Search found 205 matches

by azpops
Wed Mar 04, 2015 3:33 pm
Forum: Pandora - First Contact
Topic: Quitting Pandora
Replies: 21
Views: 8527

Quitting Pandora

Well, if your efforts at working on Pandora are to drive players away, you have succeeded. I am no longer interested in playing the game. It used to be fun. Now it is a waste of time. Since your last update I have attempted 4 different games. In each game, I have been wiped off the face of the plane...
by azpops
Fri Sep 26, 2014 3:39 pm
Forum: Pandora - First Contact
Topic: Update crashes
Replies: 1
Views: 766

Update crashes

Just installed the newest update and am now getting the following error when I try to start Pandora EoN.
Clipboard.jpg
Clipboard.jpg (25.97 KiB) Viewed 766 times
by azpops
Sat Jun 07, 2014 6:29 am
Forum: Pandora - First Contact
Topic: Population continues to decrease after defeat of faction
Replies: 8
Views: 1548

Re: Population continues to decrease after defeat of faction

There's plenty of incentive to capture. azpops's assessment is not correct. Cities don't even lose any infrastructure on takeover. Even it it were true that a size 42 city drops down to six population at the end of the migration cycle (that's a wild exaggeration) it would still be six population ga...
by azpops
Fri Jun 06, 2014 2:27 am
Forum: Pandora - First Contact
Topic: Population continues to decrease after defeat of faction
Replies: 8
Views: 1548

Re: Population continues to decrease after defeat of faction

After having played now further in the game, there seems to be no incentive with the current morale loss in capturing a city to capture a city. As an example, I captured a 42 population city. By the end of the morale penalty for capturing the city, the city was down to 6. Meanwhile, the faction buil...
by azpops
Thu Jun 05, 2014 6:38 pm
Forum: Pandora - First Contact
Topic: World sizes > Medium = "Not Recommended?"
Replies: 9
Views: 2140

Re: World sizes > Medium = "Not Recommended?"

Try lowering the alien aggression. This will give you longer to build up an army before the bugs start coming at you.
by azpops
Thu Jun 05, 2014 6:23 pm
Forum: Pandora : Public Beta
Topic: Cool Down for Black Hole
Replies: 2
Views: 1443

Re: Cool Down for Black Hole

OK, just realized I missed that game pace affects cool down period. I am playing at epic pace. Still, the cool down periods seem to be based on the old rates, not the new ones in the latest update.
by azpops
Thu Jun 05, 2014 6:13 pm
Forum: Pandora : Public Beta
Topic: Cool Down for Black Hole
Replies: 2
Views: 1443

Re: Cool Down for Black Hole

Just checked out other cool down periods. Found the following:

EMP - 12 turns
Nuke - 12 turns
Orbital Bombardment - 6 turns
by azpops
Thu Jun 05, 2014 5:39 pm
Forum: Pandora : Public Beta
Topic: Cool Down for Black Hole
Replies: 2
Views: 1443

Cool Down for Black Hole

Latest change for Black Hole lists cool down period changed to 16 turns. In my latest game, I just created a black hole in a city and the cool down period shown is 23 turns.

The file is 984 Kb zipped so I can't attach it.
by azpops
Thu Jun 05, 2014 1:48 am
Forum: Pandora - First Contact
Topic: Population continues to decrease after defeat of faction
Replies: 8
Views: 1548

Population continues to decrease after defeat of faction

From the change log for release 1.4: "Capturing a rival city now emigrates a certain portion of population growth back to the original owner." Why does the population continue to decrease after the faction is defeated? I can understand the emigration while a faction is still active, but after a fact...
by azpops
Sat May 31, 2014 3:08 pm
Forum: Pandora : Public Beta
Topic: Maximum Map size
Replies: 10
Views: 2406

Re: Maximum Map size

I too have noticed that the maps are smaller. I would like a return to the larger maps.
by azpops
Mon May 26, 2014 11:10 pm
Forum: Pandora : Public Beta
Topic: Error (1.3.5)
Replies: 6
Views: 2205

Re: Error (1.3.5)

This is the same error I get every time I try to start a game of Pandora on my Windows 8 laptop.
by azpops
Mon May 26, 2014 5:19 pm
Forum: Pandora : Public Beta
Topic: Windows 8
Replies: 2
Views: 1316

Windows 8

Does Pandora run in Windows 8? I had to purchase a new laptop recently and while Pandora runs fine on my Windows 7 desktop, I cannot get it to run at all in Windows 8. It loads in Windows 8 just fine, but as soon as I try to start a new game it crashes. I have tried downloading and reinstalling it b...
by azpops
Wed May 21, 2014 9:57 pm
Forum: Pandora : Public Beta
Topic: 1.3.4 First thoughts
Replies: 38
Views: 7006

Re: 1.3.4 First thoughts

I haven't played the latest betas yet but I see one glaring problem (above many other potential problems) with this latest version, and that is the 5% morale growth system. Togra University, which is possibly already the weakest faction due to precisely their morale penalty, is now even worse off. ...
by azpops
Wed May 21, 2014 4:19 pm
Forum: Pandora : Public Beta
Topic: City Growth
Replies: 3
Views: 1714

City Growth

Is it normal for a city to have massive growth in only 2 turns? In my latest game, both the Terra Salvum and Divine Ascension are building cities and they are expanding at fantastic rates. The Terra Salvum just built a city and in two turns it went from 1 to 8 in size. Also, the city name keeps chan...
by azpops
Sun May 04, 2014 7:17 pm
Forum: Pandora : Public Beta
Topic: Version 1.3.0 is unplayable
Replies: 2
Views: 947

Re: Version 1.3.0 is unplayable

Thanks for the quick fix. Game seems to be working fine again.
by azpops
Sun May 04, 2014 3:35 am
Forum: Pandora : Public Beta
Topic: Version 1.3.0 is unplayable
Replies: 2
Views: 947

Version 1.3.0 is unplayable

Attached is a saved game file and the logs for my latest attempt to play version 1.3.0 of Pandora. It has become totally unplayable with the latest version. I can get a game started and play 50 or 60 turns and then the game just crashes and I am unable to play any of my saved games or the autosaves ...
by azpops
Wed Jan 29, 2014 6:36 pm
Forum: Pandora : Public Beta
Topic: Fungus not hurting formers
Replies: 5
Views: 947

Re: Fungus not hurting formers

ERISS wrote:Or you mean formers are never hurt now? (I did not verified)
My formers are never hurt by fungus. They have no armor and do not heal automatically. They used to be damaged when in fungus, but now they are not damaged at all.
by azpops
Wed Jan 29, 2014 3:57 pm
Forum: Pandora : Public Beta
Topic: Fungus not hurting formers
Replies: 5
Views: 947

Fungus not hurting formers

Is it intended in the latest beta that fungus no longer hurt formers? It still damages combat units that end their turn in the fungus, but formers are no longer damaged when sitting in a fungus hex.
by azpops
Fri Dec 13, 2013 3:53 am
Forum: Pandora : Public Beta
Topic: Constant bonus of +2
Replies: 21
Views: 1983

Re: Constant bonus of +2

[quote="ApheiroxMove your workers into mining or research. That -500 deficit will disappear at the cost of you building slower. Your complaint isn't sensible - you can't assign X amount of workers and then expect to always have enough minerals to support them, it's the other way around: You can only...
by azpops
Thu Dec 12, 2013 10:05 pm
Forum: Pandora : Public Beta
Topic: Constant bonus of +2
Replies: 21
Views: 1983

Re: Constant bonus of +2

I do strongly disagree with you though, OP - what happened before was the transcendence era whizzed past so fast you didn't even have time to explore the new toys it unlocks because the game ended so fast due to the massive income rates. The new income rates will encourage some modifications to pla...

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