Search found 2093 matches

by El_Condoro
Fri Mar 27, 2020 10:13 am
Forum: Panzer Corps 2
Topic: River crossing
Replies: 2
Views: 306

Re: River crossing

Sure, it just 'feels' strange. A unit has to start adjacent to the beach to be able to disembark and then it can move a long way inland but not attack units on the beaches? It certainly doesn't seem like an invasion - I would prefer an option: full move or 1/2 move and 1/2 strength attack or somethi...
by El_Condoro
Fri Mar 27, 2020 6:40 am
Forum: Panzer Corps 2
Topic: River crossing
Replies: 2
Views: 306

River crossing

I am playing through Tutorial 4 with the river crossing and find it very strange that units can disembark and move but can't attack enemy units. I would have thought they would be able to, perhaps at a reduced strength.

Is this as intended?
by El_Condoro
Fri Mar 13, 2020 12:23 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 765

Re: Can't deplay units/start Onslaught

Thanks, the Reset fixed it.
by El_Condoro
Fri Mar 13, 2020 10:57 am
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 765

Re: Can't deplay units/start Onslaught

I had exactly the same issue.
by El_Condoro
Thu Sep 26, 2019 9:17 pm
Forum: Fantasy General II - Invasion
Topic: Retreat should not save you from Ambush
Replies: 4
Views: 481

Re: Retreat should not save you from Ambush

Perhaps they could cancel each other. If the unit with the retreat ability is ambushed and its retreat chance occurs, it stops and takes no damage from the ambush.
by El_Condoro
Sun Sep 22, 2019 8:25 am
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Re: Ranged units better than melee units?

Into the Sunken Lands. As always, this is largely a case of working out how to deal with the opening assault (someone has likened it to Omaha Beach and it does feel like the invasion is going to be crushed before it starts!). Having so many ranged units, including 2x Troll Hurlers makes this much e...
by El_Condoro
Sun Sep 22, 2019 8:19 am
Forum: Fantasy General II - Invasion
Topic: Editor?
Replies: 10
Views: 700

Re: Editor?

Great news. Thanks.
by El_Condoro
Sat Sep 21, 2019 2:20 am
Forum: Fantasy General II - Invasion
Topic: Editor?
Replies: 10
Views: 700

Re: Editor?

Any update on this?
by El_Condoro
Mon Sep 16, 2019 10:25 am
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Re: Ranged units better than melee units?

Clanhold of Machnar
Many upgrades to armoured slingers

Owin's Ford
An easy win
More slingers

Krell's Landing
Easy again - even all the enemy bats and pegasi are no match for my arrows! :)

Now, it's into the Sunken Lands and it is there that I anticipate a harder fight...
by El_Condoro
Mon Sep 16, 2019 6:53 am
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Re: Ranged units better than melee units?

The Old Road (Restart Mission due to Falirson being killed) Upgrades and recruits still only missile or spear. The Clanmeet (Another Restart due to Falirson being killed - he's a good meat-shield but tends to draw a lot of fire!) Lots of upgrades and new traits. Malric's Vale (I have never played t...
by El_Condoro
Sun Sep 15, 2019 12:29 am
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Re: Ranged units better than melee units?

I am finding that being able to mete out damage and not take any in return is a huge bonus. It also means there is no unit replenishment (or very little) at the end of each scenario. I should say I am playing this on easy, so perhaps the reduction of Warrior mode difficulty is playing a part, too, b...
by El_Condoro
Sat Sep 14, 2019 12:07 pm
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Re: Ranged units better than melee units?

I am trying the missile approach and this is my first few results. The aim is not to remove all units that melee based but to upgrade them to ranged or spear weapons when it's appropriate. The heroes will be my meat shields - they work pretty well like that anyway as they always heal all wounds (unl...
by El_Condoro
Fri Sep 13, 2019 11:04 pm
Forum: Fantasy General II - Invasion
Topic: Ranged units better than melee units?
Replies: 11
Views: 1385

Ranged units better than melee units?

I am seeing some real advantages to having ranged units rather than melee units and am considering starting a campaign with only ranged units. - they have a range 2, so have more available hexes from which to launch an attack - spears do not allow a reply attack from the enemy - they can attack flyi...
by El_Condoro
Tue Sep 10, 2019 1:54 pm
Forum: Fantasy General II - Invasion
Topic: Chain Lightning
Replies: 1
Views: 382

Chain Lightning

Chain Lightning II seems to require 4 targets to be able to function, rather than *up to* 4 targets. This seems to be a nerf when Chain Lightning can be used with 2 targets. I had 2 swamp dragons next to each other that I needed to use Chain Lightning on but couldn't because there were no other targ...
by El_Condoro
Mon Sep 09, 2019 12:28 pm
Forum: Fantasy General II - Invasion
Topic: Editor?
Replies: 10
Views: 700

Re: Editor?

Great, thanks. Looking forward to it.
by El_Condoro
Mon Sep 09, 2019 11:20 am
Forum: Fantasy General II - Invasion
Topic: Editor?
Replies: 10
Views: 700

Re: Editor?

How do Steam users get the editor?
by El_Condoro
Mon Sep 09, 2019 8:59 am
Forum: Fantasy General II - Invasion
Topic: Editor?
Replies: 10
Views: 700

Editor?

Is there any plan to include an editor (scenario and/or campaign) at some stage? I'd assume the units would need to be selected from those already in the game but being able to create new scenario maps, place treasure and add dialogues would be great IMO.
by El_Condoro
Mon Sep 09, 2019 8:26 am
Forum: Fantasy General II - Invasion
Topic: Easy mode?
Replies: 9
Views: 896

Easy mode?

I realise that my approach to gaming will be different to others but I have always thought of Easy Mode as being to introduce a game's mechanics, get an idea of the story and how units interact etc etc in a fairly relaxed way. It is not a walk in the park but it is meant to be pretty easy and not st...
by El_Condoro
Sat Aug 10, 2019 8:15 am
Forum: Panzer Corps 2
Topic: Teamwork in Panzer Corps 2
Replies: 5
Views: 1241

Re: Teamwork in Panzer Corps 2

We haven't ever seen that in a Panzer General/Corps game. That is, cooperative gameplay. There was the ability to play 2 v 2 online in PzG2. It was a lot of fun when it wasn't being a nightmare (synching issues mainly but also it took a long time to play as each player went in turn). That sort of t...
by El_Condoro
Sat Mar 16, 2019 2:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Maelstrom (US and Red Dawn campaign)
Replies: 124
Views: 35139

Re: Maelstrom (US campaign) OCT 2012

I have updated the links in the OP and will endeavour to check out the issues that have been raised in this thread. I'm very sorry for my absence but I will try to remember how to do all the campaign and scenario modding stuff so as to fix the main issues.

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