Search found 37 matches

by sage3
Sat Sep 07, 2019 6:04 pm
Forum: Field of Glory: Empires
Topic: Scripts Modified - Game to be abandoned (Another Fatty)
Replies: 10
Views: 322

Re: Scripts Modified - Game to be abandoned (Another Fatty)

FrenchDude wrote:
Sat Sep 07, 2019 2:19 pm
I’m no expert in modding at all, I haven’t had the time to really play with mods yet, but : There should be a way to mod safely the game without these inconveniences. A sort of mod folder, and a mod manager in game to select the required mod or the normal vanilla game.
There is a way to do that.
by sage3
Wed Sep 04, 2019 11:23 pm
Forum: Field of Glory: Empires
Topic: The Emperors new RV
Replies: 5
Views: 282

Re: The Emperors new RV

There was also a bug that caused your capitol to migrate sometimes on capturing a rival's capitol. Pocus confirmed and fixed this for the next patch.
by sage3
Mon Sep 02, 2019 5:00 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 214

Re: Main Capitol moving a lot -- working as intended?

Pocus wrote:
Mon Sep 02, 2019 2:42 pm
I got your save Sage, from Support. Thanks a lot, as I fixed the issue, your capital remained in Olina while you took Cantabria. The next patch (just a few more weeks) will have the fix :D
Awesome, thank you.
by sage3
Mon Sep 02, 2019 4:58 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 214

Re: Main Capitol moving a lot -- working as intended?

I would definitively would like to get the saved game. Of the turn before the actual move, not after it happened :D That's the reason why we generate automated backup though, to help with these situations. Please send the file to support@slitherine.co.uk, address it to Pocus and copy paste the thre...
by sage3
Wed Aug 21, 2019 9:16 pm
Forum: Field of Glory: Empires
Topic: Experience enhancing military buildings
Replies: 2
Views: 117

Re: Experience enhancing military buildings

I believe it's more restrictive then that. Right now, only the buildings in the capitol region of the province (where the troops appear) actually count. I think the dev's have said they're looking at improving this.
by sage3
Mon Aug 19, 2019 5:40 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 959

Re: SUGGESTION: Changes To Victory Conditions

Personally I'd also like to see a non-deterministic element - this could be something like a chance the battle will end when victory conditions are met (but then, if they are "unmet" before the end of battle fires, the battle can keep going -- think a wavering army). I like the ideas above in genera...
by sage3
Mon Aug 19, 2019 5:10 am
Forum: Field of Glory II
Topic: Too Easy for Routing Units to "Squeeze" out
Replies: 3
Views: 185

Too Easy for Routing Units to "Squeeze" out

Routing units can squeeze out of some pretty silly cases, including through front lines. I think that either, 1) They should be quite limited (perhaps not being able squeeze through diagnonals) or 2) Or when routing and adjacent to enemy troops, they should suffer significant casualty hits. This is ...
by sage3
Thu Aug 15, 2019 4:02 pm
Forum: Field of Glory: Empires
Topic: FOGE : diplomacy overhaul and upgrade
Replies: 16
Views: 572

Re: FOGE : diplomacy overhaul and upgrade

Lots of good ideas above. There are two related mechanisms that I've thought about, that might also be nice to see: - Client / Patron states receive some benefit from objectives held by their counterpart. This is turn might be reflected in easier diplomacy to get someone to agree to become a client ...
by sage3
Thu Aug 15, 2019 2:44 am
Forum: Field of Glory: Empires
Topic: Too much money?
Replies: 15
Views: 553

Re: Too much money?

In general, I think that there is too much metal, manpower, equipment and money... Resources should just be more scarce.
by sage3
Mon Aug 12, 2019 5:55 pm
Forum: Field of Glory: Empires
Topic: Production user interface
Replies: 12
Views: 435

Re: Production user interface

It was a conscious design decision to move away from deterministic build queue, as done since Civ I. We know that this is a feature that most of you like or at least have no problem with, and a few despise. I guess that's the price to pay for moving away from the canon of the genre. There are benef...
by sage3
Mon Aug 05, 2019 5:38 am
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 214

Re: Main Capitol moving a lot -- working as intended?

nothing to go on, no region information, no save etc, if the developer needs or wants more, or even to comment, the save would be helpful for a reply http://www.slitherine.com/forum/viewtopic.php?f=560&t=92667 That makes sense if they think this is a bug, but it may be working as intended (capitol ...
by sage3
Sun Aug 04, 2019 5:05 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 214

Re: Main Capitol moving a lot -- working as intended?

My capitol has now moved for the 4th time in about 10 turns. This doesn't seem right.
by sage3
Sat Aug 03, 2019 3:43 pm
Forum: MOD
Topic: Getting Started
Replies: 11
Views: 651

Re: Getting Started

What is the relationship between the *.xlsx files in Data\Database\Empires_DB.zip and the CSV files? The xslx files are easy to read and change, but appear to have no game effect. Are they intended to be "saved as" to the .CSV files in order to be used? There's some additional weirdness here. The CS...
by sage3
Fri Aug 02, 2019 4:03 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Main Capitol moving a lot -- working as intended?
Replies: 7
Views: 214

Main Capitol moving a lot -- working as intended?

Post 1.03, my main capitol appears to be moving a lot. Is this working as intended? It doesn't appear to be moving to the region with the greatest culture. Not clear to me why it's moving. Most recently, I captured an enemy's capitol, and it moved there, even while the region was still under pacific...
by sage3
Mon Jul 22, 2019 5:01 pm
Forum: Field of Glory: Empires
Topic: Peace mechanics
Replies: 3
Views: 248

Re: Peace mechanics

Pocus wrote:
Mon Jul 22, 2019 1:57 pm

Related to that, we are checking though for a solution to former allies (now neutral) still saying in your territory.
Same mechanic should be used on enemies when their armies are "stuck" in your territory after peace is declared.
by sage3
Tue Jul 16, 2019 7:58 am
Forum: Field of Glory: Empires
Topic: Some questions...
Replies: 3
Views: 153

Re: Some questions...

Base rate is 35% unless you are near the top of the legacy table Would suspect they had extra from their buildings, especially if it was their capital region I am #3 on the legacy table and am producing culture with everyone I can spare, so my base rate has been around 8 - 10% most of the game (I h...
by sage3
Tue Jul 16, 2019 7:39 am
Forum: Field of Glory: Empires
Topic: Some questions...
Replies: 3
Views: 153

Some questions...

Great game, but I feel like I'm missing some nuances here. Would love to know what I'm missing... In my current game as the Aerverni, I'm on turn 44. I've been able to keep my again token gain under 10%, but I've had 11 tokens applied (so like ~25%). Are there other factors in play than the % that c...
by sage3
Mon Jul 15, 2019 10:19 pm
Forum: Field of Glory: Empires
Topic: Loyalty Increase??
Replies: 7
Views: 257

Re: Loyalty Increase??

devoncop wrote:
Mon Jul 15, 2019 9:44 pm
The more markets you build the bigger the chance and more frequent is the chance to get a Decision Event allowing to go either well slaves, buy them or distribute them more equally through your nation.
Got it. I just haven't seen that decision yet in either of my games.
by sage3
Mon Jul 15, 2019 9:38 pm
Forum: Field of Glory: Empires
Topic: FOG2 Conversion Casualties
Replies: 4
Views: 209

Re: FOG2 Conversion Casualties

FoG2 results in FoG:E seems to give very small casualties, as a battle is won when 40% to 60% of the enemy is routed, which often means 15-20% casualties... The same battle played in FoG:E usually gives 2 or 3x times more, as units are fully destroyed. Hmmm... now that you mention it, I've noticed ...
by sage3
Mon Jul 15, 2019 8:40 pm
Forum: Field of Glory: Empires
Topic: Loyalty Increase??
Replies: 7
Views: 257

Re: Loyalty Increase??

devoncop wrote:
Mon Jul 15, 2019 7:10 pm

Build some slave markets. Sell your slaves.

Watch the money roll in and your loyalty shoot up.
Assuming I have a slave market, how do I actually sell slaves? As in, where do I click in the UI?

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