Search found 59 matches

by uncajerf
Sun Jul 28, 2019 5:21 pm
Forum: Aggressors: Ancient Rome
Topic: Any Hints of what might be coming next...?
Replies: 2
Views: 206

Re: Any Hints of what might be coming next...?

Hi, Jack,

I'm hearing (reading) something might be up; check out:

https://steamcommunity.com/app/783210/d ... 056224273/

Cheers! :)
by uncajerf
Fri Jun 14, 2019 3:21 am
Forum: Order of Battle Bug Submissions
Topic: [Error Report][AI Turn][New]
Replies: 3
Views: 292

Re: [Error Report][AI Turn][New]

I have two more similar reports now,and still no dev response. :/
by uncajerf
Thu Jun 06, 2019 9:50 pm
Forum: Order of Battle Bug Submissions
Topic: [Error Report][AI Turn][New]
Replies: 3
Views: 292

Re: [Error Report][AI Turn][New]

Is there any answer/solution to this problem? It told me it could corrupt my save files, so I'm waiting...

Thanx.


JRR
by uncajerf
Tue Jun 04, 2019 4:15 am
Forum: Order of Battle Bug Submissions
Topic: [Error Report][AI Turn][New]
Replies: 3
Views: 292

[Error Report][AI Turn][New]

Hi, I got a popup asking me to submit this issue. I noticed that during the AI tun, a US tank unit attacked my position in a town and overran it, although my unit wasn't displaced. Then I got the notice, and when I look on the map, it appears as though the enemy is superimposed over my unit. Thanx. J
by uncajerf
Sat Nov 03, 2018 12:43 am
Forum: Aggressors: Ancient Rome
Topic: Steam Announcement for Dev Stream
Replies: 3
Views: 623

Re: Steam Announcement for Dev Stream

I received a Twitch notice, but it was late.
by uncajerf
Fri Oct 26, 2018 1:41 pm
Forum: News & Announcements
Topic: Victory or Death! Order of Battle: Endsieg has been announced!
Replies: 48
Views: 17939

Re: Victory or Death! Order of Battle: Endsieg has been announced!

Cool announcement!

And BTW, it's "repel", not "repeal".

Just ask, and I'll proof it all for you! :wink:
by uncajerf
Mon Oct 15, 2018 12:48 am
Forum: Aggressors: Ancient Rome
Topic: Where to start?
Replies: 4
Views: 731

Re: Where to start?

Hi, stormbringer3, and welcome to the forum! Suggest you do the tutorials if you haven't already, then perhaps a Custom map on Low/Easy settings; of particular note for your interests would be the Opponents, Difficulty, and Development options, as well as the Low-High sliders on the right. The toolt...
by uncajerf
Sat Oct 13, 2018 4:35 pm
Forum: Aggressors: Ancient Rome
Topic: Issues with gameplay
Replies: 7
Views: 694

Re: Issues with gameplay

I'm going off page 109 of the manual (in addition to recollections of when I tried to use a blacksmith improvement in a game a couple of days ago). <snip> Hi, Cassini, The table you're referring to is incorrect, and has been fixed for the next version of the manual (TBA). Here is the data from new ...
by uncajerf
Fri Oct 12, 2018 11:20 am
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 817

Re: Auto self heal and auto train

<snip> Self-healing can be imagined as the basic medical care soldiers got in military camps; the time required to restore their full strength would be directly linked to the severity of their injuries, but not that although this action is also free. And that's where it ends. Do I have an old versi...
by uncajerf
Wed Oct 10, 2018 12:01 pm
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 817

Re: Auto self heal and auto train

dejvid2 wrote:
Wed Oct 10, 2018 11:52 am
If you have troops on a quiet front who are just there in case an ally stabs you in the back then there is nothing else for them to do but train.
True enough! :D


JRR
by uncajerf
Wed Oct 10, 2018 11:48 am
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 817

Re: Auto self heal and auto train

Is there a way of telling unit to keep self healing turn by turn and not to bother me again till they're well again? Likewise is there a way of telling unit to keep adding improvements until they have trained themselves in all the available improvements? (In this case I would lose the ability to pr...
by uncajerf
Wed Oct 10, 2018 11:32 am
Forum: Aggressors: Ancient Rome
Topic: Disappointing Game - Regret My Purchase
Replies: 17
Views: 1476

Re: Disappointing Game - Regret My Purchase

Graphics are not crisp and sharp. Here we have to humbly confess that this is a valid point. The 3D models in Aggressors cannot be compared to models in AAA games produced by big studios. You are definitely right about this. Note, however, that neither did you pay $60, $70, or even $100 or more for...
by uncajerf
Tue Oct 09, 2018 1:56 am
Forum: Aggressors: Ancient Rome
Topic: Unit Upgrades
Replies: 3
Views: 366

Re: Unit Upgrades

I'm really enjoying this game. Love the detail in it. A question though. Is there a table anywhere that shows the upgrade paths for the various factions and unit types? Hey, bilbow, Check the game manual, Sec. 12.2.1, p.136; there are no 'paths' or tables illustrated, but the various factions' unit...
by uncajerf
Thu Oct 04, 2018 3:19 pm
Forum: Aggressors: Ancient Rome
Topic: Finally Got the Game!
Replies: 24
Views: 1802

Re: Finally Got the Game!

gwgardner wrote:
Wed Oct 03, 2018 4:00 pm
[snip] Now the AI is refusing when I try to screw them over.
LOL! How rude! :wink:
by uncajerf
Sat Sep 29, 2018 7:47 pm
Forum: Aggressors: Ancient Rome
Topic: Unit Attribute Spreadsheet
Replies: 16
Views: 1368

Re: Unit Attribute Spreadsheet

I've created the spreadsheet in the link below with unit combat and movement attributes, and an image of each unit, figured it would be helpful to those planning to mod the units: Aggressors UAS Screen.png That's cool, 76mm! I was going to make one of these. Now I can steal--err... BORROW yours! ;)...
by uncajerf
Wed Sep 19, 2018 8:54 pm
Forum: Aggressors: Ancient Rome
Topic: Trade interface is confusing
Replies: 8
Views: 885

Re: Trade interface is confusing

I think this may relate to the problem I reported re: widescreen & 200% UI. To reiterate, the trade icons appear to be all on the right, with none on the left. If there are lots, they overlap, but if only a couple, you see both -- still only on the right, though. I have a screenshot if necessary...
by uncajerf
Mon Sep 10, 2018 3:06 pm
Forum: Aggressors: Ancient Rome
Topic: Noob questions
Replies: 7
Views: 1197

Re: Noob questions

umbro wrote:
Sun Sep 02, 2018 8:49 pm
Apologies in advance, but any help welcome.
First game. Playing Carthage. Run into a couple issues. If there is documentation please just point me in the direction - thanks!
<snip>
umbro,

The Game Menu has a 'Manual' button; or check this thread.

Cheers!
by uncajerf
Wed Sep 05, 2018 10:03 pm
Forum: Aggressors: Ancient Rome
Topic: Questions, questions...
Replies: 15
Views: 1350

Re: Questions, questions...

Beorn wrote:
Wed Sep 05, 2018 8:39 pm
I think that that is great!
Thanx!
by uncajerf
Wed Sep 05, 2018 3:21 pm
Forum: Aggressors: Ancient Rome
Topic: Questions, questions...
Replies: 15
Views: 1350

Re: Questions, questions...

5) Can be probably added as an extra note in the manual?, I have nothing against it to make it more clear. Done (for next version of manual)! Second and third paragraph of Section 8.2: "As mentioned, up to three units can be stationed on a tile at a time; this is known as the “stacking limit”, whic...
by uncajerf
Tue Sep 04, 2018 9:55 pm
Forum: Aggressors: Ancient Rome
Topic: AI Difficulty & Game Difficulty & what they mean
Replies: 15
Views: 1664

Re: AI Difficulty & Game Difficulty & what they mean

I will try to clarify this in the next version of the manual.

Thanx for the q & a!

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