Search found 2312 matches

by terminator
Thu Sep 19, 2019 9:05 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 5
Views: 41

Re: [Gameplay Bug] Unreliable trait display [New]

Someone who knows the game well knows that this tank (KV-1 m1940) has this trait (unreliable trait) whether it appears on the screen or not. So I think that not making it appear on the screen doesn’t really matter and also it makes things more complicated at the level of the programming of the game....
by terminator
Thu Sep 19, 2019 7:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Sluggish AI
Replies: 12
Views: 176

Re: Sluggish AI

Phalsbourg, Strasbourg... -> Operation Nordwind ?
by terminator
Wed Sep 18, 2019 3:06 pm
Forum: Tech Support
Topic: BA 2 is not in my games list
Replies: 5
Views: 70

Re: BA 2 is not in my games list

PoorOldSpike wrote:
Wed Sep 18, 2019 2:10 pm
Thanks, I installed the 2017 update and it works fine..:)
Strange thing, it seems that all the game updates are duplicated with different dates :

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by terminator
Wed Sep 18, 2019 2:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 117

Re: CSI Sweep: Extra!

There is another solution to your problem "Scenario turn limit". If you have validated ALL the Primary Objectives, the scenario will not ended instantly, it will only ended at the beginning of the next turn so you can create a Trigger with Trigger Event=Turn Star t, Conditions=Check Objective State ...
by terminator
Wed Sep 18, 2019 11:42 am
Forum: Tech Support
Topic: BA 2 is not in my games list
Replies: 5
Views: 70

Re: BA 2 is not in my games list

PoorOldSpike wrote:
Wed Sep 18, 2019 10:16 am
Thanks, registering has worked, I've downloaded v1.0.0 and it runs fine..:)
There are two v1.0.4 updates, one is dated April 02 2015, and the other is dated Dec 18 2017, do I have to install them both or can I skip the 2015 one?
It seems that they are identical :

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by terminator
Wed Sep 18, 2019 7:49 am
Forum: Tech Support
Topic: BA 2 is not in my games list
Replies: 5
Views: 70

Re: BA 2 is not in my games list

No problem for me, maybe you have forgotten to register your serial ? Try again to register your serial :idea:

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Capture.JPG (23.96 KiB) Viewed 64 times
by terminator
Wed Sep 18, 2019 7:27 am
Forum: Battle Academy 2 – Eastern Front
Topic: Please clarify
Replies: 2
Views: 22

Re: Please clarify

Here BA 1 forum :

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by terminator
Wed Sep 18, 2019 7:06 am
Forum: Order of Battle Series
Topic: A strategic manual
Replies: 1
Views: 66

Re: A strategic manual

Where is the link ?
by terminator
Wed Sep 18, 2019 6:39 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 99

Re: [Gameplay Bug] SinoJap War Bug [New]

Chongqing 1940

Typo in Briefing :

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by terminator
Tue Sep 17, 2019 9:51 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 99

Re: [Gameplay Bug] SinoJap War Bug [New]

You can help the AI if you use faction mines. The AI units may then move across its own minefields like they had minefield maps. Could be used for AI defense scenarios. For me, this is simulated with the Effect Reveal Area ( Reveal Hidden Units for the AI) with the Trigger Event Scenario Start .
by terminator
Tue Sep 17, 2019 5:19 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 99

Re: [Gameplay Bug] SinoJap War Bug [New]

Re mines IIRC in Morning Sun we used non-neutral mines a couple times, back then there was some back and forth about the best way to set them up. I thought the use of neutral mines was a general rule. I always use neutral mines in my scenarios. The off-map Supply in Nanning is usually a sign that t...
by terminator
Mon Sep 16, 2019 2:44 pm
Forum: Order of Battle Series
Topic: Naval Attack value versus Mechanical?
Replies: 6
Views: 146

Re: Naval Attack value versus Mechanical?

It’s the same for Artillery, vehicle attack = infantry attack :


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ArtilleryAttack.JPG (131.94 KiB) Viewed 90 times
by terminator
Mon Sep 16, 2019 2:37 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK"
Replies: 137
Views: 4926

Re: New Projekt: Phcas & AKRebels Mod "PAK"

cw58 wrote:
Mon Sep 16, 2019 1:50 pm
I do have one of those, though it's kinda drab. You're welcome to use it as is or to modify it however you like.

ger_Bv_141B.png
Not bad but it looks like there are no propellers ?
by terminator
Mon Sep 16, 2019 2:24 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit discrepancy] FW 190 A/F/G [New]
Replies: 3
Views: 61

Re: [Unit discrepancy] FW 190 A/F/G [New]

Panzercorps Gamepedia

Fw190.jpg
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by terminator
Mon Sep 16, 2019 11:56 am
Forum: Order of Battle Series
Topic: Main screen
Replies: 71
Views: 7196

Re: Main screen

Soviet Main screen :

wallussr.jpg
wallussr.jpg (846.48 KiB) Viewed 40 times

The link: http://www.mediafire.com/file/3sfqfoldf ... 9.zip/file
by terminator
Mon Sep 16, 2019 7:50 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13492

Re: Order of Battle - The Unit Navigator Tool

Erik2 wrote:
Mon Sep 16, 2019 7:32 am
Aha, quite subtle those markings. The Germans need to get up and close to see what they are fighting.
KV-1 m1941 marking : победа -> victory

main-qimg-dc7b8daa519d72c073079f6178f253d3.jpg
main-qimg-dc7b8daa519d72c073079f6178f253d3.jpg (111.69 KiB) Viewed 19 times

il-2m_mstitel_kv_1e_1920x1080.jpg
il-2m_mstitel_kv_1e_1920x1080.jpg (308.19 KiB) Viewed 19 times
by terminator
Mon Sep 16, 2019 6:44 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2937
Views: 490620

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

It is always a pleasure to have more Japanese units. An official campaign in the Pacific is a real lack for this game :(
by terminator
Mon Sep 16, 2019 4:40 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13492

Re: Order of Battle - The Unit Navigator Tool

If you look closely, you can see that there is a small difference in the decorations :

KV-1b.jpg
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Capture d’écran (151).png
Capture d’écran (151).png (947 KiB) Viewed 41 times
by terminator
Sun Sep 15, 2019 2:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Sluggish AI
Replies: 12
Views: 176

Re: Sluggish AI

All, Buried within my last post was a question that I would really like to have answered, and I'm sorry if there's an obvious answer but I haven't found it. Is there a [simple] way to have a single trigger Condition actuate multiple triggers (without repeating the Trigger Condition for each trigger...
by terminator
Sun Sep 15, 2019 1:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Sluggish AI
Replies: 12
Views: 176

Re: Sluggish AI

I have the impression that there is perhaps a parameter that can play its importance: the pathfinding.
The more difficult the terrain is with forests, hills, mountains, rivers... the longer the AI will take to find the best pathfinding for the land units (?)

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