Search found 101 matches

by bcnkor
Fri Apr 24, 2020 2:46 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Important things that need to be added explained in this post:
Replies: 3
Views: 969

Re: Important things that need to be added explained in this post:

NOTE: All these failures happen in the Vanilla Game zone and of any added scenary or campaign MOD, I have already done several tests and the same thing continues to happen.

We await response and see that these things are improved for everyone.
by bcnkor
Fri Apr 24, 2020 2:12 am
Forum: Order of Battle : World War II - Tech Support
Topic: Important things that need to be added explained in this post:
Replies: 3
Views: 969

Re: Important things that need to be added explained in this post:

More things: 8-ICon "Star" and "entrenched" in one unit are too small to see on the battlefield, and cannot be enlarged because their area of effect is small https://subefotos.com/ver/?669b14aebc8b8a3e55195945a4ab5688o.png#codigos path: Order of Battle - WW2_Data\Content\Graphics\UI\unitPlate.tga ht...
by bcnkor
Wed Apr 22, 2020 7:49 am
Forum: Panzer Corps 2: Tech Support
Topic: FAILURE Editor: 2 allied factions always fight each other.
Replies: 6
Views: 1315

Re: FAILURE Editor: 2 allied factions always fight each other.

glad your sorted and can continue enjoying the game, if Kerensky didn't know, then the developer would have answered the same Thanks zakblood, I add in this post other important things For the game to reach a 10 it has not yet arrived, that would be missing to add to the game for a better gameplay ...
by bcnkor
Mon Apr 20, 2020 11:31 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Important things that need to be added explained in this post:
Replies: 3
Views: 969

Important things that need to be added explained in this post:

Important things that need to be added explained in this post: missing and would improve the game for all players and Moders. 1-BUG found: https://subefotos.com/ver/?d24228e7c67f ... e9813o.png RED COLOR: Failures: planes (Fighter bomber, torpedo) are not inside the aircraft carrier (the graphic 3D ...
by bcnkor
Sat Apr 18, 2020 2:48 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

Next idea Spanish aircraft carrier Dedalo 1922 (real Hydravion carrier) and Spanish and republican battleships.
by bcnkor
Wed Apr 15, 2020 7:40 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

New idea PLAN Z: New German Carrier, Second in Project the "Peter Strasser". As Included in the Project: the reconnaissance aircraft Fi 156 Storch (Carrier), another Plane torpedo Arado 195, and Me Bf-109/T2 (Port) Ca.20mm "With 20mm cannon". Portaavion Peter Strasser CVPeterStrasser 2057 DE Carrier...
by bcnkor
Sun Apr 12, 2020 3:18 pm
Forum: Panzer Corps 2: Tech Support
Topic: FAILURE Editor: 2 allied factions always fight each other.
Replies: 6
Views: 1315

Re: FAILURE Editor: 2 allied factions always fight each other.

Kerensky: YES that was the problem and the solution, thank you very much, now they don't kill each other. A fault of mine.

And it's an important thing, because factions can now be differentiated by color on the battlefield.
by bcnkor
Sun Apr 12, 2020 6:06 am
Forum: Panzer Corps 2: Tech Support
Topic: FAILURE Editor: 2 allied factions always fight each other.
Replies: 6
Views: 1315

Re: FAILURE Editor: 2 allied factions always fight each other.

Instead of blaming the game, you could try to set them to be on the same team/side. This doesn't happen automatically, to allow for scenario design where players want more than traditional two way battles. Instead of blaming the game, you could try to set them to be on the same team / side: Answer:...
by bcnkor
Sun Apr 12, 2020 6:02 am
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

# Short Name( de 28 Letras a 33max) ) Ej:Focke Wulf 190D-9 Ca.20mm PzC2 ID PzC ID Nation Class Prestige Slots Max Ammo Max Fuel Type of Movement Movement Spotting Range Initiative Soft Attack Hard Attack Air Attack Naval Attack Ground Defense Air Defense Close Defense Target Type Model ID Available ...
by bcnkor
Sat Apr 11, 2020 6:20 pm
Forum: Panzer Corps 2: Tech Support
Topic: FAILURE Editor: 2 allied factions always fight each other.
Replies: 6
Views: 1315

FAILURE Editor: 2 allied factions always fight each other.

1-FAILURE Record encountered with AI, if you create two allied factions against an enemy (Total 3), the two allied factions fight each other without joining. 2-From editor-scenary params-player- You create German (Gray color) HUMAN CONTROL, American (Blue color) CONTROL IA, and English (Purple color...
by bcnkor
Sat Apr 11, 2020 2:24 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

Mini Mod New Units Panzer Corps 2 (spanish File) (use only for Moders, any changes may not work the game, the balance needs to be tested) http://ge.tt/2fc27U23 INFO: It has REAL PLANES US, GER, RU, GB, ITA with Canon, Air/air rockets, air/land rockets, battleships, aircraft carriers etc... Torpedo p...
by bcnkor
Fri Apr 10, 2020 8:59 am
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

Continuing my other MEGA MOD Panzer Corps 1 post: viewtopic.php?f=147&t=70418

I will add new very interesting units to Panzer Corps 2:
by bcnkor
Thu Apr 09, 2020 4:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: "Free" Event and Unit Images
Replies: 17
Views: 3958

Re: "Free" Event and Unit Images

~1400 color photos of WW2 soldiers and military equipment for OOB All nations ready! Download link: http://www.mediafire.com/file/5fprzxqse7cz3ow/Units.rar/file Copy "Units" folder from the archive to Graphics folder in your OOB main directory. For example C:\Program Files (x86)\steam\steamapps\com...
by bcnkor
Tue Apr 07, 2020 5:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: "Free" Event and Unit Images
Replies: 17
Views: 3958

Re: "Free" Event and Unit Images

~1400 color photos of WW2 soldiers and military equipment for OOB All nations ready! Download link: http://www.mediafire.com/file/5fprzxqse7cz3ow/Units.rar/file Copy "Units" folder from the archive to Graphics folder in your OOB main directory. For example C:\Program Files (x86)\steam\steamapps\com...
by bcnkor
Mon Apr 06, 2020 4:12 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

Another bug found: 15-It also does not support Panzer 2 with G-SYN from nvidea, with asus Asus PG258Q monitor at 120Hz, 140hz, 200Hz or 240Hz, I have to disable G-SYN to be able to play. Also tested in the options vertical synchronization ON/OFF 16-In the PURCHASE window, within the Unit Icons there...
by bcnkor
Mon Apr 06, 2020 9:03 am
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

New prototype of Russian aircraft carrier : Kostromitinov Project All projects (spanish page) https://www.taringa.net/+militares_en_t/los-proyectos-de-portaaviones-sovieticos_14jmps The Kostromitinova (51,200 tons) was also probably one of the fleet aircraft carrier designs. Its measurements would h...
by bcnkor
Sun Apr 05, 2020 6:53 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

New ship (GER, ITA) and torpedo and planes to carrier (GER, ENG, SOV, ITA), for sea battles: Note the Swordfish Mk I. It is the same number and ID but retouched. I have tried it and it is very good it can do 3 to 4 damage to a battleship or cruiser. Note: # Short Name (Max 33 characters) Note: Real ...
by bcnkor
Sun Apr 05, 2020 8:00 am
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

14- Has anyone changed the German animated flag, Real from the time of the game on the battlefield?. There is a free UnRealEngine Editor that allows one to add 3D models and images. Of course no one has the slightest idea how to use it. Or how to tie into the game. When the Devs have got things wor...
by bcnkor
Sat Apr 04, 2020 4:12 pm
Forum: Panzer Corps 2 Scenario Design
Topic: How is the naval fleet, mines and bunker activated to buy, deploy?
Replies: 13
Views: 2240

Re: How is the naval fleet, mines and bunker activated to buy, deploy?

13-Does anyone know how to change the background image, outside the battlefield (background image)?.   since the editor doesn't (with editor-file-add pad image, it only changes the internal background but not the external one of the battlefield). 14- Has anyone changed the German animated flag Real,...

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