Search found 109 matches

by NETSCAPE
Tue Nov 24, 2020 6:42 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

Good news guys. Unit modding is done. I changed things slightly compared to what my OP said.. due to game limitations and or test results. But I am finally satisfied with the outcome. I also made a quick test map that is 60x60 hex with the full panzer division and the equiv number of soviet units ro...
by NETSCAPE
Tue Nov 24, 2020 6:01 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA script generating duplicate hero traits (campaign only)
Replies: 0
Views: 172

LUA script generating duplicate hero traits (campaign only)

Below is a script that I had working with a template scenario to test building my division. However, after making the campaign structure and launching the mission it creates duplicates of the hero traits I assigned, meaning it creates 2 of the same traits for every unit. And yes I have the trigger c...
by NETSCAPE
Tue Nov 24, 2020 4:04 am
Forum: Panzer Corps 2 Scenario Design
Topic: changing weathe via LUA script
Replies: 3
Views: 295

Re: changing weathe via LUA script

Lua Scripting Manual...there is an example with weather. Be more precise in your request. I have seen the example in the manual. It doesn't help me much. Anyways, to be more specific than my op is... I want to change the weather from summer, to fall, to winter - all within one scenario (Barbarossa ...
by NETSCAPE
Sun Nov 22, 2020 3:56 am
Forum: Panzer Corps 2 Scenario Design
Topic: changing weathe via LUA script
Replies: 3
Views: 295

changing weathe via LUA script

Is there any example scenario/lua of changing the weather based on a turn check, or changing the weather within a range of turns? I have a big ol' Barbarossa multiplayer map just sitting idle because I don't know how to change the weather properly. ...it needs seasons or else it will be kinda silly....
by NETSCAPE
Sat Nov 21, 2020 4:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: Units still available after deleting equipment/unit files
Replies: 0
Views: 228

Units still available after deleting equipment/unit files

I created some test units to get a feel for working with equipment.pzeqp via spreadsheet modding. The tests worked after exporting the data with the game editor to create the "units" file that the game uses. After awhile I wanted to start over with my spreadsheet modding and make things nice and tid...
by NETSCAPE
Fri Nov 20, 2020 3:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

Hey dalfrede, thanks for your contributions to the forum/editor. I have a few questions after playing around with the equipment.pzeqp data a bit. 1. I'm assuming that the PzC ID column with the numerical values should be set to something absurdly high when creating your own custom units as to avoid...
by NETSCAPE
Thu Nov 19, 2020 5:14 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

An example of above: Dragoon DragoonM DE Infantry 150 3 3 240 Wheels 80 3 0 6 10 6 0 1 7 6 0 Soft MotorcycleBMW 01.05.1940 01.01.1946 15 PhasedMovement CloseFighter MineKiller Primary DragoonUm Motorcycle 147 Dragoon DragoonUm DE Infantry 150 3 3 0 Foot 30 3 0 4 11 7 0 1 10 9 1 Soft de_rifle_infant...
by NETSCAPE
Thu Nov 19, 2020 5:04 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

Amazing prospectives go ahead please !! I really enjoyed playing ghost div and 3rd inf div campaigns on OOB WWII . Recommend historical names for each single unit and also the maximum map size for the optimal freedom of movement and planning. Well, the starting oob is historical but we are not port...
by NETSCAPE
Thu Nov 19, 2020 4:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

This is a very interesting project, however I have some comments: 1. the division is the largest tactical unit, so it's obvious that maps and missions should only be tactical, so I have no objections to the partial historical reality or even the lack of it in the scenario design BUT the maps should...
by NETSCAPE
Wed Nov 18, 2020 1:10 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

I'm debating whether to make the Motorcycle companies the same as a rifle company, because that's what they were in real life - a rifle company on motorcycles. And their "transport" state could be the motorcycle, or maybe they could be switchable to the motorcycle... either way, I'd disable their re...
by NETSCAPE
Thu Nov 12, 2020 5:51 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Unit scale
Replies: 10
Views: 1356

Re: Unit scale

There does seem to be a confusing amount of scale change both in hex size and unit size. This became most apparent in the Stalingrad mission where aircraft couldn't fly to the city and you had to take new airfields... or artillery couldn't reach targets. In reality Stalingrad stretches about 20km al...
by NETSCAPE
Thu Nov 12, 2020 3:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: How to edit Units list.
Replies: 21
Views: 4320

Re: How to edit Units list.

I've read through this thread twice... very helpful thanks.
by NETSCAPE
Thu Nov 12, 2020 2:50 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

Re: DISCUSSION: 1941 Panzer Division/Gameplay Mod

Here is what the full Division looks like plotted out in my Division template. (minus the 2 x sdkfz 251 of the Signal Battalion) I came up with a simple naming scheme "XYZ company - XYZ Battalion" rather than using the German abbreviations which might seem obscure to many people and confusing. https...
by NETSCAPE
Thu Nov 12, 2020 1:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: DISCUSSION: 1941 Panzer Division/Gameplay Mod
Replies: 14
Views: 1124

DISCUSSION: 1941 Panzer Division/Gameplay Mod

I am planning a Singleplayer Campaign where the Player assumes the roll of Divisional Commander of a single Panzer Division starting with the invasion of the Soviet Union. I intend to focus on gameplay, interesting objectives and tactical dilemmas - not exact recreations of historical battles... Tho...
by NETSCAPE
Wed Nov 11, 2020 6:13 pm
Forum: Panzer Corps 2 Scenario Design
Topic: LUA scripting
Replies: 9
Views: 1130

Re: LUA scripting

So uh how do we add heroes? And is there a reference to see all available heroes and their name ie "DoubleAttack" as mentioned above?
by NETSCAPE
Sun Nov 08, 2020 12:20 am
Forum: Panzer Corps 2 Scenario Design
Topic: unit name changes not updating in game
Replies: 1
Views: 161

Re: unit name changes not updating in game

nevermind, editor/game restart finally worked
by NETSCAPE
Sun Nov 08, 2020 12:11 am
Forum: Panzer Corps 2 Scenario Design
Topic: unit name changes not updating in game
Replies: 1
Views: 161

unit name changes not updating in game

I change unit names in editor and they save but don't show up in-game. Is there a cache file I can clear/delete to alleviate the issue? I changed the unit names many times... tried saving as a new map and that didn't help.
by NETSCAPE
Fri Aug 14, 2020 10:28 am
Forum: Panzer Corps 2 Scenario Design
Topic: Barbarossa Map - discuss, test, collaborate
Replies: 6
Views: 1114

Re: Barbarossa Map - discuss, test, collaborate

Hmm.. does it add to the scenario seeing all the way to Berlin? I mean, if the map would start from Posen area then maybe it could be constructed with less sea area? Just me thinking aloud loud - the map looks awesome as it is right now. If the scenario is multiplayer, yes. Because for the soviet p...
by NETSCAPE
Sun Aug 09, 2020 10:42 am
Forum: Panzer Corps 2 Scenario Design
Topic: Barbarossa Map - discuss, test, collaborate
Replies: 6
Views: 1114

Re: Barbarossa Map - discuss, test, collaborate

I've been busy with work, but soon I will have more free time to mess around on this...

I'm not sure how to represent the actions of the naval battles in the baltic... may as well have some naval action since a good chunk of the map ends up being the baltic!
by NETSCAPE
Sat Aug 01, 2020 10:12 am
Forum: Panzer Corps 2
Topic: Seville
Replies: 2
Views: 344

Re: Seville

Kerensky wrote:
Sat Aug 01, 2020 5:08 am
Should be 2.

One for secondary airfield at north end of map.
One for putting 5 Nationalist infantry into 5 seville hexes at least once during the scenario.
damn...well I'll try some saves before replaying the whole mission I guess.

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