Search found 581 matches
- Sun Apr 13, 2014 7:52 pm
- Forum: Commander Europe at War : AAR's
- Topic: Battle vs Morris 2nd Edition
- Replies: 18
- Views: 9896
Re: Battle vs Morris 2nd Edition
Morris is great in combining Allied air power in early and mid game. In my last game with Morris I had to bring 5 FTR units to NA to be able to get to Casablanca.
- Sun Apr 13, 2014 7:50 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Does Armour get a penalty *defending* in cities?
- Replies: 9
- Views: 1201
Re: Does Armour get a penalty *defending* in cities?
Armor gets smashed on the defense in CEAW. Interesting part of this game is you learn something new almost every time you play or click. : ) Very complex! I would say historically tanks did poor in Marsh/Mountains/Cities cause you cannot really do much(they're not maneuvering) with them and in fore...
- Wed Apr 02, 2014 12:50 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Russia in 3.0GS is a Monster
- Replies: 20
- Views: 4533
Re: Russia in 3.0GS is a Monster
Morris, have you tried GS v3.01? If yes what do you think about the changes to XP? That should help the Axis initially. It's e. g. possible now to get tank buster tactical bombers if you get the XP to 50 (+1 ground attack) or 100 (+2 ground attack). So you can simulate Hans Ullrich Rudel now. :) Ex...
- Mon Mar 31, 2014 5:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Russia in 3.0GS is a Monster
- Replies: 20
- Views: 4533
Re: Russia in 3.0GS is a Monster
I agree but for me 3.01 is balanced. Experience changes are really great for Axis. Although smart Allied player can benefit from it too, especially in air.
- Sat Mar 29, 2014 7:38 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Does Egypt have partisans if all cities captured?
- Replies: 11
- Views: 1540
Re: Does Egypt have partisans if all cities captured?
In most games players do not see partisans spawn in Egypt because the the number of hexes are small and the chance is low. Even for cities? I played several games where I conquered Egypt and kept it for 30-40 turns without any units and never seen a partisan. Although in my recent game with Morris ...
- Sat Mar 29, 2014 7:57 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Does Egypt have partisans if all cities captured?
- Replies: 11
- Views: 1540
Re: Does Egypt have partisans if all cities captured?
In manual there is some listing from the file defining what is the size of partisan unit. The listing is per country. I do not remember what the file is.
- Fri Mar 28, 2014 1:23 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Russia in 3.0GS is a Monster
- Replies: 20
- Views: 4533
Re: Russia in 3.0GS is a Monster
Isn't 'less forgiving' a synonym for 'unbalanced'?Diplomaticus wrote:CEAW is less forgiving for Axis. That's not saying it's unbalanced, but just that an Axis player can't get away with making as many mistakes as an Allied one.

- Fri Mar 28, 2014 1:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Does Egypt have partisans if all cities captured?
- Replies: 11
- Views: 1540
Re: Does Egypt have partisans if all cities captured?
I have never seen Egyptian partisan. You can check parameter file to see if Egypt is on the list.
- Thu Mar 20, 2014 12:37 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Malta paradrop questions
- Replies: 13
- Views: 2181
Re: Malta paradrop questions
In order to lower supply possibility for the unit (from 3 to 1) you need to reduce the city to the red, not the port. You can do it with TACs (-1 per each attack) but using STRAT will speed the process (up to 4 lost). When city drops to 1 it becomes red and unit inside will be able to supply only 1 ...
- Tue Mar 18, 2014 5:41 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Air Units: does Mud/Winter penalty apply to target or base?
- Replies: 10
- Views: 1620
Re: Air Units: does Mud/Winter penalty apply to target or ba
no.martinj wrote:I assume this also applies to ground units that start in one weather hex, but move and attack in another, that they use their starting hex attack values?
Just do some tests on the zones border and you will see how it works.
- Tue Mar 18, 2014 5:39 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Air Units: does Mud/Winter penalty apply to target or base?
- Replies: 10
- Views: 1620
Re: Air Units: does Mud/Winter penalty apply to target or ba
yesoxford_guy wrote:Okay, so if the air unit is in a clear hex and the target is in mud, you attack at full strength?
- Mon Mar 17, 2014 6:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Air Units: does Mud/Winter penalty apply to target or base?
- Replies: 10
- Views: 1620
Re: Air Units: does Mud/Winter penalty apply to target or ba
Base hex always determines air unit stats. You can see it where there is mud in Eastern Europe and fair in Central.
- Wed Feb 26, 2014 12:18 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: German fighter losses before 42
- Replies: 9
- Views: 1274
Re: German fighter losses before 42
I have the same feeling. But I am used since it is usually my 2 FTRs vs. 3-4 on Allied side (+CV). This is referring to France. But anyway I also see the organization difference to have little impact on the combat. Usually my Russian FTRs are not that inferior to Axis' even in 1942. Even if tech and...
- Sat Feb 22, 2014 7:44 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v3.01 slight modifications for testing
- Replies: 113
- Views: 17174
Re: GS v3.01 slight modifications for testing
Yes it is. For me experience tweak is one of the major changes for 3.0. It balance the game pretty good and gives new flavour for the Players.
- Sun Feb 09, 2014 2:33 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v3.01 slight modifications for testing
- Replies: 113
- Views: 17174
Re: GS v3.01 slight modifications for testing
and mostly He-111.rkr1958 wrote:Ju88A's maybe?
- Sat Feb 08, 2014 10:17 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v3.01 slight modifications for testing
- Replies: 113
- Views: 17174
Re: GS v3.01 slight modifications for testing
I have some feedback on the new features, but I would like to post them after my game with Morris which is stalled now. When we are done I will post my comments.
- Thu Jan 16, 2014 8:20 am
- Forum: Commander Europe at War : AAR's
- Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
- Replies: 46
- Views: 19558
Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel
Hey! Why spoiler? We could have discussed possible options for two more pages!supermax wrote:Guys sorry to dissapoint you but i am up to nothing.
Plan is a simple 41 barbarossa.
The weather blundered my blitz and losses are too high.
Nothing real exciting here boys.

- Wed Jan 15, 2014 5:29 pm
- Forum: Commander Europe at War : AAR's
- Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
- Replies: 46
- Views: 19558
Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel
No Sealion now. I think Max didn't intend a one anyway.
- Tue Jan 14, 2014 10:40 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: 4 options post-successful Sealion
- Replies: 17
- Views: 1862
Re: 4 options post-successful Sealion
Finally, my opponent just landed in the North of Scottland - a hugeand is working his way down against inferior GAR units. I am VERY spread thin. So all in all, I'm not nearly as sure of a victory as I had been - in fact, if I had to bet, I'd say that I'll lose this game. I just had not expected th...
- Sat Jan 04, 2014 11:05 am
- Forum: Commander Europe at War : AAR's
- Topic: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max welcome
- Replies: 46
- Views: 19558
Re: GS3.0 - Supermax (Axis) vs Dan Slayer (Allies) - Max wel
IMO the downside is that you get half the income from Vichy French cities and if you want to conquer the NA, you have to do it by force. The Allies can significantly delay you there if they are determined. Oh, and you won't get Spain even if you get to Casablanca. You always gets half income. The o...