Search found 198 matches
- Mon Mar 01, 2021 3:28 pm
- Forum: Field of Glory II: Medieval
- Topic: What armies/units are you looking forward to in future DLCs?
- Replies: 37
- Views: 1457
Re: What armies/units are you looking forward to in future DLCs?
I would love sieges, but they may be hard to represent well. However, they formed a major part of medieval warfare, and they could make for cool mini campaigns (or parts of a campaign), with defenders sallying out, or besiegers trying to fend off reinforcements. Regarding armies, I too would love th...
- Sun Jan 03, 2021 6:05 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Wishlist for Sanctus Reach 2
- Replies: 6
- Views: 3236
Re: Wishlist for Sanctus Reach 2
I forgot to add Titans!
With Epic Armageddon dead, this is the only chance to have both infantry and titans fighting together on the battlefield (Armageddon doesn't count, because it is more abstract).
With Epic Armageddon dead, this is the only chance to have both infantry and titans fighting together on the battlefield (Armageddon doesn't count, because it is more abstract).
- Wed Oct 24, 2018 12:23 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: AM starting units
- Replies: 0
- Views: 1022
AM starting units
AM starting forces are abysmal, which snowballs into a mediocre early game, and a difficult mid game. Of course, in FFA, it doesn't change that much, as the AI won't prioritize AM forces given that it has a low chance of bumping into them. However, it doesn't change the fact that AM struggles early ...
- Tue Oct 23, 2018 11:21 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: More meaty DLC please!
- Replies: 2
- Views: 1013
Re: More meaty DLC please!
five brand new units for $4,99, this is just the beginning! Priced right? I bought, but it tastes no good. Maybe my last Gladius purshase before some years and then a big sale on the remaining. I more or less agree: No hard feeling about it, but it doesn't feel like a great bargain, when it comes t...
- Mon Oct 22, 2018 8:30 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: AI units are too easy to lure away
- Replies: 1
- Views: 968
AI units are too easy to lure away
I like the changes to the AI, but it still seems bad at priorizing targets: I had 2 squads of Tac Marines recaping its resource nodes, while the bulk of my army was leveling its base, and it sent 90% of its force following my 2 Tac Marines trekking around the map. The Tac Marines didn't make it, but...
- Mon Oct 22, 2018 8:28 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Imperial Bastions - unit does not seem cost effective.
- Replies: 4
- Views: 1723
Re: Imperial Bastions - unit does not seem cost effective.
Actually, I would rather have them protect infantry units (like Starcrafts's Bunkers) than have their own automated defense system.
They would remedy one of the AM problems (the brittleness of its infantry).
They would remedy one of the AM problems (the brittleness of its infantry).
- Mon Oct 22, 2018 8:25 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Some ideas for Astra Militarum
- Replies: 12
- Views: 2567
Re: Some ideas for Astra Militarum
Turns 30-40 are not early game. AM are worthless for the first 10 turns, because their starting units are badly underpowered. They cannot handle anything until they have a commissar out, while SM or necrons can clear some neutral with their starting barrack units (+ 1 or two reinforcement). This res...
- Tue Oct 16, 2018 2:45 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Warhammer 40,000: Gladius gets its first DLC: the Reinforcement Pack!
- Replies: 5
- Views: 1432
Re: Warhammer 40,000: Gladius gets its first DLC: the Reinforcement Pack!
That is awesome! 3 of these units are ones I would have picked if given the choice (and the fourth is because I have no idea how necrons work at all in the TT and the lore). I really look forward to it, but it is surprising not to have a price so close to the release date. It might be a bit too late...
- Tue Oct 16, 2018 7:03 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Wishlist for Sanctus Reach 2
- Replies: 6
- Views: 3236
Wishlist for Sanctus Reach 2
As the last of the DLC has sailed (or not?), I was thinking about what I would really love to see in SR2: No more settings limitation, so that we can have factions that are more relevant/varied. A clear campaign army roster. The random list really detracts from the attachment to your company, and th...
- Mon Aug 06, 2018 9:45 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Dreadnoughts need more armor
- Replies: 31
- Views: 4393
Re: Dreadnoughts need more armor
In fact, the problem does not come from the dreadnought, but in my opinion, from how TT infantry's armour saves and vehicle's armouring are retranscribed in the game under one unique value (the armour) This means that infantry with good armour save (like SM 3+) can't have a low armour value in the ...
- Thu Jul 26, 2018 11:49 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Dreadnoughts need more armor
- Replies: 31
- Views: 4393
Re: Dreadnoughts need more armor
How come vehicle armors are so low compared to Space Marines armor then?IainMcNeil wrote: ↑Thu Jul 26, 2018 10:55 amThe armour comes from the codex apparently unless someone got it wrong.
Which codex is it from?
Their durability is much higher in Sanctus Reach.
- Wed Jul 25, 2018 12:04 pm
- Forum: Aggressors: Ancient Rome
- Topic: Aggressors - Units infographics part II
- Replies: 2
- Views: 897
Re: Aggressors - Units infographics part II
I don't think Centurion is fitting for an unit type, and they should certainly not be upgraded to officer. Even through it is not Field of Glory, having a more historical unit name, or at least green/regular/elite units (or early, middle, late, if it is based on technology) instead would be more fit...
- Sat Jul 21, 2018 2:22 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: War Gear/Additional Infantry build diversity
- Replies: 8
- Views: 1860
Re: War Gear/Additional Infantry build diversity
Actually, I think it works be a great suggestion, and could add much needed variety to infantry if we were able to select load out (Heavy bolters or heavy melta, power swords or power fists for veteran assault marines)...
But it would only be reasonable if these work with the current animations.
But it would only be reasonable if these work with the current animations.
- Wed Jul 18, 2018 8:39 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Hot-seat mode - yes, we want it!
- Replies: 6
- Views: 1399
Re: Hot-seat mode - yes, we want it!
A cool benefit would be to be able to play AM+ space marines
- Wed Jul 18, 2018 7:30 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied
- Replies: 6
- Views: 889
Re: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied
Actually, I think this has undesirable side effects:
Armor and penetration are much more important than every other stats, especially given the fact that infantry armor and vehicle armor work the same way and have roughly the same values
Armor and penetration are much more important than every other stats, especially given the fact that infantry armor and vehicle armor work the same way and have roughly the same values
- Wed Jul 18, 2018 7:09 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Expansions and DLC - more than just new factions, please
- Replies: 4
- Views: 1132
Re: Expansions and DLC - more than just new factions, please
Also, the existing factions need more tools: Space marines really need ground transports, veterans (both versions, but especially the assault ones, as they would give them more punch than the assault marines) would be nice too. AM could really use some elite ranged infantry and transports too (where...
- Sat Dec 23, 2017 6:34 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach Damage calculator
- Replies: 1
- Views: 1119
Re: Sanctus Reach Damage calculator
update: Made the calculator perform a bunch of calculations at once and export them in a text file: Results look as follow now: TargetpredRearArmorballistic armor : 95heavyArmor40 meltagun: average damage :58.0117 bolterInf: average damage :19.1772 autocannon: average damage :99.3369 bolterVengeance...
- Sat Dec 23, 2017 3:01 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach Damage calculator
- Replies: 1
- Views: 1119
Sanctus Reach Damage calculator
I wrote a script to simulate damage rolls. You can download it here on my website . Launch launcher.bat to get the results of a large number of attacks from the attacker and a target specified in data.lua. It is not very user friendly, as you need to manually edit data.lua to change the values. I wi...
- Tue Dec 19, 2017 2:13 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Campaigns in Sanctus Reach
- Replies: 3
- Views: 1539
Re: Campaigns in Sanctus Reach
Actually, a campaign DLC adding a more fleshed out campaign(and some extra units) for the 3 existing races would be great.
- Sat Jan 28, 2017 10:06 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Gorkanaut Grotesquely Overpowered!!!
- Replies: 7
- Views: 1873
Re: Gorkanaut Grotesquely Overpowered!!!
Sadly you think he is far more powerfull then the Knight? Guess you dont like the Orks. I think its perfect just as is. He is not. I played with one in MP, and was able to kill one Predator or Dreadnought every single turn with it. This is not in line with its price, and it should be able to do so ...