Search found 1525 matches
- Sat Jan 23, 2021 6:51 pm
- Forum: Field of Glory II
- Topic: Camels
- Replies: 2
- Views: 75
Re: Camels
Should camels not treat rough going as an non open hex. I thought camels would be more sure footed in this type of terrain (brush/soft going)? Not a massive nerf for camels, but bring a bit of difference in troop types? I know this has no relevance, but in some of Richard's previous rule sets Camel...
- Sat Jan 23, 2021 6:33 pm
- Forum: Field of Glory II
- Topic: Heavy Artillery
- Replies: 2
- Views: 98
Re: Heavy Artillery
Could heavy artillery not move, say 1 hex a turn, and then be unable to fire for 2 or other amount turns, when settled to model dismantling and then constructing again. I would have thought some stuff could be pushed? A better representation would be to allow it to move until in "unlimbered" and fi...
- Sat Jan 23, 2021 9:42 am
- Forum: Field of Glory II
- Topic: Bow movement oddity
- Replies: 10
- Views: 234
Re: Bow movement oddity
I am sorry, but through no fault of your own, there isn't enough information to investigate this further. OK Richard I can understand that you need more info. I have now continued the game and moved my LH one square forward which than allowed my bowman to make the move 2 squares forward however it ...
- Sat Jan 23, 2021 9:18 am
- Forum: Field of Glory II
- Topic: No disruption on rear charge
- Replies: 1
- Views: 94
No disruption on rear charge
Why can my cavalry not disrupt the enemy pike? This is the first move of my turn. The enemy pike was disrupted by my cavalry at the end of my last turn after which my cavalry withdrew. An entire round was fought after that charge which disrupted the pike which then fragged my cavalry to its front du...
- Sat Jan 23, 2021 7:59 am
- Forum: Field of Glory II
- Topic: Bow movement oddity
- Replies: 10
- Views: 234
- Sat Jan 23, 2021 7:56 am
- Forum: Field of Glory II
- Topic: Bow movement oddity
- Replies: 10
- Views: 234
Re: Bow movement oddity
Clearly the game has decided that you have revealed a previously hidden enemy, so that IS the explanation for why your unit stops in that square and then does not have enough AP to complete its originally intended move. The consequence of revealing a previously hidden unit is working as designed. W...
- Thu Jan 21, 2021 9:51 pm
- Forum: Field of Glory II
- Topic: Bow movement oddity
- Replies: 10
- Views: 234
Re: Bow movement oddity
Just speculating (and assuming that there IS in fact a previously hidden enemy unit SOMEWHERE having become revealed): your unit movement would normally work, but as it is done sequentially, your unit discovered the enemy unit and halted its movement, taking the cost of that movement (45 degree tur...
- Thu Jan 21, 2021 7:23 pm
- Forum: Field of Glory II
- Topic: Bow movement oddity
- Replies: 10
- Views: 234
Bow movement oddity
I have rebooted the game to be able to show this sequence of events. It has happened to me before but I just assumed that I had clicked on the incorrect square. Strangely I could also not take a screenshot of the event so I had to photograph the screen. My computer took a screenshot (heard camera so...
- Thu Jan 21, 2021 7:14 pm
- Forum: Field of Glory II
- Topic: Medium Foot unable to turn
- Replies: 2
- Views: 185
Re: Medium Foot unable to turn
I struggle to read the text in these tiny screenshots. If you are reducing the size of the screenshots to make the files smaller, it would be better to reduce the fidelity instead, so they remain at full size. The loss of clarity down to 60% fidelity or so is hardly noticeable, and the larger scree...
- Wed Jan 20, 2021 1:16 am
- Forum: Field of Glory II
- Topic: Medium Foot unable to turn
- Replies: 2
- Views: 185
Medium Foot unable to turn
The first picture shows my MF with 10 AP's left. He moves 1 square forward expending 4 AP's. In the second picture he has 6 AP's left but is unable to change facing diagonally to his right. He was also unable to make a single move to that position before moving only being allowed to move 2 squares d...
- Tue Jan 19, 2021 5:49 pm
- Forum: Field of Glory II: Tech Support
- Topic: game failed to send message
- Replies: 10
- Views: 145
Re: game failed to send message
OK thanks.rbodleyscott wrote: ↑Tue Jan 19, 2021 11:04 amApparently if you leave the game connected to MP for more than 1 day, the server will return error 6.
You need to close it down intermittently.
- Tue Jan 19, 2021 9:02 am
- Forum: Field of Glory II: Tech Support
- Topic: game failed to send message
- Replies: 10
- Views: 145
Re: game failed to send message
It just happened again at 10 pm on 19 January NZ time. All my games disappear after cancelling the game and are replaced by a message saying "Server returned an error : 6 " .
- Tue Jan 19, 2021 9:01 am
- Forum: Field of Glory II: Tech Support
- Topic: End Stalled Game post update
- Replies: 9
- Views: 138
Re: End Stalled Game post update
Thanks that is good news.
- Mon Jan 18, 2021 2:05 pm
- Forum: Field of Glory II Digital League
- Topic: Themed Event is full: reserve places only . . .
- Replies: 27
- Views: 601
Re: Themed Event recruitment is now open . . .
I'm in if you need me 

- Mon Jan 18, 2021 2:00 pm
- Forum: Field of Glory II: Tech Support
- Topic: End Stalled Game post update
- Replies: 9
- Views: 138
Re: End Stalled Game post update
I am still unable to delete the game. Can the problem be resolved? Give us a chance! It isn't actually a bug. The original PBEM3 design automatically removes old games, so the programmer thought that the old "End Stalled Game" functionality was no longer necessary. We have told him we would like it...
- Mon Jan 18, 2021 1:58 pm
- Forum: Field of Glory II: Tech Support
- Topic: game failed to send message
- Replies: 10
- Views: 145
Re: game failed to send message
I am getting it a lot as well. It is not my internet connection. Can you give specific times when this has occurred, so the server logs could be checked? Sorry I can't. I assumed it was to do with the server being upgraded. It was over the last 3 days during the day NZ time so early hours of the mo...
- Mon Jan 18, 2021 1:55 pm
- Forum: Field of Glory II Digital League
- Topic: The Dustbin
- Replies: 17820
- Views: 667995
Re: Biblical recruitment is now open . . .
Withdrawn, playing in the Themed Event instead.
- Mon Jan 18, 2021 1:54 pm
- Forum: Field of Glory II Digital League
- Topic: Early Middle Ages is full: reserve places only . . .
- Replies: 62
- Views: 1384
Re: Early Middle Ages recruitment is now open . . .
Please count me in. Armies to follow.
- Mon Jan 18, 2021 1:54 pm
- Forum: Field of Glory II Digital League
- Topic: Late Antiquity is full: reserve places only . . .
- Replies: 62
- Views: 1568
Re: Late Antiquity recruitment is now open . . .
Please count me in. Armies to follow.
- Mon Jan 18, 2021 1:53 pm
- Forum: Field of Glory II Digital League
- Topic: Classical Antiquity is full: reserve places only . . .
- Replies: 70
- Views: 1747
Re: Classical Antiquity recruitment is now open . . .
Please count me in. Armies to follow.