Search found 1122 matches

by McGuba
Mon Sep 09, 2019 9:43 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 17953

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

I would say, for multi it would be 12 turns right enough. For single player, the 24 turn is more realistic. Currently it is 12 turns in multiplayer. However, due to the base game bug with the scripts if playing with "show opponents moves on", i.e. all scripts running twice, I inreased it to 24 for ...
by McGuba
Mon Sep 09, 2019 8:36 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Hmm, after the first turn, where the Axis units have not yet encircled the Soviet forces west of Minsk (farest Axis ground units are at 101:33, 101:34 and 101:40) - air units are of course more east), still I got two several times the messages, that they surrendered already after the first (Allied)...
by McGuba
Mon Sep 02, 2019 1:56 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

"L'action de l'armée de l'air en 1939-1940 : facteurs structurels et conjoncturels d'une défaite" from Philippe Garraud, an in-depth look at France's performances in the air until the armistice, comes up with 500 German planes destroyed (by the French), not the 1000 that were claimed by the forces ...
by McGuba
Sat Aug 31, 2019 11:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

I did find the Allied air power a bit overwhelming though, especially when I need four fighters so shoot down one enemy fighter or bomber. As far as I read, the French fighters historically were not as powerful and many were not operational, but I could be mistaken. It looks like the French Air For...
by McGuba
Mon Aug 19, 2019 12:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Unfortunately something seems to be wrong with the Torch trigger (i think). Although i captured London in mid '42, Torch still activated. I`m pretty sure Torch shouldn't activate in the first place seeing as i had captured London, right? Or do you need to capture the whole of the UK? The Torch land...
by McGuba
Fri Aug 09, 2019 2:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

In fact, the Ju 188 was only marginally better than the Ju 88 so I would not want to increase its stats more, as it was not very successful. Well, it was basically just one of the many different developments out of the Ju 88, being based on the Ju 88 B. The only real reason why it was named Ju 188 ...
by McGuba
Tue Aug 06, 2019 7:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Ju188A upgrade is too expensive for what you get. 1 extra GD, AD, AA (passive) for 200 prestige. Also it has less fuel than the 88A. Compare with the Heinkel upgrade which for a similar cost gives you way better everything. I recommend reducing the price of the Ju188A upgrade as its currently just ...
by McGuba
Fri Aug 02, 2019 11:07 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Its interesting the new air units that can only travel over water and not land. Yeah, I did not like the fact that the AI sometimes used its Catalinas to attack tank units in France so I decided to make these and other seaplanes only able to fly over sea hexes, although they can also enter coastal ...
by McGuba
Thu Aug 01, 2019 1:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

When using this air transport function, is there unlimited fuel? Yes, sure, basically the same as with train transports for ground units. But this time it is for air units and they can of course move any direction including over seas, and can embark and disembark at unoccupied airfields. However, w...
by McGuba
Mon Jul 29, 2019 11:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

I had a look at the equipment file and you seem to have tweaked some units – generally making the Axis ones worse. Most noticeable changes that I can see are the decrease in range of the 2cm AA (much more incentive to upgrade it to something else now) and that a lot of planes are a bit worse. Not e...
by McGuba
Sun Jul 28, 2019 8:11 pm
Forum: Panzer Corps
Topic: SSI look for Panzer Corps
Replies: 4
Views: 510

Re: SSI look for Panzer Corps

I'd like to play the old Panzer General with Panzer Corps rules, but I think this doesn't exist, also. http://www.slitherine.com/forum/viewtopic.php?p=249624 Looks quite dated (2011) and somewhat unfinished, but still works, or at least I could install it with GME and start the first classic scenar...
by McGuba
Sat Jul 27, 2019 11:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Hi McGuba, Looking forward to trying the new version of the game. I only just finished my v1.08 game as I got distracted by many things and didn’t pick it up until about 1 year after starting. That game resulted in minor victory with me defeating the Russians. This time round I think I will focus o...
by McGuba
Mon Jul 22, 2019 1:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

So, bin mitten in der Schlacht (Mittelmeer) und brauche eure Hilfe: Ich kann keine Flugzeuge strategisch verlegen; das Umladen in Ju52 geht noch, aber dann stehen die nur fest auf den Flugplatz, lediglich ein Rückwandeln funktioniert. Currently the strategic redeployment of the air units is only po...
by McGuba
Sat Jul 20, 2019 1:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Hi, yes, I am interested in this savegame before the game crash as I could never replicate it and only a few players have reported it. Nevertheless I could have a look and maybe come up with a fix. I send you an e-mail address in a private message where you could send it. Please check your Private m...
by McGuba
Fri Jul 12, 2019 11:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Thanks for your feedback :) Playing the Allies is very different from the Axis. Like playing another game. Historically the Allies could only react to the Axis offensives until late 1942. The Axis had the initiative in the first half of the war. The Allies did not have enough resources as it took ti...
by McGuba
Thu Jul 11, 2019 12:10 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

I'm playing BE 2.0 multiplayer version, and I can't embark/disembark at Ufa. Upgrade is also impossible. Other cities with special symbol works fine. Can somebody else to check it? Ah, yes, sorry, it is because the problem that I described in my last post: I forgot to remove the river running throu...
by McGuba
Sun Jun 30, 2019 3:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

Hello McGuba how can you edit the big scenario to add some more cities able to buy and upgrade units? I like to play the realistic version, but I'd also like to have some more upgrade possibilities (eg Oslo, Munchen, Koenigsberg and maybe one city in eastern Europe). I did not find any way in the e...
by McGuba
Sun Jun 16, 2019 8:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

However, it might be a while until I can find time to give it a try... Better late, then never. :wink: @Mcguba Greetings and excuse me if the question is awkward. Can I play grand campaign with this mod? Unfortunately this mod is not compatible with the official campaigns. I may or may not make a v...
by McGuba
Tue Jun 11, 2019 8:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451824

Re: Battlefield: Europe MOD v2.0

v2.0 is up.

More info + download link is on the first page of this topic.
by McGuba
Thu Jun 06, 2019 11:23 am
Forum: Panzer Corps : Scenario Design
Topic: Reworks and other things
Replies: 53
Views: 2916

Re: Reworks and other things

Hi,

For BE v2.0 I also made Beaufighter and Wellington, feel free to use:

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