Search found 204 matches
- Tue Sep 03, 2019 4:03 pm
- Forum: Field of Glory: Empires
- Topic: Ethnic, loyalty, unrest, and ideal pop size seems backwards
- Replies: 9
- Views: 3170
Re: Ethnic, loyalty, unrest, and ideal pop size seems backwards
Perhaps, but no citizen, no slot! :wink: So the question is moot... Initially, citizens are like buildings with a meager upkeep (one food or two) and can be moved to the job you want. Then later, for developed regions, it might be that buildings take over. Also citizens provide manpower and extra g...
- Fri Aug 30, 2019 1:39 pm
- Forum: Field of Glory: Empires
- Topic: [STRATEGY] Region build order and priority?
- Replies: 5
- Views: 1481
Re: [STRATEGY] Region build order and priority?
Specialize your regions to provide for the overall province! Every county does not necessarily need 3 food production buildings (at least at start). For me, I tend to aim for food in plains (because in open terrain, you can upgrade farms to large farms and add mills/granaries later on), industry pre...
- Fri Aug 30, 2019 12:35 pm
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4528
- Mon Dec 01, 2014 4:02 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Combat Mechanics - Tips & Tricks & Guides
- Replies: 56
- Views: 18518
Re: Combat Mechanics - Tips & Tricks & Guides
If Salamander Command wouldn't lose 1 sight range, I could maybe justify their use. But right now, going from a Salamander to Salamander Command isn't very useful, due to higher replacement costs and losing sight. I also haven't found mobility to be an issue. Most of your units are 4 move anyway, al...
- Mon Dec 01, 2014 3:51 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 17345
Re: Difficulty curve and unit tactical value trouble.
My core issue with Titans and other ranged units is that taking no return fire is best defence. Ie. if I have an option to move in and take -5hp on a terminator squad with 65 armor vs 30 (resulting in expect loss of one terminator and -2hp on second) or take '-1hp' on Titan with 110 armor and 15hp, ...
- Fri Nov 28, 2014 11:40 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Combat Mechanics - Tips & Tricks & Guides
- Replies: 56
- Views: 18518
Re: Combat Mechanics - Tips & Tricks & Guides
Don't mention it, just kill some Orcs in the name of the Emperor.rezaf wrote: w00t?!? I didn't even know there was already a patch out. That's what I get for playing the game too much.
Thanks for the heads up Fimconte - I stand corrected.
_____
rezaf
- Fri Nov 28, 2014 11:27 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Army builds
- Replies: 25
- Views: 9364
Re: Army builds
Does anyone use Ratling Snipers? They seem to have greater movement and range than other standard units. But i'm not yet sure if they are worth it or not... Ratlings are useful due to that Range 2- 4 , you can put them behind the Fire Support or further from the chokepoint and they can still shoot....
- Fri Nov 28, 2014 11:22 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Combat Mechanics - Tips & Tricks & Guides
- Replies: 56
- Views: 18518
Re: Combat Mechanics - Tips & Tricks & Guides
Changed in update 1.01
- Fri Nov 28, 2014 10:21 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Hades Trap
- Replies: 1
- Views: 1453
Re: Hades Trap
Ignore the southern settlement. The hivers serve the emperor well in death. Take advantage of the bridges and bleed the orks to death. I find that the Salamander Scouts are obscenely good against orcs, due to high number of shots. Add Steel Legion Command Company + Heavy Bolter support squad on the ...
- Fri Nov 28, 2014 10:15 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Combat Mechanics - Tips & Tricks & Guides
- Replies: 56
- Views: 18518
Re: Combat Mechanics - Tips & Tricks & Guides
As long as we have no detailed combat breakdown ingame, the combat simulator in the editor is your friend when it comes to finding out such things. Seriously, check it out. In the example you've given, the 2 Lascannons actually only have 1 ammo (aka shots). And your guess was correct, there's actua...
- Tue Jan 28, 2014 8:46 pm
- Forum: Panzer Corps
- Topic: Some advice for an ex PG-player please
- Replies: 17
- Views: 3980
Re: Some advice for an ex PG-player please
2) Yes you can get multiple heroes of the same type on one unit unless some certain hero types are limited to only one per unit. I've seen multiple attack, defense and initiative heroes on the same unit so this i can confirm 100%. The other i strongly believe are possible as well but i don't rememb...
- Tue Jan 28, 2014 8:32 pm
- Forum: Panzer Corps
- Topic: The Joy of Artillery
- Replies: 4
- Views: 1701
Re: The Joy of Artillery
This is why I like to have at least 40% of my ground forces as artillery. As Germans, the Stug is one my favourite units to support frontline offensives. When I first started playing I used to run 1:2:1 Infantry:Tank:Artillery ratio, but these days I've reduced my core to 2-3 Engineers/Pioneers. And...
- Tue Jan 07, 2014 2:51 pm
- Forum: Pandora : Public Beta
- Topic: 1.16 change feedback
- Replies: 11
- Views: 3908
Re: 1.16 change feedback
I'm somewhat conflicted on the pillaging, I think overall it's a nice addition since you need to defend your holdings. However I think it would be better if it would take 1 turn to pillage / finish on the next turn (regardless of moves) as sometimes a 3 move unit or a Alien Flier will swoop in and i...
- Sat Nov 30, 2013 12:19 am
- Forum: Pandora : Public Beta
- Topic: [1.1.0] 1st turn sudden death.
- Replies: 2
- Views: 1407
[1.1.0] 1st turn sudden death.
Booted up a new game with 1.1.0, saved the game, then quit and reloaded that game.
For some reason all the other AI's were eliminated after I ended turn 1.
For some reason all the other AI's were eliminated after I ended turn 1.
- Fri Nov 08, 2013 3:52 pm
- Forum: Pandora : Public Beta
- Topic: Would like to develop ocean hexes
- Replies: 5
- Views: 1741
Re: Would like to develop ocean hexes
Eventually you get tech that turns fungus into a very potent tile.Evrett wrote:Still trying to find to figure out the point of fungus...
- Fri Nov 08, 2013 3:51 pm
- Forum: Pandora : Public Beta
- Topic: Version 0.29.0 Released
- Replies: 10
- Views: 3008
Re: Version 0.29.0 Released
Not sure if this was changed in 0.28 or 0.29, but weapons/armour no longer display their "flat percentage bonuses" in the tech-tree or the workshop. The "bonus" (vs biological/mechanicals, etc) shows up fine. Ie. I know the Pulse Laser gives a flat +50% modifier to power, but it'...
- Fri Nov 08, 2013 3:47 pm
- Forum: Pandora : Public Beta
- Topic: All Alien Life Killed Off?
- Replies: 6
- Views: 1705
Re: All Alien Life Killed Off?
It would be interesting if hives whould be more like alien cities, growing over-time and perhaps producing new queens after a while?
Perhaps in a expansion, if the back-end doesn't support it currently?
Perhaps in a expansion, if the back-end doesn't support it currently?
- Sat Nov 02, 2013 3:37 am
- Forum: Pandora : Public Beta
- Topic: My Reaction / Consider These Ideas
- Replies: 25
- Views: 4401
Re: My Reaction / Consider These Ideas
When are you guys expanding? If you do it too soon, it's somewhat crippling for your capital. Also scouting is very useful, to get a good visual on where the AI is and to see when they expo. Once I see that most factions are dropping their 2nd city, I make getting a colonizer out a priority as well,...
- Fri Nov 01, 2013 6:09 pm
- Forum: Pandora : Public Beta
- Topic: Build order Interface Issue/suggestion
- Replies: 4
- Views: 1060
Re: Build order Interface Issue/suggestion
Ok, I went back and took a close look at why I was seeing an increase in build time. What was happening is that I was building a tank which was almost complete and when I replaced it, I used with a newer version that had different weapons and improved armor. A good reason to use "new" whe...
- Fri Nov 01, 2013 3:02 pm
- Forum: Pandora : Public Beta
- Topic: Build order Interface Issue/suggestion
- Replies: 4
- Views: 1060
Re: Build order Interface Issue/suggestion
I have on numerous occasions while looking at my build order for a city meant to buy a tech or unit and instead removed it from the list. No big deal except when I put it back on the list it resets the build time. For example, I was trying to buy a tank and it had only 3 turns remaining. I clicked ...