Search found 1154 matches

by Uhu
Fri Sep 13, 2019 10:13 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v2.0

Yes, all the beach hexes in the direction of Tunis are dangerous hexes. You loose 3 strength/turn. Also you cannot by units on the island, only in "core" cities, but you know probably this already. At Normandy, it will be the same, that several beach hexes are dangerous. First of all, thank you for ...
by Uhu
Fri Sep 06, 2019 12:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v2.0

Hmm, after the first turn, where the Axis units have not yet encircled the Soviet forces west of Minsk (farest Axis ground units are at 101:33, 101:34 and 101:40) - air units are of course more east), still I got two several times the messages, that they surrendered already after the first (Allied) ...
by Uhu
Wed Sep 04, 2019 9:36 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 18534

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

I would say, for multi it would be 12 turns right enough. For single player, the 24 turn is more realistic. But I played it also with high fuel losses (-4/turn) after dec. 1941, to simulate more the oil crisis. We are at turn 27 with Keen. Sadly, he has now not much time and I'm not patient, so I ju...
by Uhu
Tue Sep 03, 2019 11:07 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 18534

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

In the multi version the 12 turn, or the 24 turn is valid for the restauration of the oil wells?

I would say, after the peace with the SU, there should be no change of that, regardless of the partisans. All Soviet units should disappear from the map.
by Uhu
Tue Sep 03, 2019 10:57 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 18534

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

I just read through now your (both) fantastic AAR's! Well... What I see: you did the impossible! Took Rostov, Moscow before the winter, captured 2 oil fields at turn 34! :shock: Plus the early defeat of the Soviet Union. That would be even great in single player! I think - with normal prestige - at ...
by Uhu
Sat Aug 31, 2019 8:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84613

Re: Erik's campaigns

Thanks for the infos! Hi Erik! As a great knower of the OOB series, what do you know: is it possible to convert the Battlefield PzC mod to OOB? First of all: is it possible to generate a 177x113 map? Are there any limitations, regarding on the screen units, or scripts? Regards, Daniel I'm not famili...
by Uhu
Sat Aug 31, 2019 9:47 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84613

Re: Erik's campaigns

Hi Erik!
As a great knower of the OOB series, what do you know: is it possible to convert the Battlefield PzC mod to OOB? First of all: is it possible to generate a 177x113 map? Are there any limitations, regarding on the screen units, or scripts?
Regards,
Daniel
by Uhu
Wed Aug 07, 2019 9:41 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v2.0

Keen, I understand, that at the starting phase Allied player has not so many options, but you made in two games the most of it, making absolute different decisions and winning already the game at about turn 35 (not fully, but the Axis side had no more chance) and also making me very big difficulties...
by Uhu
Sun Jul 07, 2019 4:52 pm
Forum: Panzer Corps : Tech Support
Topic: Other install on different PC?
Replies: 0
Views: 101

Other install on different PC?

I cannot use the PC where I have my normal PzC install. I would use for a time a different PC. Is it possible to use it in that way? Especially multiplayer game.

UPDATE: Ok, it seems working! :)
by Uhu
Sun Jun 23, 2019 10:01 pm
Forum: Panzer Corps : Tech Support
Topic: Server down?
Replies: 3
Views: 257

Re: Server down?

OK, but how can be that explained, that I have issue free cable net connection, everything else works with the internet. Also after several tries to upload the turn and than failed and I had to replay the turn, after that, the turn could be uploaded? most net issues are at users end, not server base...
by Uhu
Thu Jun 20, 2019 10:29 pm
Forum: Panzer Corps : Tech Support
Topic: Server down?
Replies: 3
Views: 257

Server down?

I cannot upload my next multiplayer turn, Uploading game message works forever then ...No internet connection, check server (?). I tried it several times, the same effect every time. Also now the challenge screen is showing Getting games, but nothing happens, just loading... My internet connection w...
by Uhu
Sun Jun 16, 2019 1:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v2.0

Thank you very much for the V2.0! Maybe, first time in history I will try to start a multiplayer game! Oh Jeeez: without undo, without reloads, without dice chess and an unpredictable opponent...:O Stay tuned! :D
by Uhu
Thu May 23, 2019 3:47 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v1.9

Anybody to play a multi BE with me?
by Uhu
Thu May 23, 2019 3:46 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian Campaign 2.0 (v.1.95 on 6th April 2018)
Replies: 343
Views: 253926

Re: Italian Campaign 2.0 (v.1.95 on 6th April 2018)

Hello Yves, sorry, but I do not plan to continue it. It would be really nice, if I would finish my Hungarian Zrínyi campaign, but I don't know, if it will happen. There are several maps/battles needed to built and tested, so a lot of work would for that needed. Honestly, I would make a Battlefield E...
by Uhu
Thu Jan 24, 2019 6:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian Campaign 2.0 (v.1.95 on 6th April 2018)
Replies: 343
Views: 253926

Re: Italian Campaign 2.0 (v.1.95 on 6th April 2018)

Thanks, I'm really happy, that you liked it and also for the great review! Now just quickly: I would advise also to make steps for a little more ideal core force composition, because it makes things much better. I think, I wrote also of my composition earlier. Strategic bombers are a must because of...
by Uhu
Tue Jan 22, 2019 9:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v1.9

Sure, but with v1.9 it is no more possible to make it in 50 turn. :roll: :) But with the extra hard "oil crisis" difficulty, what I and McGuba implemented in an extra version, the gameplay could still give new experiences! Hey Uhu, I think you forgot one: :D "- Making DV in less than 50 turns" ...yo...
by Uhu
Mon Jan 21, 2019 3:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454906

Re: Battlefield: Europe MOD v1.9

You can try other difficulties: - Rommel (half prestige) - Not giving any extra prestige for great achivements (Moscow, Leningrad, Malta, etc.) - Making DV in less than 99 turn For added challenge I did try following Barbarossa scenario. On turn one I disbanded every third unit on every gategory for...
by Uhu
Tue Jan 08, 2019 5:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe - The Survey
Replies: 5
Views: 1439

Re: Battlefield: Europe - The Survey

Tanks for the survey!
May I ask, how many participants filled it out?
by Uhu
Sun Jan 06, 2019 2:40 am
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe v1.9 – Turning the Tide in the East (Kursk save: plan of attack for discussion)
Replies: 9
Views: 1226

Re: Battlefield Europe v1.9 – Turning the Tide in the East (Kursk save: plan of attack for discussion)

You are welcome! :) I think, you know, how big difference is to take on a Soviet tank on staying river, or field... :) Also, when a hostile unit is blocked in the river, others behind it cannot cross too. Also, there is/will be a huge army west of Moscow, which you had to take on - sooner or later. ...
by Uhu
Sat Jan 05, 2019 3:13 pm
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe v1.9 – Turning the Tide in the East (Kursk save: plan of attack for discussion)
Replies: 9
Views: 1226

Re: Battlefield Europe v1.9 – Turning the Tide in the East (Kursk save: plan of attack for discussion)

Hi Pete, With 1.9 it is still possible to hold Sicily. It needs much luck, but it is possible. You need to redirect some strat bombers and fighters to neutralize the ships, than you can send everything away. With later versions, I don't know, if you have any chance to hold Sicily, as you cannot buy ...

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