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by Delbruck
Sat Sep 05, 2020 10:35 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 255
Views: 7978

Re: Chaos Tourney IV

Division 3

Delbruck & MikeC_81 played to a draw.

Delbruck (Moravian) lost 45%
MikeC_81 (Thracian/Gallic) lost 47%
by Delbruck
Mon Aug 17, 2020 12:18 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 255
Views: 7978

Re: Chaos Tourney IV

Division 3 result: Delbruck (Rus) defeats wmpryor (Arab 312BC-299AD) 64-37. Mounted and MF Arabs vs HF Rus doesn't produce a traditional battle, and can be difficult for both armies. The Arabs were able to keep it reasonably close until the last turn of the game, when a couple of routs pushed them o...
by Delbruck
Tue Aug 11, 2020 11:52 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 255
Views: 7978

Re: Chaos Tourney IV

My apologies.

That should be:

Delbruck (Seleucid) defeats Thunderbird (Saka/Skythian) 47-14.
by Delbruck
Tue Aug 11, 2020 8:24 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 255
Views: 7978

Re: Chaos Tourney IV

Division 3 result:
Delbruck (Seleucid) defeated MikeC_81 (Skythian/Saka) 47-14.
by Delbruck
Thu Jul 30, 2020 1:11 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 255
Views: 7978

Re: Chaos Tourney IV

Please sign me up.
by Delbruck
Wed Feb 13, 2019 5:21 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 2250

Re: Impetuosity Check

In the current version a player has no control of evades, but has full control of charges. Personally, I don't think I like the all or nothing approach for both.
by Delbruck
Wed Feb 13, 2019 5:13 pm
Forum: Field of Glory II
Topic: New DLC
Replies: 26
Views: 3532

Re: New DLC

I am not sure I understand the need for secrecy, but I hope something interesting like late medeival or crusades.
by Delbruck
Sun Dec 30, 2018 1:16 am
Forum: Field of Glory II
Topic: "FIGHT NOW" Battles
Replies: 1
Views: 482

"FIGHT NOW" Battles

I tried setting up a quick battle using the ''Fight Now!" option. None of the results interested me, but I did discover that every result I obtained was from the original release. After a couple dozen attempts no battles from any of the DLC's was obtained. I did get many duplicate results though. Th...
by Delbruck
Mon Oct 08, 2018 4:18 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: An undo feature/button?
Replies: 9
Views: 3107

Re: An undo feature/button?

Personally, I think accidental clicks are a good simulation of the chaos in battle.
by Delbruck
Mon Sep 24, 2018 12:24 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 132
Views: 13164

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Great thread, which I just read for the first time. The proposed alternate (infantry) push backs seems like a good compromise given current mechanics. One positive side effect of the current rules is that you are encouraged to put your elite infantry units on the flanks of your battle line. A center...
by Delbruck
Sun Aug 19, 2018 12:35 pm
Forum: Field of Glory II
Topic: Field of Glory II Rise of Persia New DLC is coming! Dont miss the Twitch Preview!
Replies: 18
Views: 2786

Re: Field of Glory II Rise of Persia New DLC is coming! Dont miss the Twitch Preview!

The last two DLCs have been very narrow in scope. I think it is likely that there will be some armies and periods we will never see.
by Delbruck
Thu May 10, 2018 11:48 am
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 5439

Re: Buff for heavy weapons ?

Heavy weapon has a different purpose, in addition to the melee POA, they can chop through any armour. So their effect is more obvious vs armoured enemies than unarmoured ones. They will be key during medieval times. You can see their effect in my Silkroad mod. The Heavy Weapons Med Foot can deal wi...
by Delbruck
Thu May 03, 2018 6:01 pm
Forum: Field of Glory II
Topic: Historical army setup of alans
Replies: 9
Views: 1293

Re: Historical army setup of alans

Considering the thinness of historical sources any Alan army list is pretty hypothetical. Of course this is true of many armies, including major ones. Most steppe armies, such as the Scythians, Sarmatians, Huns and Mongols, occasionally made use of large numbers of infantry, either natives or more l...
by Delbruck
Thu May 03, 2018 5:15 pm
Forum: Field of Glory II
Topic: Third Expansion
Replies: 16
Views: 2459

Re: Third Expansion

It's already been (officially) mentioned elsewhere on this forum the next DLC being play tested is Age of Belisarius. I suppose the only real question is the time period and armies. I am under the impression it is not the same as Decline & Fall in the original miniatures version.
by Delbruck
Mon Apr 23, 2018 4:34 pm
Forum: Field of Glory II
Topic: Beating Romans with Huns
Replies: 28
Views: 3595

Re: Beating Romans with Huns

Ludendorf wrote:Are there any records of foot soldiers catching and beating armies of hunnic horse archers?
I am not aware of any historical account that goes into that level of detail. Even the best histories we have are often a cross between soap opera and propoganda.
by Delbruck
Sun Apr 15, 2018 1:06 pm
Forum: Field of Glory II
Topic: Fatigue System
Replies: 36
Views: 4642

Re: Fatigue System

It does seem a little funny that troops can run out of ammo, but lancers and impact foot have unlimited charges.
by Delbruck
Mon Apr 09, 2018 12:39 am
Forum: Field of Glory II
Topic: Automatic pursuit is not accurate
Replies: 59
Views: 5462

Re: Automatic pursuit is not accurate

I don't have a problem with the pursuit rules, although the direction of the pursuit can get a little ridiculous. In re-fighting Hydaspes the AI stacked up the Indian foot. When some of the 1st line routed, the only open space was toward the Macedonians. So the routers and pursuerers end up doing a ...
by Delbruck
Fri Apr 06, 2018 3:24 pm
Forum: Field of Glory II
Topic: Can A Small Number of Skirmish Units be Useful?
Replies: 23
Views: 3014

Re: Can A Small Number of Skirmish Units be Useful?

Perhaps (one of) the most important task(s) for LI in the end game is to hunt down enemy routing units. My AI opponent(s) seems to have an uncanny ability to rally.
by Delbruck
Tue Apr 03, 2018 2:38 pm
Forum: Field of Glory II
Topic: AI.
Replies: 14
Views: 1732

Re: AI.

Baggage camps could potentially be given camp guards and/or could be fortified. It was an important part of ancient warfare, and armies took some care not to lose their camps.

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