Search found 97 matches
- Tue May 09, 2017 12:41 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Couple of questions
- Replies: 2
- Views: 1005
Re: Couple of questions
Cheers Good to hear that it's about fun gameplay - it definitely rewards manoeuvring in a way that most games don't, and lets you be a lot more aggressive in terms of advancing or just concentrating firepower in different places each turn. It does let you retreat while firing ( as long as you "scoot...
- Mon May 08, 2017 5:32 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Couple of questions
- Replies: 2
- Views: 1005
Couple of questions
First up the obligatory "love this game" - It's loads of fun. Especially love how overwatch is automatic (scratching a long held XCOM itch..) 2 quick questions for experienced players or devs tho: 1) what's the rationale behind move 20MP and shoot twice being Ok, but shoot twice and then move isn't?...
- Thu Dec 26, 2013 6:29 pm
- Forum: Pandora - First Contact
- Topic: Is there a defense against nuclear attack?
- Replies: 21
- Views: 5434
Re: Is there a defense against nuclear attack?
Basically because there is no defense against nuke and black holes using defensive strategy while teching toward victory is not an option. You HAVE to attack and take over the entire map or you will be nuked to the ground, even if you are winning the war. This make games very repetitive as there is...
- Sun Dec 22, 2013 9:38 am
- Forum: Pandora - First Contact
- Topic: Refit costs
- Replies: 14
- Views: 2723
Re: Refit costs
An option I would love to see in the game would be to able to 'reproduce' the unit, meaning that instead of paying credit you would park the unit in the city and use city production to upgrade it, the cost in mineral being the difference between the actual unit and the wanted upgraded unit. That wo...
- Sun Dec 22, 2013 4:33 am
- Forum: Pandora - First Contact
- Topic: Refit costs
- Replies: 14
- Views: 2723
Re: Refit costs
I think it's (rushbuy cost of new equipment) - (1/4 rushbuy cost of discarded equipment). I don't think there'd be any problems with your suggestion of the old unit being fully refunded. I usually end up just producing new units because I use all my credits to rush buildings in non-production cities...
- Fri Dec 20, 2013 7:15 am
- Forum: Pandora : Public Beta
- Topic: Constant bonus of +2
- Replies: 21
- Views: 2791
Re: Constant bonus of +2
FWIW I don't mind how it is now, sure on paper it's worth building those 2 mineral for 2 credit buildings but there's usually much better things to build instead (like units) unless it's a specialised mining city. So the mechanics are good, having to weigh up different expected cost/returns, and I d...
- Thu Dec 19, 2013 6:28 pm
- Forum: Pandora - First Contact
- Topic: Another Diplo question
- Replies: 8
- Views: 1459
Re: Another Diplo question
Increasing the Aggression level of all the factions is the simplest improvement that you can do yourself, and improves the game a fair bit I think - 0.55 - 0.8 seems like a good range. It's right at the top of the faction xmls. It means they won't just give you every pact straight away, makes your f...
- Wed Dec 18, 2013 6:43 am
- Forum: Pandora - First Contact
- Topic: Inquiring minds...
- Replies: 9
- Views: 1287
Re: Inquiring minds...
Which healing device? I'm pretty sure the early one (that Xeno Queens have) works properly, though the description is a bit misleading.
I haven't tested the later device
I haven't tested the later device
- Wed Dec 18, 2013 6:40 am
- Forum: Pandora - First Contact
- Topic: Another Diplo question
- Replies: 8
- Views: 1459
Re: Another Diplo question
On a different note, the AI shouldn't offer money so often. I stopped accepting gifts in my games because it didn't make sense that they would do that all the time... and I wanted a challenge. They should only offer gifts if they want your help in war, or are your ally. The only exception I can thi...
- Tue Dec 17, 2013 6:25 am
- Forum: Pandora : Public Beta
- Topic: golden age advancement
- Replies: 2
- Views: 664
Re: golden age advancement
v 1.1.6 researched golden age, appeared in production list under advancements. produced it, and nothing happened. It showed up in all the production list of all of my cities regardless of how many times I produced it. At this stage I had an economic victory and was continuing the game. All other re...
- Tue Dec 17, 2013 6:23 am
- Forum: Pandora - First Contact
- Topic: Diplomacy Discussion and Feedback
- Replies: 40
- Views: 6945
Re: Diplomacy and AI Behavior Feedback
Another predictable AI behavior is if the human player diminishes relations in preparation for a declaration for war, and moves forces into the surrounding hex's -- The AI will immediately recall all of its troops to the cities. This makes it easy to just carpet bomb the city until all the troops a...
- Sun Dec 15, 2013 7:01 pm
- Forum: Pandora - First Contact
- Topic: Growth and population concerns
- Replies: 28
- Views: 6714
Re: Growth and population concerns
We've been discussing making the city become neutral (uncontrollable) during the takeover. That way we can do whatever we want with it during the transition period. Would that also remove it from faction-wide resources (most specifically food) and mean it would need to be self-sufficient or starve?...
- Sun Dec 15, 2013 6:36 pm
- Forum: Pandora - First Contact
- Topic: Unit costs skyrocket over time
- Replies: 10
- Views: 1668
Re: Unit costs skyrocket over time
Production also skyrockets once you have factories (+175%), morale buildings (+140%), the advancement that adds 25% production, in size 20+ cities with almost all workers next to Xenite flowers.. it seems to be a good balance in the couple of games I've got that far along.
- Sun Dec 15, 2013 6:43 am
- Forum: Pandora : Public Beta
- Topic: 1.1 and 1.1.1 feedback and suggestions
- Replies: 6
- Views: 1553
Re: 1.1 and 1.1.1 feedback and suggestions
- Give the ability to former to create mountain, hills or reverse them to flat land I agree for the role of the formers it has to be integrated in the larger picture. My take on this is that right now the content is really insufficient. IMO in 4X game developing your lands is a very important part ...
- Sun Dec 15, 2013 6:04 am
- Forum: Pandora : Public Beta
- Topic: Advancements Production
- Replies: 18
- Views: 2615
Re: Advancements Production
I usually skip Xenology, going for tanks instead... the aliens aren't much of a threat once you have Avengers (unless you're landlocked on a large pangaea..) We've added moddable AI morale bonuses with 1.1.5. Thanks for that being so quick! I was a bit scared of following the pattern and choosing 16...
- Sat Dec 14, 2013 11:16 pm
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 8120
Re: Faction Balance Discussion and Feedback
If we look at how the faction bonuses/maluses affect production over the whole game it's clear that SD is overpowered Solar Dynasty: - 25% growth bonus => 25% more workers (eventually) => maybe a 20% increase in resources/taxes/production/tech etc over the long term - 50% production bonus => frees u...
- Sat Dec 14, 2013 10:23 pm
- Forum: Pandora : Public Beta
- Topic: [1.1.4 bug] Taxes can go beyond 100%
- Replies: 9
- Views: 1813
Re: [1.1.4 bug] Taxes can go beyond 100%
I'm not really sure how it works currently but I assumed it was City Rate * Global Rate, which should give a 0-100% range, right? That seems to me to be the most intuitive but I guess it must have a side effect! Edit: Ok so that's clearly not how it works... I've just never touched the global rate s...
- Sat Dec 14, 2013 10:17 pm
- Forum: Pandora - First Contact
- Topic: Naval Transports
- Replies: 7
- Views: 1411
Re: Naval Transports
Are we now talking about how it's too easy to hold off a sea invasion because of the weakness of transports? Because my experience is slightly different - I was attacked by the Ascension once, mostly by sea, from 3 directions. I sent strike aircraft to take out their transports and did so, 1 per air...
- Sat Dec 14, 2013 4:02 am
- Forum: Pandora : Public Beta
- Topic: Advancements Production
- Replies: 18
- Views: 2615
Re: Advancements Production
Now that's service!SephiRok wrote:It is very much possible; we want to add that. Can't promise when right now.

- Fri Dec 13, 2013 7:01 pm
- Forum: Pandora : Public Beta
- Topic: Advancements Production
- Replies: 18
- Views: 2615
Re: Advancements Production
Hi Rok, it's a bit off-topic but any chance of being able to mod the AI morale bonus for difficulty levels? I'd like to increase difficulty (without having to mod the factions every game or by holding back growth in some way).
If it's at all possible at some point it'd be much appreciated!
If it's at all possible at some point it'd be much appreciated!