Search found 8 matches
- Wed Nov 27, 2013 11:15 am
- Forum: Pandora - First Contact
- Topic: Drop pods
- Replies: 3
- Views: 1311
Re: Drop pods
I love AARs, if you've got the time I'd definitely be interested! I haven't played as Noxium yet, looks like you'd do a lot of rush building with a higher tax rate? And maybe expand a little quicker (or beeline habitat techs) to offset the habitat penalty? What I discovered is going about it half-h...
- Wed Nov 27, 2013 10:08 am
- Forum: Pandora - First Contact
- Topic: Drop pods
- Replies: 3
- Views: 1311
Drop pods
After something like 10-15 games, I've finally figured out how to play Noxium economic style, and won a game on medium, but that's besides the point of this topic. Crucial to that win were transcendance-tier infantry drop-podding all over the enemy territory during the war that won me the game, forc...
- Tue Nov 26, 2013 2:22 pm
- Forum: Pandora - First Contact
- Topic: Suggestion: Building wealth is overpowered
- Replies: 44
- Views: 9934
Re: Suggestion: Building wealth is overpowered
This thread answers quite fully why I could never get an economic victory... I thought it was just the credits! Now I have a much better idea how to win my next Noxium game.
- Tue Nov 19, 2013 1:55 am
- Forum: Pandora - First Contact
- Topic: Suggestion for trade treaties
- Replies: 9
- Views: 2666
Re: Suggestion for trade treaties
We were thinking of implementing a buy/sell for food and minerals. Imagine buy and sell buttons at the bottom of the economy panel. Sorta like a marketplace; costs could fluctuate based on availability. Can't think of a name of a game that had that right now, but it's been done before. Ah, HoMM I g...
- Tue Nov 19, 2013 12:55 am
- Forum: Pandora - First Contact
- Topic: Suggestion for trade treaties
- Replies: 9
- Views: 2666
Re: Suggestion for trade treaties
Seconding jdmillard. Trade goods sounds like a completely unnecesary complication, while exchanging gold for food/minerals would actually be very useful, and might end up as an awesome variant on the economic runthroughs.
- Mon Nov 18, 2013 7:56 pm
- Forum: Pandora - First Contact
- Topic: Any plan to make this game more strat and less constant war?
- Replies: 9
- Views: 2080
Re: Any plan to make this game more strat and less constant
Funny thing is, I'm having pretty much the opposite problem: I feel like when playing for a tech victory, other nations are too easy to appease. 1 basic colonial with a flamethrower per city to keep the bugs and such away, 1 mineral city, 1-2 food cities, and 3-4 tech cities. Whenever they drop to &...
- Fri Nov 15, 2013 6:21 pm
- Forum: Pandora - First Contact
- Topic: Pandora: First Contact has officially been released! :D
- Replies: 24
- Views: 6766
Re: Pandora: First Contact has officially been released! :D
I've just recieved an email from the support staff with the linux version. I'm very glad for the prompt help, although they should still consider changing "PC" to "Windows" to avoid future confusion.
- Fri Nov 15, 2013 11:39 am
- Forum: Pandora - First Contact
- Topic: Pandora: First Contact has officially been released! :D
- Replies: 24
- Views: 6766
Re: Pandora: First Contact has officially been released! :D
I assumed, based on my experiences with humble bundles and steam, that buying would unlock it for every platform (which is incredibly reasonable). I sent an email to the support staff, thinking being offered only a .exe file to download was some sort of error or bug. Then I hopped onto the forum to ...