Search found 21 matches

by PrinceMiskin
Sun May 17, 2015 3:27 am
Forum: Online Ordering & Support
Topic: Problems re-downloading installation files
Replies: 2
Views: 1232

Problems re-downloading installation files

Dear Madam/Sir, I would like to re-download the installation files for Panzer Korps. Doing so prompts me the following message: Cannot download This product is no longer available for download, this may be due to the maximum number of allowed attempts exceeded or the allotted time. Please contact th...
by PrinceMiskin
Sat Aug 30, 2014 2:27 am
Forum: Commander - The Great War
Topic: My Experience: Was the Game Designer Serbian?
Replies: 23
Views: 7029

Re: My Experience: Was the Game Designer Serbian?

Why should Russian Empire have early access to bombers to start with?
by PrinceMiskin
Sat Aug 30, 2014 2:25 am
Forum: Commander - The Great War
Topic: Redeeming Your Steam Key
Replies: 9
Views: 8363

Re: Redeeming Your Steam Key

Thanks! Wish there can be a solution in the future. Some games have a key enabled option in steam, which users can access. Perhaps slitherine could request the same.
by PrinceMiskin
Tue Aug 19, 2014 5:00 pm
Forum: Commander - The Great War
Topic: Research & Lab Gains
Replies: 3
Views: 1605

Re: Research & Lab Gains

Thanks you are so nice! This game needs a thorough revision!

I decided to take a break and play some Anno, till I revisit it.
by PrinceMiskin
Sun Aug 17, 2014 4:49 am
Forum: Commander - The Great War
Topic: Research & Lab Gains
Replies: 3
Views: 1605

Research & Lab Gains

How research is conducted is defined in game_research.lua It takes into account two major components, the gameplay speed and the labincrement. -- Total progress of tech this turn local totalIncrement = gameplay.researchSpeed + labIncrement The game play speed is defined as: gameplay.researchSpeed = ...
by PrinceMiskin
Sun Aug 17, 2014 1:47 am
Forum: Commander - The Great War
Topic: Repairing Units drains ManPower
Replies: 8
Views: 2184

Re: Repairing Units drains ManPower

This is great! Thanks! You know, I have rescaled everything to x10 MP to avoid rounding issues. The problem now is the quality drop, when we MP falls below 90%, does not occur. And yes, I have edited both manpowerMax in factions.lua and mp in 1914.lua. I am struggling to see what could have gone wro...
by PrinceMiskin
Sat Aug 16, 2014 2:29 pm
Forum: Commander - The Great War
Topic: Redeeming Your Steam Key
Replies: 9
Views: 8363

Re: Redeeming Your Steam Key

I am sorry, maybe my question was not explained well.

My problem is I do not know what my key is and how to retrieve it. Usually Steam gives you an option at "Links" to see your product key, but I do not have this option for CGTW.
by PrinceMiskin
Sat Aug 16, 2014 5:16 am
Forum: Commander - The Great War
Topic: Repairing Units drains ManPower
Replies: 8
Views: 2184

Re: Repairing Units drains ManPower

Cheers function GetMPOutput(faction) local minimum = 50 return minimum + math.min(minimum, math.ceil(faction.mp * minimum / data.factions[faction.id+1].manpowerMax)) end Could someone explain to me what is the meaning of: [faction.id+1] I am having some issues understanding if the "+1" is intended o...
by PrinceMiskin
Sat Aug 16, 2014 3:43 am
Forum: Commander - The Great War
Topic: Redeeming Your Steam Key
Replies: 9
Views: 8363

Re: Redeeming Your Steam Key

VPaulus,

Could you please tell us how to register a steam purchased game under our name in this forum?

Thanks!
by PrinceMiskin
Sat Aug 16, 2014 3:37 am
Forum: Commander - The Great War
Topic: The true costs of ammunition
Replies: 6
Views: 3129

Re: The true costs of ammunition

Yup, BB bombardment costs 3, while artillery 10. It's insane. Bombers are probably equipped with homing missiles.
by PrinceMiskin
Fri Aug 15, 2014 12:43 pm
Forum: News & Announcements
Topic: Sign up for the Warhammer 40,000: Armageddon beta!
Replies: 35
Views: 25692

Re: Sign up for the Warhammer 40,000: Armageddon beta!

Ups I signed up from moment zero, but did not apply on the forum.

Count me in!
by PrinceMiskin
Thu Aug 14, 2014 1:18 pm
Forum: Commander - The Great War
Topic: Analysis
Replies: 6
Views: 1665

Re: Analysis

Hi Historion, Thanks for your reply. How do you count spaces to leave effective blanks in between, or do you do this manually one by one? I have tried tabulations, but it failed. The available manpower is different to the actual manpower, which is tied to the population. For example Austria-Hungary ...
by PrinceMiskin
Wed Aug 13, 2014 4:48 pm
Forum: Commander - The Great War
Topic: Analysis
Replies: 6
Views: 1665

Re: Analysis

By the way, some of your reasoning can be improved. We should attempt to scale MP by war mobilization and not nation population. Please check some calculations, which I have made: "Entente Powers, 1914" Population (M) Mobilization (M) Pop. / Mob. GDP $ GDP $ per head Game Scaling Pop. Scaling Mob. S...
by PrinceMiskin
Wed Aug 13, 2014 3:06 pm
Forum: Commander - The Great War
Topic: Repairing Units drains ManPower
Replies: 8
Views: 2184

Re: Repairing Units drains ManPower

If we rescale MP by a factor of 10, we should also update the "convoy.lua" file, so allied MP from convoys gets count correctly. -- Manage existing convoys gameplay.convoys = {} for faction in alliance.factions do for unit in faction.units do if unit.alive and unit.prototype.name == "convoy" then --...
by PrinceMiskin
Wed Aug 13, 2014 2:19 pm
Forum: Commander - The Great War
Topic: Analysis
Replies: 6
Views: 1665

Re: Analysis

Do you have your own mod historion?

I am heavily modifying mine with new cities, bug-fixes etc. I am thinking, I am probably wasting my time, since you are always running ahead of me.

If you do, would you be interested sharing it with the community?
by PrinceMiskin
Wed Aug 13, 2014 2:06 pm
Forum: Commander - The Great War
Topic: Repairing Units drains ManPower
Replies: 8
Views: 2184

Re: Repairing Units drains ManPower

Did you read my mind?

I have also changed:

Code: Select all

 MPrefund = math.floor(unit.prototype.costPP * unit.hp * 100 / 10000)
to:

Code: Select all

 MPrefund = math.floor(unit.prototype.costMP * unit.hp * 100 / 10000)
I have also rescaled all MP costs, and now works like a charm!
by PrinceMiskin
Wed Aug 13, 2014 12:38 pm
Forum: Commander - The Great War
Topic: Repairing Units drains ManPower
Replies: 8
Views: 2184

Re: Repairing Units drains ManPower

Hi historion, Accidentally I have made a similar post on steam, but from a different point of view, which I attach. You can also use this to your advantage to gain manpower. Honestly, manpower needs to start working with digits; integer makes no sense. "When dismantling units in home territory, or h...
by PrinceMiskin
Sat Aug 09, 2014 1:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Increase Manpower per turn
Replies: 3
Views: 1859

Re: Increase Manpower per turn

You are such a kind man! This made my day! Thank you. :-)
by PrinceMiskin
Sat Aug 09, 2014 8:48 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Increase Manpower per turn
Replies: 3
Views: 1859

Increase Manpower per turn

I would like to cause a fixed manpower increase each turn per nation. Would this be possible to mod?

Thanks!

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