Search found 48 matches

by Rodia
Tue Feb 12, 2019 3:00 am
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 1349

Re: Impetuosity Check

I too miss that aspect from FoG 1, to be honest. It made me shout "@#$%&!" so many times (but in a good sense).

But I think that the chance was too high. If I recall correctly it happened on every battle so you could always count on it.
by Rodia
Wed Jan 30, 2019 5:04 am
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 3908

Re: Buff for heavy weapons ?

Just to clarify, I quoted the Courtrai Wikipedia article as an answer to the last paragraph of TheGrayMouser, and only because I remembered this old question in History Stack Exchange: Were there any battles in Continental Europe that were decided by “peasants with pitchforks?” Far from my intention...
by Rodia
Wed Jan 30, 2019 4:04 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign
Replies: 187
Views: 24336

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

GrayMouser is actually playing in the 500 CE campaign. If you want to try multiplayer but can't install the app, I can have the AI do your moves (or you can give me a general idea via email) and then let you know the battles to fight. I post screenshots so you can follow your empire's progress. Oh,...
by Rodia
Wed Jan 30, 2019 3:01 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign
Replies: 187
Views: 24336

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

I have a 32 bit system so cannot use the program, so the program acts as the emperor telling me whom to fight. It s nice to be a simple general sometimes, laying blame on my lost battles at the feet of someone else ;) Sadly with my current Windows XP I cannot even install this wonderful campaign to...
by Rodia
Tue Jan 29, 2019 11:04 pm
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 3908

Re: Buff for heavy weapons ?

As snuggles pointed out , individually pole weapons could be fearsome weapons versus a lone mounted knight, or in rough going, but I can’t think of any battles where pole armed troops in homogeneous units repelled knights in the open. The Swiss ditched the halberd once they began operating out of m...
by Rodia
Tue Jan 29, 2019 7:56 pm
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign
Replies: 187
Views: 24336

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Nijis wrote:
Tue Jan 29, 2019 7:53 pm
Hi Rodia - Monogame seems only to work with 4.5 or above. I tried 4.0 and the solution would not build. Very sorry about that.
No worries, I really have to upgrade.

Thanks for checking!
by Rodia
Tue Jan 29, 2019 2:37 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign
Replies: 187
Views: 24336

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Is there any chance to run this campaign tool in .Net 4.0.3 instead of 4.5, for single player?

I'm on Windows XP :oops: :roll:
by Rodia
Mon Jan 28, 2019 3:24 am
Forum: Field of Glory II: Scenario Design
Topic: Scenarios in Progress
Replies: 1
Views: 647

Re: Scenarios in Progress

I'm very interested in your side project. I have the Diadochoi Wars game from the HPS Ancient Warfare series and of these three battles you have made, only Crannon is present. I myself I'm working in Mantinea 418 BC: Sparta vs. Argos (plus allies for both sides), but I'm a bit busy with real life wo...
by Rodia
Sat Jan 26, 2019 5:12 am
Forum: Field of Glory II
Topic: Dark Ages and Medieval?
Replies: 7
Views: 1203

Re: Dark Ages and Medieval?

GamerMan wrote:
Sat Jan 26, 2019 2:31 am
rise of Islam
Image

You may very well be right though.

Damn :(
by Rodia
Sat Jan 19, 2019 6:17 pm
Forum: Field of Glory II: Scenario Design
Topic: Any Pharsalus (48 BC) scenario in the works?
Replies: 2
Views: 549

Re: Any Pharsalus (48 BC) scenario in the works?

Indeed, there are still lots of missing classic battles, but I find this one the most glaring omission. And let me tell you: your guides are awesome and most helpful, thanks to them I have started working on my own scenarios. Thank you! :D My current aim though is to add some Peloponnesian War battl...
by Rodia
Sat Jan 19, 2019 4:48 pm
Forum: Field of Glory II: Scenario Design
Topic: Any Pharsalus (48 BC) scenario in the works?
Replies: 2
Views: 549

Any Pharsalus (48 BC) scenario in the works?

Wondering why there's no Pharsalus scenario in FOG2, and if there's one in the works. We already have the whole set of classic battles of antiquity: Marathon, Plataea, Gaugamela, Cannae, Zama, Chalons... Maybe Leuctra is missing but we've got Mantinea instead. So why no Pharsalus? Is there something...
by Rodia
Thu Jan 17, 2019 5:41 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2785

Re: Scenario creation guide part 4 (AI Teams and Orders)

Rodia wrote:
Thu Jan 17, 2019 7:03 am
Change it to

SetTeamMaxAP(1, 5, 6, 0);

The last parameter tells it to exclude light troops from the AP restriction if it is set.
Thank you, mysterious editor, it worked. No more suicidal Sciritae.
by Rodia
Thu Jan 17, 2019 7:03 am
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2785

Re: Scenario creation guide part 4 (AI Teams and Orders)

I got a small problem with AI_SimpleTeamAdvanceOrders . In my scenario there's a light infantry unit in a team of heavies, and while the heavies only move one square as intended, the light infantry moves three. Other teams, made 100% of heavies, work great . I've added the aggression flag 2 in TeamA...
by Rodia
Tue Jan 15, 2019 2:03 am
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2785

Re: Scenario creation guide part 4 (AI Teams and Orders)

There is a script function: AI_SimpleTeamAdvanceOrders(team, enemy_team, MaxAP, ignoreLights) which tells the team to advance towards the specified enemy team, keeping move distances down to MaxAP until the enemy are within 6 squares, after which they will move at normal speed. If ignoreLights is s...
by Rodia
Mon Jan 14, 2019 4:01 pm
Forum: Field of Glory II
Topic: Early Antiquity?
Replies: 22
Views: 2529

Re: Early Antiquity?

Will there be a new expansion soon? It has been some time since the last one (October I think). We are working on it. Rather more new models are needed for the next DLC than were needed for either of the last two. Well, that's a nice clue. Speculation about the next DLC is going strong on the FOG2 ...
by Rodia
Sat Jan 12, 2019 11:13 pm
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 1176

Re: Tracks

Roads seem to be purely cosmetic. I've just made a test with LC and LI and they moved the same on road and without it.

And FOG2 manual only mentions roads in the context of the Scenario editor.
sIg3b wrote:
Sat Jan 12, 2019 10:15 pm
distrack-tion
Image
by Rodia
Wed Jan 09, 2019 4:23 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2785

Re: Scenario creation guide part 4 (AI Teams and Orders)

Is it possible to make the AI advance the infantry one tile instead of the usual two? I'm trying to model the Spartan characteristic slow advance.
by Rodia
Wed Jan 09, 2019 2:55 pm
Forum: Field of Glory II
Topic: AI vs AI battles?
Replies: 4
Views: 409

Re: AI vs AI battles?

I would like that option too. Game is so nice sometimes you just want to sit and watch.

I understand, though, that it would be a major pain, so not at the top of my wishlist either.
by Rodia
Thu Jan 03, 2019 4:12 pm
Forum: Field of Glory II
Topic: On the fence!!
Replies: 3
Views: 467

Re: On the fence!!

I have been looking this title over a lot. Way more than I should. In fact I think I spend more time looking at new games than playing them. My backlog it pretty extensive as a result. Most games end up in a place where they will never be played as there are too many temptations on the horizon. I a...

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