Search found 1721 matches

by Horst
Tue Dec 15, 2020 2:59 pm
Forum: Order of Battle Series
Topic: Order of Battle - v8.6.5 Update
Replies: 20
Views: 1578

Re: Order of Battle - v8.6.5 Update

General: - Added several new units An understatement. They've certainly been busy in this regard! Here is a list of what I reckon are the additional units in 8.6.5: Thanks for the overview, as I haven't bothered to update yet. I see there are already preperations for the first allied campaign. I'm ...
by Horst
Tue Dec 15, 2020 2:26 pm
Forum: Order of Battle Bug Submissions
Topic: [Game issue] [Road issue] [8.6.1]
Replies: 24
Views: 788

Re: [Game issue] [Road issue] [8.6.1]

This road issue is hopeless. Do you really think that after 5 years something will change there? Horthy's picture above displays it so nicely how sad road modifiers on terrain work sometimes. The modifier-system isn't that bad for hills (and mountains) and weather conditions, but I would also gladly...
by Horst
Thu Nov 12, 2020 8:34 pm
Forum: Fantasy General II - Invasion
Topic: Mechanical Units
Replies: 3
Views: 433

Re: Mechanical Units

I'm currently using two pairs of Taurus and Scorpio in Onslaught. It really depends on scenarios which one is more useful here and there, that's why better keeping a mix. Especially debuffing a little army with Horn of Doom ahead is truly a devastating combo with the Taurus Catapult afterwards. Tota...
by Horst
Thu Nov 12, 2020 4:34 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Unit Issues 1.2.12335
Replies: 3
Views: 247

Re: Unit Issues 1.2.12335

- Transmuter heroes are way too tough with 150 base health compared to similar heroes. 100 should be fine enough for a spellcaster - Dolos the Trickster should also have only 100 base health as spellcaster - Princess Marcra's base health got reduced from 100(?) to fragile 80 what is way too low for ...
by Horst
Tue Nov 10, 2020 3:10 pm
Forum: Fantasy General II - Invasion
Topic: Fantasy General II - Patch 7 is out! New units and content
Replies: 3
Views: 1517

Re: Fantasy General II - Patch 7 is out! New units and content

Were you restricted to only renaming certain units? Or only units of a certain level? Or what? You could only rename hired non-mainhero units from level 3 on what got finally removed. At least the Thane or General heroes can be renamed, although during my current Onslaught campaign, I received a ra...
by Horst
Tue Nov 10, 2020 3:04 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: FG 2 on Windows 7
Replies: 2
Views: 481

Re: FG 2 on Windows 7

The game runs totally fine on Win7 despite its misleading minimum spec-requirement of Win8/10.
by Horst
Tue Nov 10, 2020 3:00 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Unit Issues 1.2.12335
Replies: 3
Views: 247

Re: Unit Issues 1.2.12335

Mechanical units can't get rid of disease besides Cleanse magic if available at all. Can't these units be made immune? I was rather very lucky with a Spellbook of Restoration in my current Onslaught session where I first met Flesh-Walkers. I hate these... Random Transmuter heroes during Onslaught sh...
by Horst
Tue Nov 10, 2020 2:55 pm
Forum: Fantasy General II - Invasion
Topic: Onslaught: Random Hero Rewards
Replies: 1
Views: 205

Onslaught: Random Hero Rewards

When getting the opportunity to receive a hero as reward during Onslaught, it would be atmospheric if you don't get a main-hero's faction hostile hero as your pick, e.g. as Filos not getting Falirson or Ailsa, but instead a Transmuter or whatever else is more faction-friendlier. I'm still no fan of ...
by Horst
Mon Nov 09, 2020 4:49 pm
Forum: Fantasy General II - Invasion
Topic: Mechanical Units
Replies: 3
Views: 433

Re: Mechanical Units

The Scorpio Arbalest is definitely better than the Taurus Catapult. Heroes, low-member units like trolls/animals/dragons and also heavily armoured charge-units, enemy mechanical units, and importantely all the many flyers often pose a much higher threat compared to typical high-member squad units wh...
by Horst
Mon Nov 09, 2020 4:41 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Unit Issues 1.2.12335
Replies: 3
Views: 247

Unit Issues 1.2.12335

- If a unit is resting, should it really still be eligible for ambushing? - Eagle Riders: Boar Spear lacks 6 Armour Piercing like compared to the same weapon of the Spear Maidens - Night Mare Reapers: shouldn't these scythe-swingers also have the Deadly trait like Death Dealers? - Spiders should gen...
by Horst
Sat Nov 07, 2020 6:26 pm
Forum: Fantasy General II - Invasion
Topic: Mechanical Units
Replies: 3
Views: 433

Mechanical Units

I returned to the game after a break to play on with Onslaught & Co. I'm impressed how well the game has developed so far in only one year. My wishes, like faster flyers and merchants, became even true - thank you! :D To get into the game again and be prepared for Empire Aflame, I chose Filos to sta...
by Horst
Sat Nov 07, 2020 3:50 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 1599

Re: Spawning minefields

Horst, are the comments in the code yours or original? Mines! :D Such code remarks are often removed during the compiling process. I only added it for dummies like me to remember. I've currently changed mine-attacking to a 34:34 strength loss. It's still not perfect if an attacker has only 1 streng...
by Horst
Fri Nov 06, 2020 5:34 pm
Forum: Order of Battle Series
Topic: A Flaw in the OOB System
Replies: 7
Views: 876

Re: A Flaw in the OOB System

To avoid such teleporting deployment, map designers should not place flags on settlements and airfields in the middle of a map or along dedicated front lines. Flags on Hill 123 or a deco-camp should work fine enough. Airfields within own territory without flag can also be used for own planes but not...
by Horst
Thu Nov 05, 2020 7:14 pm
Forum: Order of Battle Bug Submissions
Topic: [UI Bug][Option switches buggy][8.6.1]
Replies: 2
Views: 242

Re: [UI Bug][Option switches buggy][8.6.1]

It looks like these graphic options are always on. When I turn on Rain on a map, I can't turn it off via options. Same with bloom and wrecks which also seems always on.
At least the autosaves can be toggled on and off.
by Horst
Thu Nov 05, 2020 7:10 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 1599

Re: Spawning minefields

I've already managed to tweak the damage of mines, although this isn't as easy as it sounds. public static class MinesAttack { public static List<List<int>> Execute(Unit attacker, Hex fromHex, Hex hex, Unit defender, bool ambush, bool simulate, GameState gameState) { Unit unit = attacker; Unit unit1...
by Horst
Thu Nov 05, 2020 4:38 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 1599

Re: Spawning minefields

How can I mod the cost and/or number of HP healed with the Healer trait? Normally, you should pray to the machine god to hear your plea. Another way is to hack your way into Assembly-CSharp.dll and change something there. That's at least what I am going to do as unbeliever sooner or later, as I'm a...
by Horst
Thu Nov 05, 2020 4:28 pm
Forum: Order of Battle Bug Submissions
Topic: [UI Bug][Option switches buggy][8.6.1]
Replies: 2
Views: 242

[UI Bug][Option switches buggy][8.6.1]

Following options are turned on/off all at same time, no matter which single one you change: Enable Bloom Weather Effects Permanent Wrecks Autosave per turn (within scenario in objective screen) Not sure if there are even more combined but that's already enough. In the end, either everything is on o...
by Horst
Thu Nov 05, 2020 3:12 pm
Forum: Order of Battle Series
Topic: Weather effects?
Replies: 19
Views: 2249

Re: Weather effects?

Last time I tested settings there, only LOS was working . Everyone can type something these days, but not read as it seems. I've tested this again yesterday and nothing has changed about it that only the LOS setting is working in that file . Got it? I reported that eons ago, but whatever is not imp...
by Horst
Wed Nov 04, 2020 9:59 pm
Forum: Order of Battle Series
Topic: Why was the scenario "Start Briefing" screen removed?
Replies: 9
Views: 844

Re: Why was the scenario "Start Briefing" screen removed?

When I see that screen, it gives the impression that a million-dollar CGI cutscene is going to follow. I mean, I'd already be glad for these typical 5-dollar unity-cardboard pseudo-3D cutscenes that the game has, but I guess such cutscenes are things of the past and rather for RTS games with a littl...
by Horst
Wed Nov 04, 2020 5:04 pm
Forum: Order of Battle Series
Topic: Weather effects?
Replies: 19
Views: 2249

Re: Weather effects?

Ah... too bad. Then I'm not wasting time for chassis... but wait movement limitations do work...? Then what speed is good for? Looks like canceled coding work as only the LOS settings work. I guess Speed was meant for a general speed reduction for defined unit types during that weather condition. T...

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