Search found 23 matches

by lsnoop
Sun Feb 17, 2019 10:03 am
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 670

Re: How to add multiple unit sounds in efx.pzdat?

Thanks for a comprehensive reply maguro it works now :P
by lsnoop
Sat Feb 16, 2019 2:12 pm
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 670

How to add multiple unit sounds in efx.pzdat?

Can anyone explain how to add more movement and attack sounds for a unit and how it was done in VPaulus Sound Redux Mod?

Or is this a big secret?

When I try to add it myself I get missing animations and errors.
by lsnoop
Sun Apr 08, 2018 12:24 am
Forum: Panzer Corps 2
Topic: Wargamer PzC 2 first screenshots
Replies: 68
Views: 15825

Re: Wargamer PzC 2 first screenshots

Alpha or not, think this will require a beastly PC with some next gen specs.
by lsnoop
Sun Sep 24, 2017 10:35 am
Forum: Panzer Corps : Scenario Design
Topic: Germans speak German - Add-on for RSM
Replies: 10
Views: 2959

Re: Germans speak German - Add-on for RSM

Are these random each time or does the unit *still* repeat the same line during the turn (like it was in other voice mods)?
by lsnoop
Thu Aug 25, 2016 8:43 pm
Forum: Panzer Corps
Topic: Panzer Corps 2
Replies: 112
Views: 22334

Re: Panzer Corps 2

+ Panzer Corps 2 (II Corps) should be as demanding as the original Panzer Corps - or even less - hope the developers take time to make it compatible with any low/medium PC and test the whole thing thoroughly :!: NB. OOB is a prime example why Unity Engine is not the right thing for games like this. ...
by lsnoop
Fri Aug 12, 2016 7:32 pm
Forum: Panzer Corps : Scenario Design
Topic: PHCAS Final MOD (v012)
Replies: 341
Views: 52709

Re: PHCAS Final MOD (v011)

Is there a 'light" version of this mod only with messages and pictures?
by lsnoop
Sun Apr 17, 2016 6:22 pm
Forum: Panzer Corps : Tech Support
Topic: Same unit sounds instead of random
Replies: 0
Views: 430

Same unit sounds instead of random

When I played Panzer Corps (1.05 and 1.22, with and without extra sounds) I had this issue: during one turn several units had the same movement/attack sound instead of random. I searched through the forums and found another desription of the problem: @chris ... You can move the three and only for ex...
by lsnoop
Fri Mar 18, 2016 9:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Allied Corps UI mod
Replies: 15
Views: 6147

Re: Allied Corps UI mod

Very nice! But the star seems a bit too large.. maybe it's just a screenshot..

Hope you will redo soviet corps ui as well, especially that dull and unhistorical CCCP tab :idea:
by lsnoop
Tue Jan 12, 2016 1:53 am
Forum: Panzer Corps : Scenario Design
Topic: Random Battle Generator (Jan 5, 2016)
Replies: 16
Views: 3819

Re: Random Battle Generator (Jan 5, 2016)

Yet another milesone in PzC modding achieved. That hell of a city in your third screenshot though :shock: I think the random function needs some tweaking... Anyway, outstanding work. Reminds me of Blitzkrieg's random maps, its campaign of historical and random missions. When I tried to download this...
by lsnoop
Sat Sep 19, 2015 1:50 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 108
Views: 29573

Re: War of the World II

How does diplomacy panel work and what is it for?
by lsnoop
Sat Sep 05, 2015 7:20 pm
Forum: Order of Battle Series
Topic: Features for next OOB upgrade - Player wish list
Replies: 10
Views: 1225

Re: Features for next OOB upgrade - Player wish list

#1. Performance optimization. Please take the game's "father" Panzer Corps as the prime example and make OOB run as smooth.
by lsnoop
Sat Sep 05, 2015 7:10 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Wonderful game but bad performance kills it
Replies: 9
Views: 1440

Re: Wonderful game but bad performance kills it

The original unpatched OOB version ran pretty smooth during the tutorials but since I patched to 1.83 I experience major lags, sound glitches after completing a mission and other nasty things. My system is capable of running even more demanding games like CoH, GTA IV and others so the problem is opt...
by lsnoop
Fri Sep 04, 2015 7:19 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Speech mod
Replies: 2
Views: 654

Re: Unit Speech mod

Well, Puma sorted units by type while in the vanilla efx they are sorted alphabetically. Anyway I tried Puma's mod on v1.22 and it runs smooth except new Panzer Corps units (added since v1.01) use default sound. That's OK for me and so far didn't cause any problems. I might be able to compile a tuto...
by lsnoop
Thu Sep 03, 2015 9:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Speech mod
Replies: 2
Views: 654

Unit Speech mod

Have your experienced Panzer Corps with brilliant Company of Heroes voice acting? - Jesus Conrad tie your f*cking laces! Or perhaps you once heard Marine Einhalt bestätigt Befehl from your submarines and would like to hear that again? There are two major sound mods for Panzer Corps: Puma's speech s...
by lsnoop
Thu Sep 03, 2015 8:47 pm
Forum: Panzer Corps : Scenario Design
Topic: PHCAS Mod 1
Replies: 166
Views: 34273

Re: PHCAS Mod v122

This is the mod I was waiting for, thanks! These messages with color photos add so much to the atmosphere! Unit insigna system is sweet (especially those infantry flags with letters) BUT I think it should be for panzers only or at least for player units only, because too much insignias look somewhat...
by lsnoop
Wed Oct 29, 2014 11:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2443
Views: 446827

Re: Battlefield: Europe MOD v1.3

On the other hand, the new sea tiles would not be in such a great contrast with the winter tiles as the vanilla green/blue sea: http://i891.photobucket.com/albums/ac118/McGuba/Sea5.jpg So what do you think? Like it or not? Modding tiles can cause dmp-style visual extravaganza but your new sea tiles...
by lsnoop
Thu Apr 03, 2014 5:01 pm
Forum: Panzer Corps : Scenario Design
Topic: The Mod Community wishes, suggestions and opinons
Replies: 93
Views: 42647

Re: The Mod Community wishes, suggestions and opinons

Hello, I would suggest reworking unit info windows a bit. Things "like Attack: 4 Defense: 3" are a bit challenging to imagine at once. The players are not always science-math nerds who read figures like words and calculate everything before it even appears on the screen. Thus, I would suggest word d...
by lsnoop
Sun Mar 16, 2014 11:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2443
Views: 446827

Re: Battlefield: Europe MOD v1.0

Here's the current version: Hmmm... Haven't done an attachment before. Does that look right? Hope I didn't mess it up. :lol: Sure, it workds, thanks. I will add it to v1.1, which is by now "looking at the horizon", lol. I vote for the searchlight. Best idea yet. Yeah, I think I will stick to it for...
by lsnoop
Tue Mar 11, 2014 7:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2443
Views: 446827

Re: Battlefield: Europe MOD v1.0

Well, since there are several graphical mods featured here, why not add a speech sound mod? Most people pay too much attention to graphics but for me the most important thing is sound. I would recommend Puma's Speech sound mod: http://youtu.be/3ZypYA-4P3M I tried improving it and eventually changed ...
by lsnoop
Tue Feb 11, 2014 7:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2443
Views: 446827

Re: Battlefield: Europe MOD

Thanks McGuba. First and foremost is of course the main concept of PzC, historical balance and accuracy - that goes without saying. careful scripting my main concern with modding this game: the limited number of AI zones That's what I am really happy to hear :wink: And the partisans, of course. Keep...

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