Search found 62 matches

by Bianary
Fri Aug 23, 2013 7:42 pm
Forum: Pandora : Public Beta
Topic: [Bug] Clicking on water sends path elsewhere
Replies: 0
Views: 175

[Bug] Clicking on water sends path elsewhere

I do not have water transportation techs researched, which is probably where this bug is coming from. Sometimes, if I try to move a target onto a water tile, instead of failing to move or trying to move adjacent to it, instead my unit gets assigned to a land square a long ways away. In these screens...
by Bianary
Tue Jun 04, 2013 3:36 am
Forum: Pandora : Public Beta
Topic: Most critical playability enhancement: Movement Hot Keys!
Replies: 5
Views: 576

Re: Most critical playability enhancement: Movement Hot Keys

Earthmichael wrote:I was thinking, 5 could be used to Heal/Skip turn and 2 could be used for Defend.
8 - Skip turn
5 - Heal
2 - Defend
by Bianary
Sun May 26, 2013 10:07 pm
Forum: Pandora : Public Beta
Topic: When Does Military Victory Happen
Replies: 1
Views: 208

Re: When Does Military Victory Happen

Attached is my saved game file. I have conquered all factions but one. According to the Military Victory score I am at 99%. I have been there now for about 15 turns. What does it take for the Military Victory to kick in? Should be when you reach 100%, the Military Victory score is going to be showi...
by Bianary
Sat May 11, 2013 1:39 pm
Forum: Pandora : Public Beta
Topic: Some General Observations After Weeks of Play
Replies: 7
Views: 538

Re: Some General Observations After Weeks of Play

- Spawns 2-3 units of enemies (the ruin is a lair of the alien) I like this one a lot more than "Lose a unit" -- if the enemies spawning come out near the ruins (Or push your exploring unit back) so that you actually can choose what units you want to have deal with them, rather than just randomly l...
by Bianary
Fri May 03, 2013 7:16 pm
Forum: Pandora : Public Beta
Topic: Some General Observations After Weeks of Play
Replies: 7
Views: 538

Re: Some General Observations After Weeks of Play

2) Ruins: Ruins are pretty lame at present. Could do more with them. Discover new research, provide specific benefit for controlling the ruin, give a special unit. Perhaps you could create a story about a previous civilization which lived on the planet and it gives a glimpse of the civilization and...
by Bianary
Mon Apr 15, 2013 7:12 pm
Forum: Pandora : Public Beta
Topic: Revisited impressions
Replies: 5
Views: 434

Re: Revisited impressions

Thanx a lot for the feedback, about making your territory harder to enter we were playing around with the idea of creating minefields, and of course you can build forts along the roads your troops can occupy when your being invaded, and i would really LOVE to hear some ideas about how to solve the ...
by Bianary
Sat Apr 13, 2013 8:07 pm
Forum: Pandora : Public Beta
Topic: Revisited impressions
Replies: 5
Views: 434

Re: Revisited impressions

A city should only change hands at the end of a turn. While a city is under enemy control you shouldn't get a road bonus into it. When attacked in a city that hasn't changed yet you should get no unusual penalty, but also receive none of the city's normal defensive benefits. This would allow someone...
by Bianary
Sat Apr 13, 2013 7:09 pm
Forum: Pandora : Public Beta
Topic: [Fixed] Crash when Creating GUI
Replies: 24
Views: 1820

Re: [Fixed] Crash when Creating GUI

Yep, no luck. And also with manual search I have been able to find only as old drivers as I have now in my pc. As ATI is nowadays AMD there are no drivers in AMD pages, only the tool that you also shared a link. And in Acer pages there are as old drivers as I currently have (AMD/ATI instructs to ge...
by Bianary
Sat Apr 13, 2013 7:05 pm
Forum: Pandora : Public Beta
Topic: Revisited impressions
Replies: 5
Views: 434

Re: Revisited impressions

New tech or just basic functionality: Allow "Barricades" to be built on roads within a city's sphere of influence, by spending one round with a former on the road. The barricade would make the road usable only by you and your allies. An enemy unit moving onto the barricade would automatically destro...
by Bianary
Sat Apr 13, 2013 5:59 am
Forum: Pandora : Public Beta
Topic: [Fixed] Crash when Creating GUI
Replies: 24
Views: 1820

Re: [Fixed] Crash when Creating GUI

Thanks Bianary, I did try those already earlier but does not give me option to update drivers. It just say that the GPU is not supported and should check from PC vendor pages. Then I checked from Acer but no help from there as well. So it seems that Acer 7745G with ATI Mobility Radeon HD 5850 just ...
by Bianary
Sat Apr 13, 2013 12:04 am
Forum: Pandora : Public Beta
Topic: Revisited impressions
Replies: 5
Views: 434

Re: Revisited impressions

Random thoughts! When adding/removing AIs to a game it would be nice if there were an X next to them for "Remove" instead of a drop down, because I don't expect the drop down selection to actually remove the drop down. A + at the bottom to easily add an AI of whatever the last difficulty selected wa...
by Bianary
Fri Apr 12, 2013 11:45 pm
Forum: Pandora : Public Beta
Topic: Bug thread!
Replies: 8
Views: 770

Re: Bug thread!

Start a new game.
Click the colonizer/trooper tile.
No resources display even though the colonizer is selected.
by Bianary
Fri Apr 12, 2013 8:12 pm
Forum: Pandora : Public Beta
Topic: [Fixed] Crash when Creating GUI
Replies: 24
Views: 1820

Re: [Fixed] Crash when Creating GUI

Disclaimer: Not my system, haven't done a lot with AMD lately, I could be totally wrong, try this at your own risk, etc. etc. Kalrat: There are some newer drivers I think, but they're bundled as catalyst. If your OS is Windows 7 32 bit this may be the link for you: http://support.amd.com/us/gpudownl...
by Bianary
Thu Mar 28, 2013 5:24 pm
Forum: Pandora : Public Beta
Topic: Version 0.11.0 Released
Replies: 11
Views: 876

Re: Version 0.11.0 Released

Looks great, can't wait to get some time to try it out :)
by Bianary
Sun Mar 24, 2013 9:12 pm
Forum: Pandora : Public Beta
Topic: First Impressions 5/30/60
Replies: 4
Views: 401

Re: First Impressions 5/30/60

Hopefully this will also work on in-progress units, as sometimes I complete a research I'd like to apply immediately and it seems like it takes a penalty to change the new unit in at that point -- when (for example) it's only an armor upgrade but otherwise the same base unit. Yes, several people ha...
by Bianary
Sun Mar 24, 2013 2:07 am
Forum: Pandora : Public Beta
Topic: First Impressions 5/30/60
Replies: 4
Views: 401

Re: First Impressions 5/30/60

upgrading obsolete units Hopefully this will also work on in-progress units, as sometimes I complete a research I'd like to apply immediately and it seems like it takes a penalty to change the new unit in at that point -- when (for example) it's only an armor upgrade but otherwise the same base unit.
by Bianary
Sat Mar 23, 2013 9:13 pm
Forum: Pandora : Public Beta
Topic: Bug thread!
Replies: 8
Views: 770

Re: Bug thread!

SephiRok wrote:It happens when the selected unit is pushed out of other players' borders.
I was pretty sure that was the location I'd moved the unit to, but it's entirely possible it was one deeper.
by Bianary
Sat Mar 23, 2013 9:00 pm
Forum: Pandora : Public Beta
Topic: Revisited impressions
Replies: 5
Views: 434

Revisited impressions

Alright, these can't accurately be called "first" impressions, but I've taken a break for a while so here's what I noticed: Early research feels nice and fast, though it slows down quite quickly past the first set available. The map I rolled had zero mountains I could find. This made maintaining a p...
by Bianary
Sat Mar 23, 2013 8:36 pm
Forum: Pandora : Public Beta
Topic: Bug thread!
Replies: 8
Views: 770

Bug thread!

Only one bug to start with, but maybe this thread can include others if people find more. Not quite sure how I had this happen, I hit end turn, an AI offered a trading pact (Which I accepted), then auto-select moved me to this unit. As you can see, the unit can't be seen. I'm pretty sure it was visi...
by Bianary
Fri Dec 21, 2012 6:51 am
Forum: Pandora : Public Beta
Topic: [Bug] Titan mech can't survive nuclear strike
Replies: 2
Views: 827

[Bug] Titan mech can't survive nuclear strike

I built a Titan Mech with full antimatter armor. The Titan Mech's description specifically says it can even survive a nuclear strike, so I built one and tried it out.

My Titan Mech died.

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