Search found 285 matches

by stevoid
Mon Feb 23, 2009 9:49 am
Forum: Rules Questions
Topic: Empires of Ancient Mesopotamia
Replies: 4
Views: 1291

Cool - I'll see it this year then :)
by stevoid
Mon Feb 23, 2009 9:21 am
Forum: Rules Questions
Topic: Empires of Ancient Mesopotamia
Replies: 4
Views: 1291

nikgaukroger wrote:Fear not they will appear in an upcoming book - I'm sure you can guess which :D

Lost Scrolls?
by stevoid
Mon Feb 23, 2009 9:05 am
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Use of FoG web images etc.
Replies: 2
Views: 923

Use of FoG web images etc.

Any guidance on the use of things like the FoG logo and images for the various army books for web sites?

Cheers,

Steve
by stevoid
Mon Feb 23, 2009 9:00 am
Forum: Rules Questions
Topic: Empires of Ancient Mesopotamia
Replies: 4
Views: 1291

Empires of Ancient Mesopotamia

The legendary source of Mede rebel allies (only in 550).

Will there be any such book or will this be a list made available on the web site?

Cheers,

Steve

PS - whoops wrong forum folder
by stevoid
Fri Feb 13, 2009 8:43 am
Forum: Rules Questions
Topic: Interpenetration question
Replies: 55
Views: 5575

Dave, there is still an advantage of the allowed intepenetration: the HF won't get disrupted when the Bow have to rout through them ;) Steve This "advantage" has already gleefully been pointed out to me...... :( Philistines, you're all Philistines...... :lol: Hey, my NKE Close (so-called) Fighters ...
by stevoid
Fri Feb 13, 2009 1:11 am
Forum: Rules Questions
Topic: Interpenetration question
Replies: 55
Views: 5575

Dave, there is still an advantage of the allowed intepenetration: the HF won't get disrupted when the Bow have to rout through them ;)



Steve
by stevoid
Tue Feb 10, 2009 8:49 pm
Forum: Army Design
Topic: advice about classical indian
Replies: 19
Views: 3782

No clubmen! Take the Lh and Lf. 3-4 BGs of heffalumps. Undrilled - use the JAP to position generals with any archer units that might need to do something tricky to concentrate fiire, otherwise use the points to get more troops. If you really really want some drilled take them as an ally contigent. U...
by stevoid
Tue Feb 10, 2009 10:58 am
Forum: Army Design
Topic: CanCon Lists
Replies: 17
Views: 3520

Bugger :cry: so much for that theory.
by stevoid
Tue Feb 10, 2009 9:25 am
Forum: Army Design
Topic: CanCon Lists
Replies: 17
Views: 3520

Good attitude! Sound like you had a good comp and got good mileage out of those Greeks. Still, the kiwis conquered eh :) Watching the cricket while typing this so I hope CanCon is a good omen for the Hadlee-Chappell trophy.
by stevoid
Tue Feb 10, 2009 8:54 am
Forum: Rules Questions
Topic: Over Slippy Light Cavalry
Replies: 41
Views: 6822

Excellent. One of FoG's POAs IMO (3 TLAs in a row, do I get a prize?) is that the authors and administrators are responsive to developments in the field. There's no beta test like an actual release to the paying public - just ask Microsoft!

Steve
by stevoid
Tue Feb 10, 2009 12:40 am
Forum: Army Design
Topic: CanCon Lists
Replies: 17
Views: 3520

I played the winner in round 6 and it was a middle hungarians and a fairly simple list. 3 groups of undrilled knights 2 groups of undrilled bow armed Cav (protected) 4 groups of poor LF filler all the rest as average LH bowmen all the mounted in BGs of 4 all the foot in BGs of 6 15 BGS in total if ...
by stevoid
Wed Jan 28, 2009 8:12 pm
Forum: Rules Questions
Topic: BGs with an odd number of bases.
Replies: 20
Views: 3568

FAQable?
by stevoid
Wed Jan 28, 2009 6:32 am
Forum: Army Design
Topic: Mongol Captives?
Replies: 39
Views: 7097

Try http://www.slitherine.com/forum/viewtopic.php?t=8519 As something I dreamt up for the wierd troop types that the rule writers don't want. About third post. Good luck. There was plenty of talk about the chatti when that list came out. Outright disbelief and disappointment given the generosity gi...
by stevoid
Tue Jan 27, 2009 11:48 pm
Forum: Army Design
Topic: Mongol Captives?
Replies: 39
Views: 7097

Any thought to rule variations for the hostage screens that were used as shields in battle? I'm with Pete in that it would e nice to see some mobs fielded not as filler but as genuinely expendable troops. I haven't checked the sources recently but I was disappointed that the Timurid mob are more lik...
by stevoid
Tue Jan 27, 2009 6:00 pm
Forum: Rules Questions
Topic: FF amd Deployment
Replies: 5
Views: 959

I think I was said opiner!! :wink: I rule that behind means a) directly behind and touching the rear edge of the FF b) aligned with it with one base behind each FF, no partial contacts c) you can be in any formation thereafter as long as every base is to the rear of a FF (which makes them completel...
by stevoid
Tue Jan 27, 2009 10:18 am
Forum: Rules Questions
Topic: BGs with an odd number of bases.
Replies: 20
Views: 3568

Nice idea Hammy.

Pretty much confirms what we thought.

Cheers,

Steve
by stevoid
Tue Jan 27, 2009 12:58 am
Forum: Rules Questions
Topic: Fighting in Orb
Replies: 5
Views: 1030

Thanks again Mathew. I think we gave the Hypaspists a rum deal in the game (although they would have succombed eventually). We were tired and it wasn't germane to the final result. I think the key thing for me in this is that the orb only has to fight against one base of enemy in each direction. Int...
by stevoid
Tue Jan 27, 2009 12:05 am
Forum: Rules Questions
Topic: BGs with an odd number of bases.
Replies: 20
Views: 3568

BGs with an odd number of bases.

How much flexibility is allowed to position bases in the rear rank when there are less than the front rank? Specific example question: A BG of 4 Lh is reduced to 3 and end up like so: LhLh Lh It then moves into overlap with friends like so: ____EnEn ____EnEn LhLhFrFr Lh FrFr What options does it hav...
by stevoid
Mon Jan 26, 2009 11:56 pm
Forum: Rules Questions
Topic: Fighting in Orb
Replies: 5
Views: 1030

Thanks Mathew. So the Hypaspists should get their POA for two ranks of spear in each direction and, as you say, the actual facing of the bases is merely a mnemonic. What confused us is reconciling the impact/combat dice rules with the Orb rules, i.e. the attackers are each contacting two bases of th...

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