Search found 1208 matches

by Uhu
Sun Oct 04, 2020 11:29 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Glad you could solve it! Welcome to the "fight club"! :) Hi Guys, anyone experienced an issue with fx sound? I can hear actually nothing, I installed latest Battlefield: Europe MOD v2.15 with JSGME, no sounds for movements, firing, nothing. SOLVED - I unselect the legacy sound in start autorun manag...
by Uhu
Sun Sep 13, 2020 8:11 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Sure, sure! :) I used many earlier, now they are reduced to a few - but important! - after many discussions with McGuba: 1., Air transport have instead of unlimited fuel just 24 hex radius, so the next airfield must be max. so far - that means also that your Fallschirmjäger, Brandenburger units can ...
by Uhu
Sat Sep 12, 2020 8:42 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Have a great fight! :)
Do you use any house rules?
by Uhu
Tue Jul 28, 2020 8:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Hey guys, is there a limit (like one per turn) to how many fighters can refuel on a carrier? In an MP game of mine I had two fighters above a carrier with zero and almost zero fuel (nowhere else to go). Now there is only one fighter (a turn later). Cheers. As I know you must land on the carrier and...
by Uhu
Mon Jun 01, 2020 5:43 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Versuche aber die Deutsche Kern-Städte so lange, wie möglich schützen, denn nur dann bekommst du die Extra-Einheiten (und einige Speer-Prestige).
Großadmiral wrote:
Mon Jun 01, 2020 3:51 pm
Thanks!
Ich bin in Runde 85, dann werden wohl die Reichsgrenzen überrannt.
Oh mein Gott!
Geiler Mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
by Uhu
Sat May 23, 2020 12:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

north africa /gibraltar/ greenland invasions are also forbidden . It is a choice from the author. By whom? All mentioned (except Turkey) regions can be invaded by the Axis and by the Allied too. You just have to be smart, or/and wait for the opportunity. UPDATE: probably I was wrong with Greenland,...
by Uhu
Sat May 16, 2020 11:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

I would recommend the PBEM mode: - You can choose than Dice Chess (Normal/Random Dice is a big disadvantage for the Axis plus a big frustration factor for both sides). - You can study the progress / state of the game still after you sent your turn. - Therefore no mass of screenshots needed to be tak...
by Uhu
Sat May 16, 2020 7:34 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

This was also my though, that you shall play also a match against eachother. While it is also useful to learn from more experimenced players (it was also a hard kick@ss course for me with with Keen), but it is also good when we collect success too. Hi maths, let me tell you something about these guy...
by Uhu
Fri May 15, 2020 10:24 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Btw, I would be happy to try multi (though I will be stormed quickly). Anybody interested ? This is the way. ;) I was kicked three times in a row (2x Keen, 1x Pete) on the Axis side to defeat after I played several hundred hours of single BE. But I learned a lot of from it! Now, there is a chance t...
by Uhu
Fri May 15, 2020 9:56 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

I think, the easiest (and laziest ;) ) way is to: 1., Instal PzC (the 1.0 and than upgrade, or already the 1.30 exe) 2., Make a copy of the PzC folder and put it somewhere. 3., Copy + overwrite the other PzC folder with the BE files. Sorry if this is a kind of obvious question but did you try to rei...
by Uhu
Thu May 14, 2020 4:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

slowgtp wrote:
Thu May 14, 2020 4:43 pm
Is it just multiplayer? Becasuse I've simply never seen it in singleplayer
Probably yes. But you can also look at it, if you open the Kursk...pzscn files with the editor.
by Uhu
Thu May 14, 2020 4:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

OK, I finally digitalized a Schedule list for the Axis and partly for the Allied! There could be some changes, since McGuba is developing always something. :) But it is mostly uptodate. There could be also useful to make a trigger-list for MP gameplay too, but it would be a harder task as I do not ...
by Uhu
Wed May 13, 2020 12:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

OK, I finally digitalized a Schedule list for the Axis and partly for the Allied! There could be some changes, since McGuba is developing always something. :) But it is mostly uptodate. There could be also useful to make a trigger-list for MP gameplay too, but it would be a harder task as I do not h...
by Uhu
Wed May 13, 2020 12:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

I felt that 4-6000 in the beginning is way too much. It also raises the question if the Germans have so much prestige (= money, resources, industrial capacity, etc.) why they would no not raise an even bigger army for the invasion of the SU and make their job easier? It think it is more plausible t...
by Uhu
Wed May 13, 2020 7:25 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

alexfilip wrote:
Wed May 13, 2020 7:22 am
yeah. going from v2.0 with 6000 prestige in SP to MP in v2.14 with less than 1000 in MP was a punch in the gut
On Rommel diff. it's only 3000. :) But if somebody can play smart playing from Poland and it can be increased a lot of (many unit capturings and maximizing the secondary town captures).
by Uhu
Wed May 13, 2020 7:12 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

What do you mean with premium? Scarce? Surely! On both sides! But I think, anyway, in BE, one of the success factor is to learn carefully and smart use of the given prestige. ...Plus make as much as possible with town and unit captures! :) One thing I noticed is that prestige is certainly at a premi...
by Uhu
Wed May 13, 2020 7:10 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

Me a pro? And how is named, who beat the pro? :) OK, probably I'm a pro in single, but in multi I still learning. I think, Moscow has to be captured, otherways the Soviets will have a strong concentration here, from where they can later counterattack. But the approach should be different in single a...
by Uhu
Tue May 12, 2020 3:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

I'm glad to hear it! I will just first finish my paired matches with McGuba and Alex (or at least one), than we can start a war. As I always was an Axis fan of playing (what if is always a motivation plus crushing Stalin's mad terror regime with a force without Hitler and the nazis). But since I tri...
by Uhu
Tue May 12, 2020 10:37 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

As I always was an Axis fan of playing (what if is always a motivation plus crushing Stalin's mad terror regime with a force without Hitler and the nazis). But since I tried first the Allied side while playing myself (for multi training) and later playing with Alex and McGuba I have now the motivati...
by Uhu
Tue May 12, 2020 7:50 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2815
Views: 577244

Re: Battlefield: Europe MOD v2.0

slowgtp wrote:
Mon May 11, 2020 10:13 pm
Interesting battle between me and PeteMitchell so far :)
Do you play paired game?
How long have you played single game with BE?

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