Search found 204 matches

by Fimconte
Tue Sep 03, 2019 4:03 pm
Forum: Field of Glory: Empires
Topic: Ethnic, loyalty, unrest, and ideal pop size seems backwards
Replies: 9
Views: 3170

Re: Ethnic, loyalty, unrest, and ideal pop size seems backwards

Perhaps, but no citizen, no slot! :wink: So the question is moot... Initially, citizens are like buildings with a meager upkeep (one food or two) and can be moved to the job you want. Then later, for developed regions, it might be that buildings take over. Also citizens provide manpower and extra g...
by Fimconte
Fri Aug 30, 2019 1:39 pm
Forum: Field of Glory: Empires
Topic: [STRATEGY] Region build order and priority?
Replies: 5
Views: 1481

Re: [STRATEGY] Region build order and priority?

Specialize your regions to provide for the overall province! Every county does not necessarily need 3 food production buildings (at least at start). For me, I tend to aim for food in plains (because in open terrain, you can upgrade farms to large farms and add mills/granaries later on), industry pre...
by Fimconte
Fri Aug 30, 2019 12:35 pm
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 4528

Re: Is the decadence mechanism need a bit of tweaking?

Pocus wrote: Fri Aug 30, 2019 12:18 pm If you never move out of stable, then you get a cumulative +3% decadence from govt age per turn...
Where is this displayed?
Or is it disabled on 'balanced' difficulty?
This is after ~83 turns of 'generous' expansion as Belgae:
Image
by Fimconte
Mon Dec 01, 2014 4:02 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 18518

Re: Combat Mechanics - Tips & Tricks & Guides

If Salamander Command wouldn't lose 1 sight range, I could maybe justify their use. But right now, going from a Salamander to Salamander Command isn't very useful, due to higher replacement costs and losing sight. I also haven't found mobility to be an issue. Most of your units are 4 move anyway, al...
by Fimconte
Mon Dec 01, 2014 3:51 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 17345

Re: Difficulty curve and unit tactical value trouble.

My core issue with Titans and other ranged units is that taking no return fire is best defence. Ie. if I have an option to move in and take -5hp on a terminator squad with 65 armor vs 30 (resulting in expect loss of one terminator and -2hp on second) or take '-1hp' on Titan with 110 armor and 15hp, ...
by Fimconte
Fri Nov 28, 2014 11:40 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 18518

Re: Combat Mechanics - Tips & Tricks & Guides

rezaf wrote: w00t?!? I didn't even know there was already a patch out. That's what I get for playing the game too much.

Thanks for the heads up Fimconte - I stand corrected.
_____
rezaf
Don't mention it, just kill some Orcs in the name of the Emperor.
by Fimconte
Fri Nov 28, 2014 11:27 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Army builds
Replies: 25
Views: 9364

Re: Army builds

Does anyone use Ratling Snipers? They seem to have greater movement and range than other standard units. But i'm not yet sure if they are worth it or not... Ratlings are useful due to that Range 2- 4 , you can put them behind the Fire Support or further from the chokepoint and they can still shoot....
by Fimconte
Fri Nov 28, 2014 11:22 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 18518

Re: Combat Mechanics - Tips & Tricks & Guides

Changed in update 1.01
by Fimconte
Fri Nov 28, 2014 10:21 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Hades Trap
Replies: 1
Views: 1453

Re: Hades Trap

Ignore the southern settlement. The hivers serve the emperor well in death. Take advantage of the bridges and bleed the orks to death. I find that the Salamander Scouts are obscenely good against orcs, due to high number of shots. Add Steel Legion Command Company + Heavy Bolter support squad on the ...
by Fimconte
Fri Nov 28, 2014 10:15 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 18518

Re: Combat Mechanics - Tips & Tricks & Guides

As long as we have no detailed combat breakdown ingame, the combat simulator in the editor is your friend when it comes to finding out such things. Seriously, check it out. In the example you've given, the 2 Lascannons actually only have 1 ammo (aka shots). And your guess was correct, there's actua...
by Fimconte
Tue Jan 28, 2014 8:46 pm
Forum: Panzer Corps
Topic: Some advice for an ex PG-player please
Replies: 17
Views: 3980

Re: Some advice for an ex PG-player please

2) Yes you can get multiple heroes of the same type on one unit unless some certain hero types are limited to only one per unit. I've seen multiple attack, defense and initiative heroes on the same unit so this i can confirm 100%. The other i strongly believe are possible as well but i don't rememb...
by Fimconte
Tue Jan 28, 2014 8:32 pm
Forum: Panzer Corps
Topic: The Joy of Artillery
Replies: 4
Views: 1701

Re: The Joy of Artillery

This is why I like to have at least 40% of my ground forces as artillery. As Germans, the Stug is one my favourite units to support frontline offensives. When I first started playing I used to run 1:2:1 Infantry:Tank:Artillery ratio, but these days I've reduced my core to 2-3 Engineers/Pioneers. And...
by Fimconte
Tue Jan 07, 2014 2:51 pm
Forum: Pandora : Public Beta
Topic: 1.16 change feedback
Replies: 11
Views: 3908

Re: 1.16 change feedback

I'm somewhat conflicted on the pillaging, I think overall it's a nice addition since you need to defend your holdings. However I think it would be better if it would take 1 turn to pillage / finish on the next turn (regardless of moves) as sometimes a 3 move unit or a Alien Flier will swoop in and i...
by Fimconte
Sat Nov 30, 2013 12:19 am
Forum: Pandora : Public Beta
Topic: [1.1.0] 1st turn sudden death.
Replies: 2
Views: 1407

[1.1.0] 1st turn sudden death.

Booted up a new game with 1.1.0, saved the game, then quit and reloaded that game.

For some reason all the other AI's were eliminated after I ended turn 1.
by Fimconte
Fri Nov 08, 2013 3:52 pm
Forum: Pandora : Public Beta
Topic: Would like to develop ocean hexes
Replies: 5
Views: 1741

Re: Would like to develop ocean hexes

Evrett wrote:Still trying to find to figure out the point of fungus...
Eventually you get tech that turns fungus into a very potent tile.
by Fimconte
Fri Nov 08, 2013 3:51 pm
Forum: Pandora : Public Beta
Topic: Version 0.29.0 Released
Replies: 10
Views: 3008

Re: Version 0.29.0 Released

Not sure if this was changed in 0.28 or 0.29, but weapons/armour no longer display their "flat percentage bonuses" in the tech-tree or the workshop. The "bonus" (vs biological/mechanicals, etc) shows up fine. Ie. I know the Pulse Laser gives a flat +50% modifier to power, but it'...
by Fimconte
Fri Nov 08, 2013 3:47 pm
Forum: Pandora : Public Beta
Topic: All Alien Life Killed Off?
Replies: 6
Views: 1705

Re: All Alien Life Killed Off?

It would be interesting if hives whould be more like alien cities, growing over-time and perhaps producing new queens after a while?

Perhaps in a expansion, if the back-end doesn't support it currently?
by Fimconte
Sat Nov 02, 2013 3:37 am
Forum: Pandora : Public Beta
Topic: My Reaction / Consider These Ideas
Replies: 25
Views: 4401

Re: My Reaction / Consider These Ideas

When are you guys expanding? If you do it too soon, it's somewhat crippling for your capital. Also scouting is very useful, to get a good visual on where the AI is and to see when they expo. Once I see that most factions are dropping their 2nd city, I make getting a colonizer out a priority as well,...
by Fimconte
Fri Nov 01, 2013 6:09 pm
Forum: Pandora : Public Beta
Topic: Build order Interface Issue/suggestion
Replies: 4
Views: 1060

Re: Build order Interface Issue/suggestion

Ok, I went back and took a close look at why I was seeing an increase in build time. What was happening is that I was building a tank which was almost complete and when I replaced it, I used with a newer version that had different weapons and improved armor. A good reason to use "new" whe...
by Fimconte
Fri Nov 01, 2013 3:02 pm
Forum: Pandora : Public Beta
Topic: Build order Interface Issue/suggestion
Replies: 4
Views: 1060

Re: Build order Interface Issue/suggestion

I have on numerous occasions while looking at my build order for a city meant to buy a tech or unit and instead removed it from the list. No big deal except when I put it back on the list it resets the build time. For example, I was trying to buy a tank and it had only 3 turns remaining. I clicked ...

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