Search found 40 matches

by Megas
Thu Dec 25, 2014 10:57 pm
Forum: Pandora - First Contact
Topic: Announcement: Your chance to affect the future of Pandora
Replies: 38
Views: 8034

Re: Announcement: Your chance to affect the future of Pandor

Put a hard cap on money/research stolen by spies.

Make it something like [value] x turn number x [game speed mod]
by Megas
Thu Dec 25, 2014 10:52 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Rocket Reliability
Replies: 1
Views: 875

Re: Rocket Reliability

Let's say you have 90% reliability on first titan. If you open the last one the reliability transfer rate is 1/3. 90% x 1/3 = 30% If oyu open a second one in the meantime it works like this. Titan 1 -> 2 transfer rate 2/3 Titan 2 starts at 60% Titan 2-> 3 transfer rate 1/2 60% x 1/2 = 30% So when yo...
by Megas
Wed Nov 05, 2014 3:57 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Reliability Transfer Chart
Replies: 3
Views: 1244

Re: Reliability Transfer Chart

Where do I find it? I expected it to be in the manual but it's not there. I guess it's in the game in the buzzopedia but I can't seem to find it.
by Megas
Mon Nov 03, 2014 11:13 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Reliability Transfer Chart
Replies: 3
Views: 1244

Reliability Transfer Chart

Is there one? It would be useful to have it.
by Megas
Sun Sep 28, 2014 10:12 am
Forum: Pandora - First Contact
Topic: Espionage [general discusion]
Replies: 14
Views: 2929

Re: Espionage [general discusion]

The worst part is that agents aren't invisible at all and can be normally seen and engaged by all normal units. In SMAC probe teams were invisible except to each other so you had a whole another layer where only probes were fighting each other. In pandora agents are fully visible so counter espionag...
by Megas
Sun Aug 03, 2014 9:36 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

Regarding building. You only need +food in the one coastal city with 16 water tiles. +minerals in cities with mines +production in cities with construction bays I think you come out a bit ahead in buildings with normal because you don't need so much -pollution but it doesn't matter because with a ma...
by Megas
Sun Aug 03, 2014 9:22 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

Yes. Construction bays only are inefficient. You need some mines too. I realized that doing the calculation. Thanks for that. It's still considered normal economy and it should be considered for the benchmark because it's most efficient non-fungal variant. I learned that fungal economy is actually b...
by Megas
Sun Aug 03, 2014 9:11 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

Assuming 100 tiles per 100 pop it's normal 16 food 42 workers 42 miners 378 output 84 tiles fungal 7 food 40 miners 53 workers 477 output 93 tiles 477/378 = 1.262 = +26% The less tiles per pop the smaller difference gets. At 50 tiles it's +16% Yes, it is better but not by much and it comes too late....
by Megas
Sun Aug 03, 2014 8:51 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

I estimated pop limit density at 2 pop / land tile. You shouldn't really reach it but you can get close. So you have around 50 tiles to work with 100 pop. I included fixes in EDIT notes. You can't have construction bay and fungus on the same tile. In stage 3 you'd need 92 tiles for 40 fungus + 52 co...
by Megas
Sun Aug 03, 2014 7:28 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

My strategy is mountains + construction bays and ocean not grasslands. You can get all your food from oceans in T3 and use all land for minerals. The limit of tiles is purely theoretical because you're never going to reach it in a real game. Even if cities had only 2 rings each would have a workable...
by Megas
Sun Aug 03, 2014 4:08 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

Mixed resource tiles are very good in all other civ games but in pandora you have separate miners and farmers. So having 1 tile with 2/2 is no different from having one 2/0 and one 0/2. You require 2 workers to get 2/2 in both cases. The limit is number of workers not area around the city until the ...
by Megas
Sun Aug 03, 2014 2:50 pm
Forum: Pandora - First Contact
Topic: What du you think why this game lacks popularity?
Replies: 29
Views: 9432

Re: What du you think why this game lacks popularity?

The game feels unfinished however That's the sad reality of the current game market. Almost every single game is release unfinished and then maybe patched after release. Early access is even worse. They sell you alpha or beta version without any guarantee that they even finish it. Pandora was relea...
by Megas
Sun Aug 03, 2014 12:23 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

Fungus tiles are bad. On T1 they're just useless. On T2 with fungus mutagenesis they have 2 minerals and 2 food. You also get terraforming earlier in T2 so you can turn any tile into a mountain for 2 minerals. All the water tiles have 2 food so you shouldn't have any shortage of those. Those tiles d...
by Megas
Thu Jul 31, 2014 4:50 pm
Forum: Pandora - First Contact
Topic: @Devs: Sophisticated suggestions for AI improvements
Replies: 30
Views: 7914

Re: @Devs: Sophisticated suggestions for AI improvements

AI shouldn't grow fungus. It needs high tech and it's pretty inefficient even then. It's too complicated for AI to figure out whether to grow fungus or not. First get it running basic stuff and then you can worry about stuff like that.
by Megas
Thu Jul 31, 2014 4:40 pm
Forum: News & Announcements
Topic: Pandora: Eclipse of Nashira Announced!
Replies: 9
Views: 14044

Re: Pandora: Eclipse of Nashira Announced!

Surtur wrote:Praised for the quality of its AI
HAHAHA

But otherwise cool.
by Megas
Thu Jul 31, 2014 11:56 am
Forum: Pandora - First Contact
Topic: What du you think why this game lacks popularity?
Replies: 29
Views: 9432

Re: What du you think why this game lacks popularity?

boulugre wrote:Alpha Centauri had some valid and interesting alternate victory conditions than just military victory, giving way more depth to the game play.
Pandora has the same victory conditions as Alpha centauri.

Science/Military/Economic/Diplomacy
by Megas
Tue Jul 29, 2014 5:36 pm
Forum: Pandora - First Contact
Topic: What du you think why this game lacks popularity?
Replies: 29
Views: 9432

Re: What du you think why this game lacks popularity?

You could argue that Alpha centauri is no different and everything there is for the sake of warfare too.
by Megas
Mon Jul 28, 2014 8:57 pm
Forum: Pandora - First Contact
Topic: What du you think why this game lacks popularity?
Replies: 29
Views: 9432

Re: What du you think why this game lacks popularity?

1. No marketing budget
2. No proper manual
3. Bad AI

The game still needs more patching to reach its potential.
by Megas
Tue Jul 22, 2014 7:02 pm
Forum: Pandora - First Contact
Topic: General Impressions if/before I buy/questions
Replies: 11
Views: 2484

Re: General Impressions if/before I buy/questions

AI is currently garbage and doesn't provide any challenge for a decent player. The last patch addressed the issue but it's a just a tiny fix and the AI is still far from basic competency. There is hope though. The fix in last patch was basically the first step in AI improvement so it should get bett...
by Megas
Tue Jul 22, 2014 6:21 pm
Forum: Pandora : Modders Corner
Topic: AI Modding
Replies: 37
Views: 12247

Re: AI Modding

How about giving it higher value but reducing values on units by the same amount?

Unit with he module will have the same score as before but the module will actually get researched.

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