Search found 233 matches

by N_Molson
Wed Mar 25, 2015 6:28 am
Forum: Buzz Aldrin's Space Program Manager
Topic: When did you land on the moon?
Replies: 40
Views: 20657

Re: When did you land on the moon?

Beat this : USSR Victory (Soyuz LOK/LK Lander) 1970.Q1/Q2, Hard Mode :)

Image

I did land the Lunokhod twice :wink:
by N_Molson
Wed Mar 25, 2015 6:13 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Obtain the game music
Replies: 1
Views: 1327

Re: Obtain the game music

Hello,

The tracks are available in the .mp3 format in the boxed version DVD, AFAIK.

The Composer is Christian Fernando Perucchi (http://christianperucchi.bandcamp.com/)
by N_Molson
Wed Mar 25, 2015 6:08 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Unrealistic personnel names and photos
Replies: 1
Views: 1503

Re: Unrealistic personnel names and photos

Hello, When the game was launched in "early access", there were different tiers available. The "Apollo Tier" was a good way to support the project and offered you amongst other things to send a pic and have your name featured ingame as an Astronaut, Mission Controller or SET pers...
by N_Molson
Sat Mar 21, 2015 5:48 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: When did you land on the moon?
Replies: 40
Views: 20657

Re: When did you land on the moon?

Gemini EOR? I just looked at that, it's awful! You've got the Gemini itself to research, though that can be pretty good by the time you start the programme, but there's also the Gemini service module, the lunar lander, and TWO spacesuits. Most of these things start at 3%, and every mission uses all...
by N_Molson
Sat Mar 21, 2015 5:43 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Cost of "tiger teams"
Replies: 4
Views: 2534

Re: Cost of "tiger teams"

I think for myself that too cheap "Tiger Teams" would simply make the game too easy. They have a real impact on the game, especially when your Mission Controllers aren't super-trained. Also, it really depends of the mission type. My personal guideline is not to use them for unmanned probes...
by N_Molson
Thu Mar 12, 2015 8:18 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Ideas for the future of SPM
Replies: 59
Views: 21945

Re: Ideas for the future of SPM

Well, a space-stations-centered BASPM Part 2 would make a lot of sense, IMHO. Servicing and supplying them with spacecraft such as Soyuz-T/TM/TMA/TMA-M, Apollo/Orion/Dragon/CST-100 or Shuttles (including a few mini-shuttles derived from the HL-20 or the PKA ?) would be part of that. I also agree tha...
by N_Molson
Thu Mar 12, 2015 7:24 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: When did you land on the moon?
Replies: 40
Views: 20657

Re: When did you land on the moon?

Achieved the Soyuz LOK lunar landing in 1971 Q4. Not too proud of myself, but casualties limited to 3 cosmonauts. I planned poorly the N1 development, which got in late. Quite realistic in fact ! After a quiet start, the AI was very challenging mid-game then went on a "full Gemini" strateg...
by N_Molson
Wed Mar 11, 2015 8:03 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Is the game balanced?
Replies: 12
Views: 4394

Re: Is the game balanced?

No, playing NASA or USSR has no other impact on the gameplay than giving you access to different hardware. Now of course, some hardware is more prone to failure than some other. Notice than one of the worst of the game (but also one of the cheapest) is the Voskhod. Also Soviets have excellent rocket...
by N_Molson
Tue Mar 10, 2015 5:38 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Suggestion for More 'Dead End' Programs
Replies: 5
Views: 2572

Re: Suggestion for More 'Dead End' Programs

On another note, I had a question about research. Do missions have an affect on the rate of research improvement on a program? Hello, Yes they do. When a component performs correctly during a mission (a rocket can perform perfectly and the mission can still be a failure because the spacecraft fails...
by N_Molson
Sun Mar 08, 2015 12:32 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Real Astronauts in BASPM
Replies: 7
Views: 5109

Re: Real Astronauts in BASPM

Problem is not about finding them, but about rights :wink: Yuri Gagarin is quite a world-wide icon, so featuring is name his safe. Buzz Aldrin is associated to the game project, so he allows the use of his image. Pretty much all the others 'nauts rights are strictly controlled by families, NASA (whi...
by N_Molson
Wed Mar 04, 2015 10:21 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Suggestion for More 'Dead End' Programs
Replies: 5
Views: 2572

Re: Suggestion for More 'Dead End' Programs

That's an interesting idea, though the game is already featuring quite a lot of programs :) The planetary probes are definitively a kind of "non-essential". The Soviets have access to a bunch of such missions to Venus & Mars, while NASA can literally explore all the Solar System from t...
by N_Molson
Fri Feb 27, 2015 4:23 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Landed on the Moon in 1969 Q3. Wow!
Replies: 5
Views: 2934

Re: Landed on the Moon in 1969 Q3. Wow!

Made it to the Moon within one quarter of the actual historical landing.
Congrats ! In fact you did it ! 8)

Apollo XI landed the 20/21th of July, which is in 1969 Q3 :

Q1 : Jan, Feb, Mar
Q2 : Apr, May, Jun
Q3 : Jul, Aug, Sep,
Q4 : Oct, Nov, Dec
by N_Molson
Fri Feb 27, 2015 4:18 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Is the game balanced?
Replies: 12
Views: 4394

Re: Is the game balanced?

A lot of the early game is luck. The more I play the game the more I feel how 'luck' is related to my employees skills. :wink: So if I could give an advice, it would be to take MC and flight crews training very seriously from the beginning. It makes the difference. Now, of course, you're never 100%...
by N_Molson
Thu Dec 11, 2014 11:37 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Personnel from game to game
Replies: 4
Views: 2219

Re: Personnel from game to game

Hello,

The skills of the personnel are definitively random-generated. Well, of course there are "rules" that balance that random-generation, but you'll get different results each game. :wink:

Glad you liked the Soviet program, put a lot of myself into it 8)
by N_Molson
Sat Dec 06, 2014 9:35 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: music
Replies: 6
Views: 2428

Re: music

Hello, As it is the case the game for the extreme majority of the games, the audio composer, Christian Fernando Perrucchi, mostly used a synth to make the soundtracks, so what you hear are actually digital samples of real instruments. Hiring a full symphonic orchestra for several tracks with choirs ...
by N_Molson
Sat Dec 06, 2014 9:30 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Got to the Moon in 1975
Replies: 8
Views: 3152

Re: Got to the Moon in 1975

I had decent results upgrading the SET only in 1958, to have it operational for the first 1959 (new budget review) season. The thing is that 2 scientists by project is usually enough for early programs.
by N_Molson
Sat Dec 06, 2014 9:26 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: SPM and Liftoff
Replies: 7
Views: 3982

Re: SPM and Liftoff

Hello Peyre, First thanks for the work you did on Race Into Space, I played it a lot (and I mean a lot !). About the dates, I'd say it was 1993 and 1994, am I correct ? I'm not sure that PCs with CD-drive were very common in '84 :wink: I bought (well, my father bought for me !) the CD version in 199...
by N_Molson
Tue Nov 18, 2014 3:21 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Future improvement
Replies: 8
Views: 3305

Re: Future improvement

Hello clem59285, BASPM : Road to the Moon, as its name suggest, is focused on the Moon Race that took place in the 1955-1975 era (roughly). Episode 2 is probably going to be focused on Space Stations, and Episode 3 on manned Mars exploration. Notice that there are a lot of random parameters in the g...
by N_Molson
Sun Nov 16, 2014 7:46 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: [Suggestion] lunar probe / lunar landing penalisation
Replies: 3
Views: 1284

Re: [Suggestion] lunar probe / lunar landing penalisation

Thanks for the feedback, I'm thinking about it and will send a proposal to the Lead Developper and will send a proposal to him about this.
by N_Molson
Sun Nov 16, 2014 7:42 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Patch 1.1 crash
Replies: 9
Views: 2607

Re: Patch 1.1 crash

Might be a problem of corrupted download. It happened to me once, had to download again the package.

Still, be sure to post this in the "Technical Support" subsection of the forums, I'm pretty sure the guys there will be able to help you. :wink:

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