Search found 302 matches

by Shrike
Mon Jun 15, 2020 2:28 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

I believe the game weapon range is maxed out at 4. You can't go any further than 4 even if the weapon states otherwise. I thought I'd read somewhere that this is true for "normal" weapons, but that making it "bulky" can bump that up to range 7. However, that means you will not be able to have respo...
by Shrike
Sat Jun 13, 2020 6:38 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Eskandiel, did you verify whether the Marauder pics were uncompressed into the right folder? This is an example: Image
by Shrike
Thu Jun 11, 2020 10:39 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Escandiel did you drop in Update 1? It fixes the Marauder issue.
by Shrike
Thu Jun 11, 2020 7:50 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

I sure liked the opportunity to play unfamiliar units. Initially it took me a moment before I realized that moving and shooting gets heavily punished in your mod. I have never played tabletop, so it was a bit unexpected and it does influence tactics quite a bit. From a balancing perspective I feel t...
by Shrike
Wed Jun 10, 2020 4:26 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Yes, I can confirm the final scenario is now accessible - よくできました :D
The only leftover issue I could spot are missing text strings for the very last screen when you've won the campaign. This is in the EN_US version.
by Shrike
Tue Jun 09, 2020 11:59 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Forgot to mention this, but I invariably get a crash after ending the Cleansing of Danmas with a victory. I'm guessing there's a problem with the massive amount of core units one can accumulate during that scenario which may cause issues with checks that are done to proceed to the final one. I'm not...
by Shrike
Thu May 07, 2020 9:33 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

I did enjoy your mod as it is the first one that's actually providing an entirely new campaign and stand-alone scenarios. Even after all these years and knowing the game's limitations, it still manages to draw me in and makes me forget the passing of time just to get one more turn in :lol:
by Shrike
Thu Apr 30, 2020 9:01 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 25711

Re: Tens of New Units to Steel Legion and All Space Marines

@deranzo I think there are a bunch of files missing from the download? Anyway, when I overwrote what I already had from a previous version, I did a quick test and noticed UNKNOWN WEAPON being displayed as third gun text on a Leman Russ Anihilator with values of zero.
by Shrike
Wed Apr 29, 2020 8:33 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 46
Views: 9328

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

First of all, congratz on a job well done so far. It's a shame your mod didn't get more exposure but I guess the players have come and gone for a couple of years now. Anyway, loved the campaign and scenarios for their original and very diverse content. The Sisters of Battle one is driving me nuts th...
by Shrike
Sat Jul 14, 2018 6:28 am
Forum: Panzer Corps : Scenario Design
Topic: PHCAS Panzer Corps Gold MOD v1.22
Replies: 410
Views: 81918

Re: PHCAS Panzer Corps Gold MOD v1.17

The Poland scenario of the mastercampaign is not finished because of a prestige point problem. It has to be fixed first. HQ units are recon units. You can switch them between "travel" mode and "deployed" mode. In travel mode they just travel and have no special spoting range. When deployed they hav...
by Shrike
Fri Jul 13, 2018 9:07 am
Forum: Panzer Corps : Scenario Design
Topic: PHCAS Panzer Corps Gold MOD v1.22
Replies: 410
Views: 81918

Re: PHCAS Panzer Corps Gold MOD v1.17

Nice mod, but the abundance of HQ units in Poland has me confused a bit. Any tips on what to do with those? Also, how do, you get the Poland scenario to end? There were no visible win conditions so after eliminating all Polish units and capturing every available flag I still get no end.
by Shrike
Tue Oct 10, 2017 8:23 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 25711

Re: Tens of New Units to Steel Legion and All Space Marines

- All Steel Legion and Space Marines' healths are tripled and added 10-20 more defence. Its overpowered in normal but still you can die quickly in very hard difficult if you don't make strategic tactics. Love the new units and sound mod, but this one's a game breaker. I completed a campaign on hard...
by Shrike
Mon Aug 28, 2017 9:06 pm
Forum: Panzer Corps 2
Topic: Things that I hope won't return with Panzer corps 2
Replies: 9
Views: 4008

Re: Things that I hope won't return with Panzer corps 2

The AI suddenly spamming loads of units around that one last victory hex like it's Christmas every turn.
by Shrike
Mon Apr 24, 2017 4:30 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Questions for the Devs about the game and DLC coming.
Replies: 9
Views: 2239

Re: Questions for the Devs about the game and DLC coming.

Some of your questions are answered via the screenshots on the DLC page on Steam ;-)
by Shrike
Thu Apr 13, 2017 8:58 pm
Forum: Panzer Corps 2
Topic: Poll: How much video memory does your graphics card have?
Replies: 21
Views: 3591

Re: Poll: How much video memory does your graphics card have

Figured as much. Then again, it's the biggest, most up to date source of information which also shows trends, so you might have a use for it if the small sample of responses on here shows similarities.
by Shrike
Sun Mar 12, 2017 2:47 am
Forum: Panzer Corps 2
Topic: I am quite pesimistic about this game...
Replies: 164
Views: 34944

Re: I am quite pesimistic about this game...

Seriously, give Rudankort a chance people :-) He's already made 2 Panzer General clones with improved gameplay, so why all the fuss about a 3D version? How can anyone complain about getting eye candy on top? Using 3D doesn't automagically make a game bad. Have a look at Sanctus Reach if you want a v...
by Shrike
Sun Jan 22, 2017 7:13 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Wishlist/Fixes for Sanctus Reach - Devs, check it out.
Replies: 31
Views: 4871

Re: Wishlist/Fixes for Sanctus Reach - Devs, check it out.

If they change this so that it doesn't look like both sides took the same bus to the battlefield, things will be just fine :wink:

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