Search found 581 matches

by Kragdob
Sun Apr 13, 2014 7:52 pm
Forum: Commander Europe at War : AAR's
Topic: Battle vs Morris 2nd Edition
Replies: 18
Views: 8350

Re: Battle vs Morris 2nd Edition

Morris is great in combining Allied air power in early and mid game. In my last game with Morris I had to bring 5 FTR units to NA to be able to get to Casablanca.
by Kragdob
Sun Apr 13, 2014 7:50 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does Armour get a penalty *defending* in cities?
Replies: 9
Views: 863

Re: Does Armour get a penalty *defending* in cities?

Armor gets smashed on the defense in CEAW. Interesting part of this game is you learn something new almost every time you play or click. : ) Very complex! I would say historically tanks did poor in Marsh/Mountains/Cities cause you cannot really do much(they're not maneuvering) with them and in fore...
by Kragdob
Wed Apr 02, 2014 12:50 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Russia in 3.0GS is a Monster
Replies: 20
Views: 3806

Re: Russia in 3.0GS is a Monster

Morris, have you tried GS v3.01? If yes what do you think about the changes to XP? That should help the Axis initially. It's e. g. possible now to get tank buster tactical bombers if you get the XP to 50 (+1 ground attack) or 100 (+2 ground attack). So you can simulate Hans Ullrich Rudel now. :) Ex...
by Kragdob
Mon Mar 31, 2014 5:28 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Russia in 3.0GS is a Monster
Replies: 20
Views: 3806

Re: Russia in 3.0GS is a Monster

I agree but for me 3.01 is balanced. Experience changes are really great for Axis. Although smart Allied player can benefit from it too, especially in air.
by Kragdob
Sat Mar 29, 2014 7:38 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does Egypt have partisans if all cities captured?
Replies: 11
Views: 1185

Re: Does Egypt have partisans if all cities captured?

In most games players do not see partisans spawn in Egypt because the the number of hexes are small and the chance is low. Even for cities? I played several games where I conquered Egypt and kept it for 30-40 turns without any units and never seen a partisan. Although in my recent game with Morris ...
by Kragdob
Sat Mar 29, 2014 7:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does Egypt have partisans if all cities captured?
Replies: 11
Views: 1185

Re: Does Egypt have partisans if all cities captured?

In manual there is some listing from the file defining what is the size of partisan unit. The listing is per country. I do not remember what the file is.
by Kragdob
Fri Mar 28, 2014 1:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Russia in 3.0GS is a Monster
Replies: 20
Views: 3806

Re: Russia in 3.0GS is a Monster

Diplomaticus wrote:CEAW is less forgiving for Axis. That's not saying it's unbalanced, but just that an Axis player can't get away with making as many mistakes as an Allied one.
Isn't 'less forgiving' a synonym for 'unbalanced'? :-D
by Kragdob
Fri Mar 28, 2014 1:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does Egypt have partisans if all cities captured?
Replies: 11
Views: 1185

Re: Does Egypt have partisans if all cities captured?

I have never seen Egyptian partisan. You can check parameter file to see if Egypt is on the list.
by Kragdob
Thu Mar 20, 2014 12:37 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Malta paradrop questions
Replies: 13
Views: 1664

Re: Malta paradrop questions

In order to lower supply possibility for the unit (from 3 to 1) you need to reduce the city to the red, not the port. You can do it with TACs (-1 per each attack) but using STRAT will speed the process (up to 4 lost). When city drops to 1 it becomes red and unit inside will be able to supply only 1 ...
by Kragdob
Tue Mar 18, 2014 5:41 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Air Units: does Mud/Winter penalty apply to target or base?
Replies: 10
Views: 1221

Re: Air Units: does Mud/Winter penalty apply to target or ba

martinj wrote:I assume this also applies to ground units that start in one weather hex, but move and attack in another, that they use their starting hex attack values?
no.

Just do some tests on the zones border and you will see how it works.
by Kragdob
Tue Mar 18, 2014 5:39 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Air Units: does Mud/Winter penalty apply to target or base?
Replies: 10
Views: 1221

Re: Air Units: does Mud/Winter penalty apply to target or ba

oxford_guy wrote:Okay, so if the air unit is in a clear hex and the target is in mud, you attack at full strength?
yes
by Kragdob
Mon Mar 17, 2014 6:55 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Air Units: does Mud/Winter penalty apply to target or base?
Replies: 10
Views: 1221

Re: Air Units: does Mud/Winter penalty apply to target or ba

Base hex always determines air unit stats. You can see it where there is mud in Eastern Europe and fair in Central.
by Kragdob
Wed Feb 26, 2014 12:18 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: German fighter losses before 42
Replies: 9
Views: 871

Re: German fighter losses before 42

I have the same feeling. But I am used since it is usually my 2 FTRs vs. 3-4 on Allied side (+CV). This is referring to France. But anyway I also see the organization difference to have little impact on the combat. Usually my Russian FTRs are not that inferior to Axis' even in 1942. Even if tech and...
by Kragdob
Sat Feb 22, 2014 7:44 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v3.01 slight modifications for testing
Replies: 113
Views: 14104

Re: GS v3.01 slight modifications for testing

Yes it is. For me experience tweak is one of the major changes for 3.0. It balance the game pretty good and gives new flavour for the Players.
by Kragdob
Sun Feb 09, 2014 2:33 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v3.01 slight modifications for testing
Replies: 113
Views: 14104

Re: GS v3.01 slight modifications for testing

rkr1958 wrote:Ju88A's maybe?
and mostly He-111.
by Kragdob
Sat Feb 08, 2014 10:17 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v3.01 slight modifications for testing
Replies: 113
Views: 14104

Re: GS v3.01 slight modifications for testing

I have some feedback on the new features, but I would like to post them after my game with Morris which is stalled now. When we are done I will post my comments.
by Kragdob
Thu Jan 16, 2014 8:20 am
Forum: Commander Europe at War : AAR's
Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
Replies: 46
Views: 17559

Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel

supermax wrote:Guys sorry to dissapoint you but i am up to nothing.

Plan is a simple 41 barbarossa.

The weather blundered my blitz and losses are too high.

Nothing real exciting here boys.
Hey! Why spoiler? We could have discussed possible options for two more pages! ;-)
by Kragdob
Wed Jan 15, 2014 5:29 pm
Forum: Commander Europe at War : AAR's
Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
Replies: 46
Views: 17559

Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel

No Sealion now. I think Max didn't intend a one anyway.
by Kragdob
Tue Jan 14, 2014 10:40 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 4 options post-successful Sealion
Replies: 17
Views: 1269

Re: 4 options post-successful Sealion

Finally, my opponent just landed in the North of Scottland - a hugeand is working his way down against inferior GAR units. I am VERY spread thin. So all in all, I'm not nearly as sure of a victory as I had been - in fact, if I had to bet, I'd say that I'll lose this game. I just had not expected th...
by Kragdob
Sat Jan 04, 2014 11:05 am
Forum: Commander Europe at War : AAR's
Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
Replies: 46
Views: 17559

Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel

IMO the downside is that you get half the income from Vichy French cities and if you want to conquer the NA, you have to do it by force. The Allies can significantly delay you there if they are determined. Oh, and you won't get Spain even if you get to Casablanca. You always gets half income. The o...

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