2020 10:48 pm
Forum: Fantasy General II - Invasion
Topic: Valkyrie Winged Leap
Replies: 1
Views: 577

Re: Valkyrie Winged Leap

In that case I would reduce the range & add a cooldown. Make it useable every 3 turns & a leap range of 2-3 tiles.

It would still be pretty good to attack support units, flank enemies & simply move fast.
by Arent
Mon Apr 13, 2020 10:44 pm
Forum: Fantasy General II - Invasion
Topic: Unit Upgrades - Research vs. Scarce Resources
Replies: 3
Views: 486

Re: Unit Upgrades - Research vs. Scarce Resources

As a veteran FG-1 player and having gotten thru a little over half the FG-2 campaign... I find myself really missing the old research mechanic in FG-1... It forced you into some hard choices over having gold to buy new units, upgrade existing units, and open up the upgrade options. The core mechani...
by Arent
Fri Apr 10, 2020 7:24 am
Forum: Fantasy General II - Invasion
Topic: Movement issues
Replies: 4
Views: 734

Re: Movement issues

That's your upgraded dire wolves. Their pathfinder ability is really good, but a bit cheesy ;)
by Arent
Thu Apr 09, 2020 3:39 pm
Forum: Fantasy General II - Invasion
Topic: Feedback from a veteran player
Replies: 5
Views: 1658

Re: Feedback from a veteran player

I was not very convinced by base game, but with expansion and patch I retried. I took new campaign, for we can choose our general. I couldn't put any unit on the map (how to do?), then was even prevented from quitting, I killed the game and uninstalled. That's a known glitch, you need to reset your...
by Arent
Tue Apr 07, 2020 9:29 am
Forum: Fantasy General II - Invasion
Topic: Feedback from a veteran player
Replies: 5
Views: 1658

Re: Feedback from a veteran player

Game render pause When game menu is displayed there is no need to keep rendering the game loop. I noticed that when the game menu is up the unit / world animations keep playing, also the game reacts to mouse events. This is inefficient use of computer resources. I use ALT+TAB to switch to a differe...
by Arent
Mon Mar 23, 2020 4:05 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Procedural maps are not loading
Replies: 5
Views: 192

Re: Procedural maps are not loading

Yes, the next DLC will have procedural maps in them. We are currently working on a related feature which might allow older computers to access those maps at the cost of not procedurally generating them. So depending how this pans out there might be a chance in the future but its primary function is...
by Arent
Mon Mar 23, 2020 12:09 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Procedural maps are not loading
Replies: 5
Views: 192

Re: Procedural maps are not loading

Unfortunately this issue is because your graphics card doesn't meet the minimum requirements of the game (required: 2GB VRAM, you only have 1GB (1067mb) ). This only happens in onslaught or if you play procedural skrimish maps because this is where the game uses the most memory during loading. The ...
by Arent
Mon Mar 23, 2020 11:58 am
Forum: Fantasy General II - Invasion: Tech Support
Topic: Procedural maps are not loading
Replies: 5
Views: 192

Procedural maps are not loading

I didn't notice this at first, because I was replaying the original campaign. But now I tried to start the onslaught campaign and procedural maps are often not loading. The loading symbol is just spinning forever and eventually a crash report is sent via internet. Attached a zip file with log file a...
by Arent
Mon Mar 16, 2020 6:09 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 620

Re: Can't deplay units/start Onslaught

but not permanently... whenever i load the savegame or restart with a new game in onslaught, i have to repeat the "restore" procedure. This needs a hotfix. Just to make sure that there is a bug I need to delve into deeper: You do click on apply afterwards? And yes we are already finished working on...
by Arent
Sun Mar 15, 2020 8:28 pm
Forum: Fantasy General II - Invasion
Topic: Harpies need balance
Replies: 3
Views: 342

Re: Harpies need balance

1) a cd on their charm skill 2) a chance that charm fails 3) Harpy ganking: 3 Harpies, 2 shriek, 1 charms,..rinse , repeat. Player is lost. This strategy needs to be fixed by de-grouping harpies 4) archers need more damage against harpies/more protection. 5) aerial units need more damage vs harpies...
by Arent
Fri Mar 13, 2020 1:29 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 620

Re: Can't deplay units/start Onslaught

The input problem can be fixed by using Options -> Input -> Restore Defaults. The graphics problem can be fixed by using the Options -> Reset according to other users with this problem. Edit: The problem with the graphics happens if you have the setting set to Shadow Quality: No Shadows during game...
by Arent
Mon Mar 02, 2020 11:14 pm
Forum: Fantasy General II - Invasion
Topic: Problem Playing Skirmish Mode
Replies: 1
Views: 182

Re: Problem Playing Skirmish Mode

After completing the Campaign I decided to try the Skirmish Mode. I made map decisions and chose my units. What do I do next? Tried to push Play button with no results. Do I have to close the box containing the units to choose from? If so, how? Suggestions/help would be appreciated. Thanks. Maybe y...
by Arent
Sat Feb 29, 2020 5:33 am
Forum: Master of Magic
Topic: Accidentally bought a DRM-free copy of the game
Replies: 5
Views: 993

Re: Accidentally bought a DRM-free copy of the game

Hi everyone, As the title says, I bought the DRM-free copy of the game which means I can't redeem it on Steam (which means I can't track my playtime) or buy the DLC. Is there any way I could send across proof of purchase to Slitherine so I can get a Steam key for the base game, so that I can buy th...
by Arent
Fri Feb 28, 2020 1:26 pm
Forum: Fantasy General II - Invasion
Topic: Character Animations
Replies: 10
Views: 643

Re: Character Animations

IDLE animations are exactly what I have a problem with. Add the ability for a player to turn that off and the game is an insta-buy for me. I also *really* wish you guys had left in the original FG concept of different player-generals OR the ability to create a unique player-general (like in Panzer ...
by Arent
Thu Feb 27, 2020 9:55 am
Forum: Fantasy General II - Invasion
Topic: Character Animations
Replies: 10
Views: 643

Re: Character Animations

Well, i don't have any problems in that direction, but i do switch off animations, music and switch on quick movement just to concentrate more on the actual game. But many people also buy games because they look pretty. So, developers have to strike a compromise and that is usually the option to swi...
by Arent
Thu Feb 27, 2020 9:50 am
Forum: Master of Magic
Topic: MOM future plans
Replies: 4
Views: 798

Re: MOM future plans

I second that. Give the people a classic alternative to civ 6.
by Arent
Wed Feb 26, 2020 9:26 pm
Forum: Master of Magic
Topic: Master of Magic Sequel/Remake Wishlist
Replies: 21
Views: 3765

Re: Master of Magic Sequel/Remake Wishlist

The Fantasy General reboot is very nice. Just do a similarly careful reboot for master of magic.

Since civilization 6+ is right now moving in a completely wrong direction, there is a serious possibility that a lot of civ players will come over to play a classic master of magic reboot.
by Arent
Wed Feb 26, 2020 6:39 pm
Forum: Fantasy General II - Invasion
Topic: Character Animations
Replies: 10
Views: 643

Re: Character Animations

Has there been any additional consideration for disabling non-combat animations? Note, I'm perfectly content with seeing combat animations, I just don't want the constant screen "jitter" when thinking about moves... In most games there is, for performance reasons, a way to disable animations. Howev...

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