Search found 208 matches
- Wed Feb 10, 2021 5:00 pm
- Forum: Field of Glory II: Medieval
- Topic: Standard Wagon needs buff
- Replies: 14
- Views: 516
Re: Standard Wagon needs buff
I've had one of my own Fragmented knight units routed by peasants before (hides face in shame).
- Sun Feb 07, 2021 4:54 pm
- Forum: Field of Glory II: Medieval
- Topic: Field of Glory II: Medieval preview videos - the battle of Hastings.
- Replies: 8
- Views: 521
Re: Field of Glory II: Medieval preview videos - the battle of Hastings.
I did some quick testing, and indeed higher difficulty does seem to provide your opponent in Epic battles additional forces.
- Mon Jan 04, 2021 5:46 am
- Forum: Field of Glory II: Medieval
- Topic: AI deployment issue on mountain map
- Replies: 2
- Views: 179
AI deployment issue on mountain map
During a preview stream of the Angevin campaign I had a bit of an odd battle. The map was an unusual one, which featured a large mountain completely dominating the left side of the map. Naturally, I anchored my left flank on the mountain. The AI Welsh, however, seemed to be unaware of the mountain, ...
- Sat Jan 02, 2021 6:40 pm
- Forum: Field of Glory II: Medieval
- Topic: The Standard Wagon
- Replies: 12
- Views: 505
Re: The Standard Wagon
Any thoughts about creating a stationary unit with the same effect as the Standard Wagon, and calling it a "Baggage Camp?" Make it a juicy target somewhere behind the opponents' lines?
- Tue Dec 29, 2020 4:32 pm
- Forum: Field of Glory II: Medieval
- Topic: Field of Glory II: Medieval preview videos - the battle of Hastings.
- Replies: 8
- Views: 521
Re: Field of Glory II: Medieval preview videos - the battle of Hastings.
I just played the Hastings scenario last night, as the English. I lost the battle due to 60% rout-age, but may have won the war ... thanks to a lowly fyrd spearman, William of Normandy will never be king!
- Sat Nov 28, 2020 5:29 pm
- Forum: Field of Glory: Empires
- Topic: Do I need all DLCs in FGII to export from FGE,Persia ?
- Replies: 2
- Views: 417
Re: Do I need all DLCs in FGII to export from FGE,Persia ?
Basic FoG will do.
- Sat Nov 28, 2020 5:27 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: The Dragon Isles mission, "water" terrain issues
- Replies: 7
- Views: 484
Re: The Dragon Isles mission, "water" terrain issues
No the dialogue seems to be fixed, its the open hexes actually being water hexes that is the issue.
- Mon Nov 23, 2020 8:43 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: The Dragon Isles mission, "water" terrain issues
- Replies: 7
- Views: 484
Re: The Dragon Isles mission, "water" terrain issues
The Dragon Isles map is still bugged in the latest patch, same exact issue.
- Mon Nov 02, 2020 4:05 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: The Dragon Isles mission, "water" terrain issues
- Replies: 7
- Views: 484
Re: The Dragon Isles mission, "water" terrain issues
Here is the generated bug report: https://we.tl/t-lHPoQUya5j
- Mon Nov 02, 2020 4:17 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: The Dragon Isles mission, "water" terrain issues
- Replies: 7
- Views: 484
The Dragon Isles mission, "water" terrain issues
I've run across a very buggy map in the "The Dragon Isles" mission of Empire Aflame. Many hexes that look like open terrain are in fact water terrain. The image here is but one example, the map is actually peppered with these mismatched hexes. Not only is this making movement difficult, but Lizard a...
- Mon Oct 12, 2020 2:41 pm
- Forum: Fantasy General II - Invasion
- Topic: Probably unintended feature...
- Replies: 10
- Views: 1208
Re: Probably unintended feature...
Given that a big part of player enjoyment comes from building better units over a series of multiple scenarios, *permanently* losing an experienced/expensive unit (that you have invested a lot of time/energy into) due to mechanic like this is a *horrible* design decision because the player could no...
- Thu Jun 25, 2020 9:51 pm
- Forum: Field of Glory: Empires
- Topic: My Guide got an award, yaaass!
- Replies: 6
- Views: 651
- Sat Jun 13, 2020 6:25 pm
- Forum: Field of Glory: Empires
- Topic: Field of Glory Empires will give I:R run for money!
- Replies: 9
- Views: 633
Re: Field of Glory Empires will give I:R run for money!
Preach! Spread the word and leave a Steam review, more converts are always welcome! 

- Fri Jun 12, 2020 4:44 am
- Forum: Field of Glory: Empires
- Topic: Campus Martius
- Replies: 5
- Views: 524
Re: Campus Maritus
Hmmm, in the 310 scenario it is a Wonder that Rome starts with, which is why I didn't put it in the Guide. But yeah, Rome gets to build it in the 550 scenario, so perhaps I'll have to add it now ...
Anyways, as I recall it is a Tier I Military structure, so the option to build it should pop up soon.
Anyways, as I recall it is a Tier I Military structure, so the option to build it should pop up soon.
- Wed May 27, 2020 11:17 pm
- Forum: Field of Glory: Empires
- Topic: No Oases
- Replies: 7
- Views: 636
Re: No Oases
"No oasis" is an impediment, IIRC! So probably a bug?
- Tue May 26, 2020 11:53 pm
- Forum: Field of Glory: Empires
- Topic: Available structures seems to be missing one
- Replies: 12
- Views: 636
Re: Available structures seems to be missing one
Bridge is Tier II. Looks like you are only at Tier I Infrastructure there. Other Tier I possibilities: Copper Mine (requires Copper), Expert Stonecutter (requires Rough), Iron Mine (requires Iron), Lead Mine (requires Lead), Sawmill (requires Forest), Tin Mine (requires Tin). Quarry requires Rough, ...
- Sun May 24, 2020 7:37 pm
- Forum: Field of Glory: Empires
- Topic: After 300 h: Issues and hints on Empires
- Replies: 24
- Views: 1831
Re: After 300 h: Issues and hints on Empires
In my experience, what makes the Decadence system seem solvable is the national decision that comes up from time to time that allows you to cut your government age by 1/3. Experienced players know that that decision choice should taken each and every time it pops up. And it seems to come just enough...
- Thu May 21, 2020 5:17 pm
- Forum: Field of Glory: Empires
- Topic: Grognerd's Guide has been updated
- Replies: 9
- Views: 826
Grognerd's Guide has been updated
Just to give you all a heads up ... my Steam Guide, Grognerd's Guide to Structures, Trade Goods, and the Economy, has been updated to reflect the new content brought by today's Persia DLC! https://steamcommunity.com/sharedfiles/filedetails/?id=1796786043 New entries of note: Guard Tower (Military I)...
- Thu May 21, 2020 5:13 pm
- Forum: Field of Glory: Empires
- Topic: Great Feature: Reverse Bonus Lookup
- Replies: 8
- Views: 573
Re: Great Feature: Reverse Bonus Lookup
Yep agreed, this is one of the most awesome improvements from today's patch!
- Tue May 19, 2020 4:26 pm
- Forum: Field of Glory: Empires
- Topic: Suggestion thread - MP improvements
- Replies: 4
- Views: 350
Re: Suggestion thread - MP improvements
In-game private messaging! Followed by in-game private messaging. And then, allowing replacement players to step in to a quitting players spot. Or even take over an AI position, for that matter. As to arbiter, would be ok as an option I guess. Such an arbiter could handle player replacement issues m...