Search found 117 matches

by whaleberg
Sat Mar 23, 2013 4:00 pm
Forum: Pandora : Public Beta
Topic: So I played the game a little.
Replies: 3
Views: 353

Re: So I played the game a little.

Things are moving in a positive direction. The current version of the game is way better than the original beta version. It needs major improvements to move from "worse than alpha centauri," to "worse at somethings with interesting changes worth looking at." It's difficult because AC is one of the g...
by whaleberg
Sat Mar 23, 2013 3:53 pm
Forum: Pandora : Public Beta
Topic: So I played the game a little.
Replies: 3
Views: 353

Re: So I played the game a little.

Well, a little blunt, but pretty much spot on.
by whaleberg
Thu Mar 21, 2013 2:58 am
Forum: Pandora : Public Beta
Topic: My First Impression
Replies: 6
Views: 519

Re: My First Impression

It will be randomized.
Now that changes things. How random are we talking here? Randomizing the connections between techs? Or randomizing which techs exist at all?
by whaleberg
Wed Mar 20, 2013 10:14 pm
Forum: Pandora : Public Beta
Topic: My First Impression
Replies: 6
Views: 519

Re: My First Impression

The tech tree is left not fully explored because we want to keep the feeling of exploration constant throughout the game, seeing too far ahead we think will remove some of that pioneering experience, as well as the fact that it is more realistic that way, you never know where technology will lead y...
by whaleberg
Mon Mar 18, 2013 11:59 pm
Forum: Pandora : Public Beta
Topic: Version 0.10.1
Replies: 11
Views: 778

Re: Version 0.10.1

We could add an event for it on the right.
Yes please!
by whaleberg
Fri Mar 15, 2013 4:23 pm
Forum: Pandora : Public Beta
Topic: Version 0.10.1 Released
Replies: 9
Views: 758

Re: Version 0.10.1 Released

All of these sound like improvements. Addressing city borders growth and tile ownership is a nice surprise. I was worried that was getting overlooked.
by whaleberg
Mon Mar 11, 2013 6:15 am
Forum: Pandora : Public Beta
Topic: Number of Cities Maintenance
Replies: 6
Views: 771

Re: Number of Cities Maintenance

1) connect a city to your headquarters with a road 2) build a Harbour building in a coastal city. I would probably add the Forbidden Palace to that list. It's a large project which lets you build an additional headquarters somewhere else. I would really like to see roads and shipping trade networks...
by whaleberg
Mon Mar 11, 2013 6:06 am
Forum: Pandora : Public Beta
Topic: Upcoming Pollution & Morale Changes
Replies: 4
Views: 671

Re: Upcoming Pollution & Morale Changes

I definitely think changing from pollution working off of production to being based on population assignment will be an improvement. It will make it much easier to predict and reason about. I also like making negative moral more of a penalty than positive moral is a bonus. Changing tile improvements...
by whaleberg
Sun Mar 10, 2013 12:02 am
Forum: Pandora : Public Beta
Topic: Number of Cities Maintenance
Replies: 6
Views: 771

Re: Number of Cities Maintenance

Heh, you should see how it was a few weeks ago. Every city gave you free resources as well, and the early production boosting buildings were +4 flat bonuses, and there was no monetary decay with distance from the capital. So they're making major strides to reign it in. A cost per city would help, bu...
by whaleberg
Fri Mar 08, 2013 8:34 pm
Forum: Pandora : Public Beta
Topic: Bug: Xeniteflowers doesn't boost headquarters
Replies: 5
Views: 608

Re: Bug: Xeniteflowers doesn't boost headquarters

Yeah, I know it's a human drug :) I figure that buildings would be affected to, the headquarters isn't actually doing the production itself, it's the human staff working there. Really though, it's just my sense that a +50% modifier means exactly what it says, unless it is qualified in some way.
by whaleberg
Fri Mar 08, 2013 8:04 pm
Forum: Pandora : Public Beta
Topic: Bug: Xeniteflowers doesn't boost headquarters
Replies: 5
Views: 608

Re: Bug: Xeniteflowers doesn't boost headquarters

Ok. The way I expect modifiers to work is more like:

Code: Select all

sum[all production sources] * product[all percentage modifiers] 
If the help text was modified to say "50% bonus to worker production than it would be more clear.
by whaleberg
Fri Mar 08, 2013 7:46 pm
Forum: Pandora : Public Beta
Topic: Bug: Xeniteflowers doesn't boost headquarters
Replies: 5
Views: 608

Bug: Xeniteflowers doesn't boost headquarters

For some reason, the +50% bonus from xenite flowers doesn't modify production from the headquarters building. I don't know if this is deliberate to prevent running out of minerals, but it's a weird inconsistency.
by whaleberg
Fri Mar 08, 2013 6:43 pm
Forum: Pandora : Public Beta
Topic: Grand plan for the game
Replies: 13
Views: 1747

Re: Grand plan for the game

If certain techs were limited to certain factions that could pretty strongly differentiate them, but will make balance a lot more difficult probably. Although as it is the factions are pretty unbalanced right now anyways.
by whaleberg
Fri Mar 08, 2013 4:49 am
Forum: Pandora : Public Beta
Topic: Quirken's Impressions & Thoughts
Replies: 5
Views: 602

Re: Quirken's Impressions & Thoughts

Is it pollution from the added production causing a moral penalty that reduced growth?
by whaleberg
Thu Mar 07, 2013 4:42 pm
Forum: Pandora : Public Beta
Topic: My first few hours
Replies: 4
Views: 615

Re: My first few hours

It's not obvious, but it's clean and convenient once you know how to do it. Maybe just pointing out that you can rename things by clicking on their title in a tutorial popup would do the trick.
by whaleberg
Thu Mar 07, 2013 4:41 pm
Forum: Pandora : Public Beta
Topic: Network Connection Lost... in SP?
Replies: 8
Views: 786

Re: Network Connection Lost... in SP?

Avoid looking like EA at all cost?
by whaleberg
Thu Mar 07, 2013 5:36 am
Forum: Pandora : Public Beta
Topic: Flame tanks
Replies: 8
Views: 874

Re: Flame tanks

To be honest, I probably won't do to much with it right now. I was messing around with the xml files and wanted to see how much I could do. Figured it would be fun to try and cook up some of my own terrain features. I'm a pretty lousy modeler though, so it would probably end up being a kind of dead ...
by whaleberg
Wed Mar 06, 2013 10:50 pm
Forum: Pandora : Public Beta
Topic: Flame tanks
Replies: 8
Views: 874

Re: Flame tanks

That would explain it. I tried treating it like an Ogre XML file but it didn't work... I assume you do your modelling in a commercial editor though? Which means you must have a conversion tool to get it into your custom format. Any chance of releasing it? Good modding access would definitely be a bi...
by whaleberg
Wed Mar 06, 2013 10:17 pm
Forum: Pandora : Public Beta
Topic: Flame tanks
Replies: 8
Views: 874

Re: Flame tanks

What 3d editor reads your mesh format? It looks like it's pretty simple, but blender can't open it by default.
by whaleberg
Wed Mar 06, 2013 7:47 pm
Forum: Pandora : Public Beta
Topic: Flame tanks
Replies: 8
Views: 874

Flame tanks

It doesn't make any sense to me that you can't build flame tanks, so I changed it so that you could.
flametank.jpg
flametank.jpg (194.82 KiB) Viewed 874 times
I like that a lot of the game is exposed in the xml files and modifiable.

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