Search found 89 matches

by AceDuceTrey
Wed Sep 11, 2019 3:57 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 115
Views: 31267

Multi unit simultaneous movement

I noticed in your latest update on PC2 that the player had the option to make simultaneous unit moves and/or attacks, rather than just single unit actions. It would be great if both the player AND the AI could be forced to ONLY use simultaneous actions each turn- as an option (AND as ACTUALLY happen...
by AceDuceTrey
Tue Sep 10, 2019 11:57 pm
Forum: Panzer Corps 2
Topic: Impossible Siege Video
Replies: 17
Views: 1551

Re: Impossible Siege Video

Regarding comments about fighters and flak being triggered against air recon... remember, this is notionally an operational-level game. Recon plane units would represent squadrons of planes, dispersed across the front. We're talking either light artillery-spotter kinds of planes, or high-speed phot...
by AceDuceTrey
Tue Sep 10, 2019 10:33 pm
Forum: Panzer Corps 2
Topic: Tank attack range?
Replies: 12
Views: 1682

Re: Tank attack range?

It would only make sense if the attacked unit didn't respond with fire. For example, Tiger I attacks the Sherman M4 from a distance of 2 hexes, because has such a range, but Sherman can't answer him with fire because it would be against the realities On the other hand, it shouldn't only connect to ...
by AceDuceTrey
Tue Sep 10, 2019 9:59 pm
Forum: Panzer Corps 2
Topic: Tank attack range?
Replies: 12
Views: 1682

Re: Tank attack range?

Interesting that artillery will be able to return fire now. That was always a frustration I had playing Civil War Generals 2, that if you focus your cannons on an enemy battery, they would somehow find the time amidst the barrage to counter-battery 5+ times and still get to fire during their own tu...
by AceDuceTrey
Tue Sep 10, 2019 3:18 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #10
Replies: 25
Views: 2083

Re: Panzer Corps 2 - Dev Diary #10

No plan survives contact with the enemy, said someone famous. Aren't surprise and change par for the course? That "someone famous" was an Armored Officer- they never planned ahead- claiming they planned "on the move". The rest of us knew the "5 P's: Prior planning prevents poor performance; or, Poo...
by AceDuceTrey
Tue Mar 19, 2019 3:34 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Version 7.1.6 Download Issue
Replies: 3
Views: 406

Re: Version 7.1.6 Download Issue

Why can't you guys fix the "Check for Update" box on this game to auto upload new versions? It took me a month to install 6.1.9 and I'm still trying to get 7.1.6! :roll:
by AceDuceTrey
Fri Mar 15, 2019 11:42 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 202
Views: 61070

Re: Panzer Corps 2 - Dev Diary #9

If I were King, I would like to see PC2 have an "infinite" number of potential campaigns/scenarios by allowing the player(s) all sorts of options on who, where, and when they attack. I would still insist on (even if I had to modify the scenarios) historically accurate force structures, terrain, weat...
by AceDuceTrey
Sat Feb 09, 2019 5:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Design & Modding Guides
Replies: 38
Views: 14764

Re: Design & Modding Guides

This is all over my head but will it ever be possible to mod the existing scenarios in the campaigns- so that we can represent historical units?
by AceDuceTrey
Wed Sep 12, 2018 7:33 pm
Forum: Frontline Road to Moscow
Topic: Great game but now let's enhance it for PC
Replies: 3
Views: 3686

Re: Great game but now let's enhance it for PC

I wouldn't say this is a "Great" game; but, it certainly has GREAT potential. Mature this game ala PG/OoB and you could have the best ever. As a minimum, you need to start and improve on a core OoB and fight historically accurate OPFORs on realistic terrain.
by AceDuceTrey
Wed Sep 12, 2018 7:04 pm
Forum: Frontline Road to Moscow
Topic: Russian rocket launchers
Replies: 4
Views: 3781

Re: Russian rocket launchers

I also use the Airstrike solution- and agree that the launcher is far too lethal against point targets. I tested Katyusha rockets at White Sands Missile Range, (NM) as part of the US support to Israel and the "Iron Dome" program. Free flight (fin stabilized) rockets are large area weapons that loose...
by AceDuceTrey
Tue Sep 11, 2018 2:51 pm
Forum: Frontline: Road to Moscow Tech Support
Topic: Update v.1.08
Replies: 2
Views: 758

Re: Update v.1.08

THANKS! The link worked!
by AceDuceTrey
Mon Sep 10, 2018 4:05 pm
Forum: Frontline: Road to Moscow Tech Support
Topic: Update v.1.08
Replies: 2
Views: 758

Update v.1.08

Check for update couldn't find file- told to contact Slitherine support.
by AceDuceTrey
Sun Jun 24, 2018 11:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Alternate Arsenal (3A) V0.5 Released!
Replies: 105
Views: 9750

Re: Admiral's Units & stuff

I know this is off the subject but, can anyone tell me what the 3 numbers in the "units" file torpedo column (AN) stand for?
by AceDuceTrey
Sun Jun 24, 2018 11:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 606

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 24, 2018 11:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 606

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 24, 2018 11:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 606

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 03, 2018 3:10 am
Forum: Order of Battle Series
Topic: Order of Battle: WW2 6.1.7 installers
Replies: 21
Views: 2433

Re: Order of Battle: WW2 6.1.7 installers

We are releasing a new update: You can download it from the member's area or from the mirrors below: PC: http://ftp.us.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.eu.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.ca....
by AceDuceTrey
Fri May 18, 2018 4:30 pm
Forum: Order of Battle Series
Topic: Order of Battle: WW2 6.1.7 installers
Replies: 21
Views: 2433

Re: Order of Battle: WW2 6.1.7 installers

We are releasing a new update: You can download it from the member's area or from the mirrors below: PC: http://ftp.us.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.eu.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.ca....
by AceDuceTrey
Thu May 17, 2018 6:29 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OOB 6.1.7 Upgrade
Replies: 10
Views: 1062

Re: OOB 6.1.7 Upgrade

I too am having trouble downloading Sandstorm. I got the zipped setupRelease-v6.1.7 and unzipped it but when I try to run it it tells me I need v6.1.7 first and it sends me back. hi, I believe that's the Installer for just Sandstorm, you'll need the patch installer first to update you to 6.1.7. Try...
by AceDuceTrey
Thu May 17, 2018 3:36 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OOB 6.1.7 Upgrade
Replies: 10
Views: 1062

Re: OOB 6.1.7 Upgrade

I too am having trouble downloading Sandstorm. I got the zipped setupRelease-v6.1.7 and unzipped it but when I try to run it it tells me I need v6.1.7 first and it sends me back.

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