Search found 4094 matches

by Erik2
Thu Sep 19, 2019 8:43 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 5
Views: 41

Re: [Gameplay Bug] Unreliable trait display [New]

Personally I would prefer more FOW in the game.
by Erik2
Wed Sep 18, 2019 5:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 117

Re: CSI Sweep: Extra!

Life is a long OOB-learning experience.

BTW, I'm not too concerned about players needing to play all turns to benefit from the sec objs rewards.
I've they are impatient there is always the nuke option, especially if you have already won.
by Erik2
Wed Sep 18, 2019 4:43 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 5
Views: 41

[Gameplay Bug] Unreliable trait display [New]

Unit's suffering from the unreliable trait is visible to the enemy.
This info should be hidden to non-friendly units.
A similar case could be made regarding enemy unit's supply state. You don't really know how many beans the enemy has left.

Check the AI KV-1 with low efficiency.
kv1 trait.jpg
kv1 trait.jpg (134.75 KiB) Viewed 41 times
by Erik2
Wed Sep 18, 2019 4:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 117

Re: CSI Sweep: Extra!

I chose the quick and dirty fix. Added scenario turn end to a suitable pri obj.
by Erik2
Wed Sep 18, 2019 3:13 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 823
Views: 80917

Forgotten Army 1941-42 1.0

Forgotten Army 1941-42 1.0 Link updated in first post Campaign/general: Added Choose Path event Fixed Moulmein date and branching Added default victory/defeat blurb Set Japanese aggression to 75 Task Force X: Fixed possible early ending Gin Drinkers Line: Added Jap air exit (the AI won't redeploy ai...
by Erik2
Wed Sep 18, 2019 3:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 823
Views: 80917

US Navy Campaign 3.2

US Navy Campaign 3.2
Link updated in first post

Fixed possible early scenario ending issues.
by Erik2
Wed Sep 18, 2019 2:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 823
Views: 80917

Germany West 41-43 1.6

Germany West 41-43 1.6
Link updated in first post

Fixed scenarios with possible early ending issues.
by Erik2
Wed Sep 18, 2019 2:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 823
Views: 80917

US Corps 1944-45 1.1

US Corps 1944-45 1.1 Link updated in first post Campaign: Fixed import from US Corps 1943-44 campaign Omaha: Fixed US pri obj (taking 6 instead of 5 objs) Increased experience of all German units from 2 to 3 Increased fortification levels of German forward units with 1 point Added fortification 4 to...
by Erik2
Wed Sep 18, 2019 8:05 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 823
Views: 80917

Re: Erik's campaigns

I think the core name 'US Forces' need to be the same in all campaign set-ups. The players may rename their own cores to whatever. Otherwise it would be a bit difficult for the player to know what name to give the core without checking in te campaign editor first. The specialisations being carried o...
by Erik2
Wed Sep 18, 2019 7:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 117

Re: CSI Sweep: Extra!

I hope someone pays you overtime for the Extra editions... I have not checked every scenario in your list, but I got a general concern. I usually use 'scenario end turn' conditions for rewarding sec objs. As far as I know this is the only way to check if for instance units have survived etc. What do...
by Erik2
Wed Sep 18, 2019 7:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 702
Views: 72116

Re: Erik's Multiplayer scenarios

cincin wrote:
Tue Sep 17, 2019 11:08 pm
Erik,

In Salerno to Rome, the Canadians start with 9 land command points. Is this intentional?
I think not...This may be a left-over from an earlier version.
by Erik2
Tue Sep 17, 2019 7:35 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 99

Re: [Gameplay Bug] SinoJap War Bug [New]

You can help the AI if you use faction mines.
The AI units may then move across its own minefields like they had minefield maps.
Could be used for AI defense scenarios.
by Erik2
Mon Sep 16, 2019 7:32 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13492

Re: Order of Battle - The Unit Navigator Tool

Aha, quite subtle those markings. The Germans need to get up and close to see what they are fighting.
by Erik2
Mon Sep 16, 2019 7:30 am
Forum: Order of Battle Series
Topic: I have discovered WASD!
Replies: 5
Views: 201

Re: I have discovered WASD!

I have had one electric band for years which I write songs for. We play every Monday afternoon in an old basement studio (complete with a beer fridge) at the broadcaster which I work for.
I also play some accoustic stuff with a few co-workers.
Occasionally I try to get some sleep.
by Erik2
Sun Sep 15, 2019 6:37 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13492

Re: Order of Battle - The Unit Navigator Tool

Excellent, terminator. Just what the doctor ordered.
by Erik2
Sun Sep 15, 2019 1:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Sluggish AI
Replies: 12
Views: 176

Re: Sluggish AI

I'm working on a new campaign and just tested the opening turn in a scenario. There are about 180 units in 17 AI teams and one of the team has currently 60 (!) units assigned with a Search & Destroy order. There are 12 location objectives on the map, so plenty of moves to consider. I was expecting l...
by Erik2
Sun Sep 15, 2019 9:52 am
Forum: Order of Battle Series
Topic: I have discovered WASD!
Replies: 5
Views: 201

Re: I have discovered WASD!

I'm left-handed and use the two-button option in OOB, I have turned off mouse map-scroll and use the arrow keys with my right hand to move around the map. At work I use my right-hand for the mouse to even out any mouse-inflicted pain. It doesn't take long to train your 'wrong' hand. I play the piano...
by Erik2
Sun Sep 15, 2019 9:43 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13492

Re: Order of Battle - The Unit Navigator Tool

BTW, PzC uses the name KV-1a, b and c.
Anyone know how these relate to OOB's KV-1 names?
by Erik2
Sun Sep 15, 2019 9:41 am
Forum: Order of Battle Series
Topic: To buy or not to buy a core
Replies: 5
Views: 159

Re: To buy or not to buy a core

If you do bring your core to the next campaign I'm pretty sure you can then sell these units on the slave market :wink: I think that generally, playing a campaign will be more difficult starting with a fresh core. You're not doing anything 'wrong' of course. It is the beauty of this game that we can...
by Erik2
Sat Sep 14, 2019 4:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Haako's Scenarios
Replies: 5
Views: 461

Re: Haako's Scenarios

You could also use the random trigger to have the ships deploy at 3 (or more) locations.
I used this regularly for carrier groups and subs in my US naval campaign. Well worth the extra work.

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