Search found 61 matches
- Sat Mar 24, 2018 2:56 pm
- Forum: Check Your 6!
- Topic: Maneuvers
- Replies: 1
- Views: 1695
Re: Maneuvers
Looks like it, yes.
- Fri Mar 23, 2018 2:15 pm
- Forum: Carrier Deck
- Topic: Queue on deck is full
- Replies: 3
- Views: 2756
Re: Queue on deck is full
I played it again. The only missions I got were speed boats.Same issue. South Pacific scenario 1 (Arrow Load).
Very straight forward.
No FLG missions, sorry.
Are you sure it's the correct scenario?
- Tue Mar 20, 2018 2:33 pm
- Forum: Check Your 6!
- Topic: Move Charts Class A B C D F
- Replies: 8
- Views: 2259
Re: Move Charts Class A B C D F
I suggest reading the game rules, you will find a bit of useful info in there.
Answers to your questions are mainly within the Performance chapter.
For example:

Answers to your questions are mainly within the Performance chapter.
For example:
- Tue Mar 20, 2018 1:47 pm
- Forum: Check Your 6!
- Topic: Icons definition missing
- Replies: 8
- Views: 2153
Re: Icons definition missing
Top right hand button:How did you get the enemy panel to appear?
- Tue Mar 20, 2018 10:55 am
- Forum: Check Your 6!
- Topic: Move Charts Class A B C D F
- Replies: 8
- Views: 2259
- Tue Mar 20, 2018 10:54 am
- Forum: Check Your 6!
- Topic: Move Charts Class A B C D F
- Replies: 8
- Views: 2259
Re: Move Charts Class A B C D F
From BGG:
- Tue Mar 20, 2018 10:39 am
- Forum: Check Your 6!
- Topic: Move Charts Class A B C D F
- Replies: 8
- Views: 2259
Re: Move Charts Class A B C D F
Is the move class associated with a specific aircraft mentioned somewhere? I see the Fiat CR 42 Falco is a move class "A" aircraft (its better - and sole - quality), but the others? The small aircraft shown is an example (I guess). You have the info available via the hangar / low performance paragr...
- Tue Mar 20, 2018 8:55 am
- Forum: Check Your 6!
- Topic: Move Charts Class A B C D F
- Replies: 8
- Views: 2259
Move Charts Class A B C D F
Move charts and normal/special maneuvers table (pdf file).
Not very polished but it should do the trick.
Enjoy!
More info available on http://www.skirmishcampaigns.com
Not very polished but it should do the trick.
Enjoy!
More info available on http://www.skirmishcampaigns.com
- Mon Mar 19, 2018 6:42 pm
- Forum: Check Your 6!
- Topic: Icons definition missing
- Replies: 8
- Views: 2153
Re: Icons definition missing
Done.
Should not be the way though.
Should not be the way though.
- Mon Mar 19, 2018 5:56 pm
- Forum: Check Your 6!
- Topic: Icons definition missing
- Replies: 8
- Views: 2153
Re: Icons definition missing
Thanks.
I managed to find it, enemy panel was not showing though I had to make it appear.
The manual is dreadful!
I managed to find it, enemy panel was not showing though I had to make it appear.
The manual is dreadful!
- Mon Mar 19, 2018 3:27 pm
- Forum: Check Your 6!
- Topic: Dev tool or the beginning of an editor?
- Replies: 3
- Views: 1247
Dev tool or the beginning of an editor?
Pressing F3:
- Mon Mar 19, 2018 3:26 pm
- Forum: Check Your 6!
- Topic: Move charts and empty grey box
- Replies: 0
- Views: 783
Move charts and empty grey box
Where can I find the move charts?
Anything inside?
What is this grey box?Anything inside?
- Mon Mar 19, 2018 3:23 pm
- Forum: Check Your 6!
- Topic: Icons definition missing
- Replies: 8
- Views: 2153
Icons definition missing
I went through the tutorial and the first mission of the UK campaign.
I can see some icons popoing in near the aircrafts, but couldn't find what it was about (in the game manual or in the rules).
I guess the ammunitions icon means low/shortage of ammo but it's a guess.
Where can we find those infos?
I can see some icons popoing in near the aircrafts, but couldn't find what it was about (in the game manual or in the rules).
I guess the ammunitions icon means low/shortage of ammo but it's a guess.
Where can we find those infos?
- Sat Feb 24, 2018 8:08 am
- Forum: Carrier Deck
- Topic: Queue on deck is full
- Replies: 3
- Views: 2756
Re: Queue on deck is full
What mission exactly?
- Thu Jun 29, 2017 8:53 am
- Forum: Field of Glory Campaigns
- Topic: Imperium Campaign
- Replies: 679
- Views: 79697
Re: Imperium Campaign
Hi Ian,iandavidsmith wrote:Att : Xavutrecht
Challenge posted
Password = pikesruleok
Good luck ,
Ian
Sorry for the delay.
What is the terrain types?
- Wed Jun 28, 2017 6:16 pm
- Forum: Carrier Deck
- Topic: Campaign Indian. Ops Red Beach. Bug
- Replies: 3
- Views: 1508
Re: Campaign Indian. Ops Red Beach. Bug
Ok, my bad.
- Wed Jun 28, 2017 12:49 pm
- Forum: Carrier Deck
- Topic: Campaign Indian. Ops Red Beach. Bug
- Replies: 3
- Views: 1508
Campaign Indian. Ops Red Beach. Bug
Start of the game.
F18 supply unit on queue, but no aircraft present.
Game is stuck, waiting for the supply unit to take-off.
F18 supply unit on queue, but no aircraft present.
Game is stuck, waiting for the supply unit to take-off.
- Mon Jun 26, 2017 8:08 am
- Forum: Carrier Deck
- Topic: 1.02 Survival mode lieutenant level
- Replies: 1
- Views: 1316
1.02 Survival mode lieutenant level
I stopped playing after 1 hour (aircraft carrier with no hit).
I managed to last 34 minutes in the previous version, this update might be too easy (on lieutenant level).
Captain level is more challenging.
I managed to last 34 minutes in the previous version, this update might be too easy (on lieutenant level).
Captain level is more challenging.
- Wed Jun 21, 2017 1:09 pm
- Forum: Carrier Deck
- Topic: Med Campaign. Operation Anaconda Strike
- Replies: 1
- Views: 1324
Med Campaign. Operation Anaconda Strike
One question, one issue.
How are we suppose to deal with two AMP targets at the same time with one Chinook unit?
Chinook unit got stuck in refuel/rearm process (logo will stay half-full and keep turning).
How are we suppose to deal with two AMP targets at the same time with one Chinook unit?
Chinook unit got stuck in refuel/rearm process (logo will stay half-full and keep turning).
- Mon Jun 19, 2017 12:38 pm
- Forum: Carrier Deck
- Topic: Tutorial 4. Game frozen
- Replies: 5
- Views: 2334
Re: Tutorial 4. Game frozen
I was able to replicate it.
Tutorial goes AWOL when the player is too much proactive and do things right away (message pop-up and player takes action, or player takes action before the message pop-up).
Tutorial goes AWOL when the player is too much proactive and do things right away (message pop-up and player takes action, or player takes action before the message pop-up).