Search found 281 matches

by Ryben
Mon Dec 24, 2018 10:01 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Christmas special! Dev Diary #7
Replies: 8
Views: 2839

Re: Panzer Corps 2 - Christmas special! Dev Diary #7

I would like an option to change the scale of the models. They look too big. I´m also curious about how units are going to look when placed on elevated terrain. In the screencap we can see a flak unit on top of a mountain and it looks that parts of the 3d model are inside the mountain, which looks o...
by Ryben
Thu Apr 05, 2018 5:26 pm
Forum: Panzer Corps 2
Topic: Wargamer PzC 2 first screenshots
Replies: 68
Views: 16023

Re: Wargamer PzC 2 first screenshots

I think "Dynamic map generation" means that not all forests, cities or hill tiles will look the same and share identical graphics but they would be generated via an algorithm, so the maps would have the main features (important cities, rivers and such) in place but they have more visual variations.
by Ryben
Thu Apr 05, 2018 1:47 pm
Forum: Panzer Corps 2
Topic: Developers should show something new
Replies: 103
Views: 24552

Re: Developers should show something new

Here there are the first screenshots. They look impressive!

https://www.wargamer.com/articles/panze ... verything/
by Ryben
Tue Feb 27, 2018 12:28 am
Forum: Panzer Corps 2
Topic: What to choose while waiting
Replies: 13
Views: 2252

Re: What to choose while waiting

The concept it´s interesting but the graphics are terrible. Just terrible. Apart from the oversized infantry please take a look at the perspective of the rendered units...it´s totally messed up. Some are shown in a (more of less) isometric view but others seems rendered form a much higher point of v...
by Ryben
Mon Jan 29, 2018 2:57 pm
Forum: Panzer Corps 2
Topic: Developers should show something new
Replies: 103
Views: 24552

Re: Developers should show something new

The fact that there are no news or pics and creators are still getting ideas from the community makes me think that this project is still in a veeeery early development stage :?
by Ryben
Thu Mar 09, 2017 9:32 am
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 349
Views: 57214

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep

My suggestions: - Minor nations should have their infantry unit properly modelled. No more US graphics for Poland or France, please! - Add more variety in the map graphics. In the long run i get tired of campaigns because all the maps looked the same, their only variation is the arrangement of the h...
by Ryben
Fri May 08, 2015 2:39 pm
Forum: Order of Battle Series
Topic: Patch On Route
Replies: 52
Views: 8398

Re: Patch On Route

Have you located the cause of the low framerate in certain PC´s?
by Ryben
Tue May 05, 2015 2:03 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Wonderful game but bad performance kills it
Replies: 9
Views: 1465

Re: Wonderful game but bad performance kills it

It happened after a couple of turns in the "Pearl Harbor" scenario. The moment you can see the japanese planes moving it goes crazy. It also happened in the next scenario on the Philippines, right from the beginning. It´s curious because the allied units that you doesn´t control are moving smoothly ...
by Ryben
Tue May 05, 2015 12:35 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Wonderful game but bad performance kills it
Replies: 9
Views: 1465

Wonderful game but bad performance kills it

I´ve looked for this game expecting just a new Panzerkorps with a couple of changes but i´m happy to say that is a much polished and diverse game with lots of new mechanics. Unfortunately the lagging issues mentioned by other users makes it nearly unplayable. I´ve tried to disable the spinning logo,...
by Ryben
Sun Nov 02, 2014 8:12 pm
Forum: Battle Academy 2 – Eastern Front
Topic: AT guns too fragile?
Replies: 15
Views: 4456

AT guns too fragile?

I´ve completed the first campaign and i´m a bit surprised about AT guns. They seems to be incredibly fragile. Firing with a tank, squad or even a halftrack have a high chance of destroying them. Even if they are on a sandbag position. In reality a deployed AT gun is a small target, difficult to loca...
by Ryben
Mon Apr 09, 2012 8:41 pm
Forum: Team Assault
Topic: Capture mission and reinforcements question
Replies: 7
Views: 1382

Re: Capture mission and reinforcements question

Tried a couple of times, doublechecking that "no reinforcements" is selected and everything is working OK. Maybe it was the save game mouseover...i will keep an eye open, thanks!
by Ryben
Mon Apr 09, 2012 7:37 pm
Forum: Team Assault
Topic: Meaning of little icons?
Replies: 10
Views: 5929

Re: Meaning of little icons?

Use black for lack of cover instead. Black means always something bad.
by Ryben
Mon Apr 09, 2012 7:36 pm
Forum: Team Assault
Topic: Capture mission and reinforcements question
Replies: 7
Views: 1382

Re: Capture mission and reinforcements question

Yes, every turn i get more CR and every 3th or 4th turn the "reinforcements" screens pop up and allowing to buy more squads.
by Ryben
Mon Apr 09, 2012 7:24 pm
Forum: Team Assault
Topic: Capture mission and reinforcements question
Replies: 7
Views: 1382

Capture mission and reinforcements question

I´m playing a "Capture" missión at 2000 points with the NO reinforcements option activated yet i´m still getting reinforcements anyway every few turns. How come? Do you always get reinforcements in a capture game? :?
by Ryben
Mon Apr 09, 2012 6:54 pm
Forum: Team Assault
Topic: Meaning of little icons?
Replies: 10
Views: 5929

Re: Meaning of little icons?

I always mess the medium and light cover colours, way too similar. Wouldn´t be more logical to use red for the worst cover? Green-yellow-red it´s a intuitive code that everybody understands. :)
by Ryben
Mon Apr 09, 2012 1:35 pm
Forum: Team Assault
Topic: Team Assault Wish List
Replies: 100
Views: 29285

Re: Team Assault Wish List

Areas of cover: instead of having only directional cover i would like to see larger areas that offer you some degree of cover while your squad is moving inside of it. For example, a area of low brush or light forests. Weapon jams: To make things less predictable and add tension to the game weapons ...
by Ryben
Sun Apr 08, 2012 9:56 am
Forum: Team Assault
Topic: Random Team Assault Questions/Feedback
Replies: 7
Views: 4490

Re: Random Team Assault Questions/Feedback

Good question about cover. I´m not sure about this one because sometimes when i´m going to move a squad and place the icon above cover, a "shield" icon appears (i think this means that this position would give that level of cover to the squad). Most of the time the soldiers are positioned behind the...
by Ryben
Sat Apr 07, 2012 7:35 pm
Forum: Team Assault
Topic: The Manual!
Replies: 11
Views: 6693

Re: The Manual!

I really miss an explanation for all those icons that appear above each soldier when the "H" hot key is displayed. There´s a star, an aimcross, a double arrow, a shield, an eye and all in different colours. VERY confusing for a new player. I´ve realised that the "eye" icon means that the soldier is ...
by Ryben
Sat Apr 07, 2012 5:28 pm
Forum: Team Assault
Topic: Feedback Thread
Replies: 17
Views: 8365

Re: Feedback Thread

On victory or defeat it would be nice to have a screen when we could see the total number of soldiers that have been dead/wounded and a list of soldiers with the kills they have achieved. This would add more depth to the game and victory would be more satisfactory.
by Ryben
Sat Apr 07, 2012 5:04 pm
Forum: Team Assault
Topic: Wounded enemies prevent capture point
Replies: 5
Views: 893

Wounded enemies prevent capture point

A wounded enemy is near a capture point, i can´t shoot him (game doesn´t seems to allow firing on wounded soldiers) but, when i try to capture the point it says that "can´t capture because it´s defended" :? Not exactly a bug but it´s annoying. Won´t happen often but it shoud be fixed. BTW: i tried t...

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