Search found 23 matches
- Sun Feb 17, 2019 10:03 am
- Forum: Panzer Corps : Scenario Design
- Topic: How to add multiple unit sounds in efx.pzdat?
- Replies: 12
- Views: 2789
Re: How to add multiple unit sounds in efx.pzdat?
Thanks for a comprehensive reply maguro it works now
- Sat Feb 16, 2019 2:12 pm
- Forum: Panzer Corps : Scenario Design
- Topic: How to add multiple unit sounds in efx.pzdat?
- Replies: 12
- Views: 2789
How to add multiple unit sounds in efx.pzdat?
Can anyone explain how to add more movement and attack sounds for a unit and how it was done in VPaulus Sound Redux Mod?
Or is this a big secret?
When I try to add it myself I get missing animations and errors.
Or is this a big secret?
When I try to add it myself I get missing animations and errors.
- Sun Apr 08, 2018 12:24 am
- Forum: Panzer Corps 2
- Topic: Wargamer PzC 2 first screenshots
- Replies: 68
- Views: 24990
Re: Wargamer PzC 2 first screenshots
Alpha or not, think this will require a beastly PC with some next gen specs.
- Sun Sep 24, 2017 10:35 am
- Forum: Panzer Corps : Scenario Design
- Topic: Germans speak German - Add-on for RSM
- Replies: 10
- Views: 5011
Re: Germans speak German - Add-on for RSM
Are these random each time or does the unit *still* repeat the same line during the turn (like it was in other voice mods)?
- Thu Aug 25, 2016 8:43 pm
- Forum: Panzer Corps
- Topic: Panzer Corps 2
- Replies: 112
- Views: 36173
Re: Panzer Corps 2
+ Panzer Corps 2 (II Corps) should be as demanding as the original Panzer Corps - or even less - hope the developers take time to make it compatible with any low/medium PC and test the whole thing thoroughly :!: NB. OOB is a prime example why Unity Engine is not the right thing for games like this. ...
- Fri Aug 12, 2016 7:32 pm
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Final MOD (v012)
- Replies: 343
- Views: 97649
Re: PHCAS Final MOD (v011)
Is there a 'light" version of this mod only with messages and pictures?
- Sun Apr 17, 2016 6:22 pm
- Forum: Panzer Corps : Tech Support
- Topic: Same unit sounds instead of random
- Replies: 0
- Views: 862
Same unit sounds instead of random
When I played Panzer Corps (1.05 and 1.22, with and without extra sounds) I had this issue: during one turn several units had the same movement/attack sound instead of random. I searched through the forums and found another desription of the problem: @chris ... You can move the three and only for ex...
- Fri Mar 18, 2016 9:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Allied Corps UI mod
- Replies: 15
- Views: 8810
Re: Allied Corps UI mod
Very nice! But the star seems a bit too large.. maybe it's just a screenshot..
Hope you will redo soviet corps ui as well, especially that dull and unhistorical CCCP tab
Hope you will redo soviet corps ui as well, especially that dull and unhistorical CCCP tab
- Tue Jan 12, 2016 1:53 am
- Forum: Panzer Corps : Scenario Design
- Topic: Random Battle Generator (Jan 5, 2016)
- Replies: 16
- Views: 7072
Re: Random Battle Generator (Jan 5, 2016)
Yet another milesone in PzC modding achieved. That hell of a city in your third screenshot though :shock: I think the random function needs some tweaking... Anyway, outstanding work. Reminds me of Blitzkrieg's random maps, its campaign of historical and random missions. When I tried to download this...
- Sat Sep 19, 2015 1:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 50269
Re: War of the World II
How does diplomacy panel work and what is it for?
- Sat Sep 05, 2015 7:20 pm
- Forum: Order of Battle Series
- Topic: Features for next OOB upgrade - Player wish list
- Replies: 10
- Views: 2325
Re: Features for next OOB upgrade - Player wish list
#1. Performance optimization. Please take the game's "father" Panzer Corps as the prime example and make OOB run as smooth.
- Sat Sep 05, 2015 7:10 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Wonderful game but bad performance kills it
- Replies: 9
- Views: 2863
Re: Wonderful game but bad performance kills it
The original unpatched OOB version ran pretty smooth during the tutorials but since I patched to 1.83 I experience major lags, sound glitches after completing a mission and other nasty things. My system is capable of running even more demanding games like CoH, GTA IV and others so the problem is opt...
- Fri Sep 04, 2015 7:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Unit Speech mod
- Replies: 2
- Views: 1320
Re: Unit Speech mod
Well, Puma sorted units by type while in the vanilla efx they are sorted alphabetically. Anyway I tried Puma's mod on v1.22 and it runs smooth except new Panzer Corps units (added since v1.01) use default sound. That's OK for me and so far didn't cause any problems. I might be able to compile a tuto...
- Thu Sep 03, 2015 9:38 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Unit Speech mod
- Replies: 2
- Views: 1320
Unit Speech mod
Have your experienced Panzer Corps with brilliant Company of Heroes voice acting? - Jesus Conrad tie your f*cking laces! Or perhaps you once heard Marine Einhalt bestätigt Befehl from your submarines and would like to hear that again? There are two major sound mods for Panzer Corps: Puma's speech s...
- Thu Sep 03, 2015 8:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Mod 1
- Replies: 166
- Views: 53044
Re: PHCAS Mod v122
This is the mod I was waiting for, thanks! These messages with color photos add so much to the atmosphere! Unit insigna system is sweet (especially those infantry flags with letters) BUT I think it should be for panzers only or at least for player units only, because too much insignias look somewhat...
- Wed Oct 29, 2014 11:15 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981433
Re: Battlefield: Europe MOD v1.3
On the other hand, the new sea tiles would not be in such a great contrast with the winter tiles as the vanilla green/blue sea: http://i891.photobucket.com/albums/ac118/McGuba/Sea5.jpg So what do you think? Like it or not? Modding tiles can cause dmp-style visual extravaganza but your new sea tiles...
- Thu Apr 03, 2014 5:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: The Mod Community wishes, suggestions and opinons
- Replies: 120
- Views: 85346
Re: The Mod Community wishes, suggestions and opinons
Hello, I would suggest reworking unit info windows a bit. Things "like Attack: 4 Defense: 3" are a bit challenging to imagine at once. The players are not always science-math nerds who read figures like words and calculate everything before it even appears on the screen. Thus, I would sugg...
- Sun Mar 16, 2014 11:53 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981433
Re: Battlefield: Europe MOD v1.0
Here's the current version: Hmmm... Haven't done an attachment before. Does that look right? Hope I didn't mess it up. :lol: Sure, it workds, thanks. I will add it to v1.1, which is by now "looking at the horizon", lol. I vote for the searchlight. Best idea yet. Yeah, I think I will stick...
- Tue Mar 11, 2014 7:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981433
Re: Battlefield: Europe MOD v1.0
Well, since there are several graphical mods featured here, why not add a speech sound mod? Most people pay too much attention to graphics but for me the most important thing is sound. I would recommend Puma's Speech sound mod: http://youtu.be/3ZypYA-4P3M I tried improving it and eventually changed ...
- Tue Feb 11, 2014 7:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981433
Re: Battlefield: Europe MOD
Thanks McGuba. First and foremost is of course the main concept of PzC, historical balance and accuracy - that goes without saying. careful scripting my main concern with modding this game: the limited number of AI zones That's what I am really happy to hear :wink: And the partisans, of course. Keep...