Search found 551 matches

by ErissN6
Tue Jan 21, 2020 5:29 am
Forum: Panzer Corps 2
Topic: Panzer Corp 2 Crushing the Wehrmacht!
Replies: 3
Views: 717

Re: Panzer Corp 2 Crushing the Wehrmacht!

March 19th, eagerly
by ErissN6
Thu Jan 02, 2020 5:21 am
Forum: Astra Exodus
Topic: Astra Exodus Dev Diary #07 - Heroes & Espionage
Replies: 1
Views: 285

Re: Astra Exodus Dev Diary #07 - Heroes & Espionage

Nice, "terrorism" was my poor warfare in MoO2, as I was lazy making war.
But you still need military, so I allied with some and hide behind them launching my agents.
by ErissN6
Thu Jan 02, 2020 5:09 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Progress Update & AAR
Replies: 10
Views: 2529

Re: Panzer Corps 2 - Progress Update & AAR

Because of the flexibility of the game and the units at play, I'm going for a CORE with absolutely zero aircraft. In fact, due to some special Commander traits chosen at the start of my campaign, I literally cannot upgrade or buy any aircraft in this campaign playthrough! https://www.slitherine.com...
by ErissN6
Mon Dec 30, 2019 4:26 pm
Forum: Afghanistan '11
Topic: A Fresh Look
Replies: 6
Views: 1185

Re: A Fresh Look

I beta tested the original game and The Dev said he had everything fixed but the bugs are still there. I guess the problem arrised even just before the beta actually started, when the dev I imagine felt not free enough: developpment of A11 was not like V65... In the end, for different reason, a zom...
by ErissN6
Mon Dec 30, 2019 4:04 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 368

Re: Supply limit system is weirdly implemented and other feedback

Good and important thread.

I don't remember well, but I feel we had more freedom in 1st FG, so FG2 is a somewhat trap for those who played FG1.
The building spirit of the army is different, we must not do as in FG1.
by ErissN6
Fri Nov 01, 2019 2:38 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - v1.4.1 Update
Replies: 1
Views: 336

Re: Warhammer 40,000: Gladius - v1.4.1 Update

At last! Thanks for the new.
Cliff highlights might be less invading if it was not next to impassable terrain such as water. Here it's rather useless, even for fliers. Highlight is only usefull where we might think we can go through AND it's not. But, sure, now it's best than before.
by ErissN6
Sun Oct 20, 2019 1:39 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Unit Icons
Replies: 1
Views: 317

Re: Unit Icons

I untick the autocycle of units option in parameters, and instead use Tab key to cycle them manually,
and Space key to tell a unit to be removed from the cycling for the turn.
by ErissN6
Thu Oct 17, 2019 1:23 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - v1.4.0 Update
Replies: 1
Views: 237

Re: Warhammer 40,000: Gladius - v1.4.0 Update

" * Added player-required confirmation when disbanding a unit and deleting or overwriting a save game. "
At last!

This game is a trap, soon I'll have 500 hours of playing. It's very difficult to quit a turn :D
And maybe the game the more expensive I bought, but it quite deserves for me.
by ErissN6
Sun Oct 13, 2019 10:11 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - Fortification Pack DLC announced!
Replies: 9
Views: 876

Re: Warhammer 40,000: Gladius - Fortification Pack DLC announced!

" most of these are static while the Big Mek and Biowore can move "
by ErissN6
Mon Sep 23, 2019 2:24 pm
Forum: Field of Glory: Empires
Topic: Update 1.04 "Triumph" - A Preview
Replies: 12
Views: 817

Re: Update 1.04 "Triumph" - A Preview

Daniele wrote:
Fri Sep 20, 2019 1:44 pm
Military Buildings overhaul
15 culture is huge, and for a military feature.
Red Army Choirs super-stars?
Retaliate Expedition
Nice, I'm supposed to raid but dislike this. Counter-raiding is another thing :)
by ErissN6
Tue Sep 17, 2019 2:25 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Highlight cliff edging
Replies: 1
Views: 192

Re: Highlight cliff edging

Sure.
Even, the AI can shows a cliff as a good starting position for a town, resulting in forbidding half part of the town...
But we only see the cliff when we have built the town, wondering why we can't expand it whole half.
by ErissN6
Thu Aug 22, 2019 8:11 am
Forum: Afghanistan '11
Topic: Another setting suggestion: Russian Civil War
Replies: 3
Views: 361

Re: Another setting suggestion: Russian Civil War

Part One as either Red or SR-White partisans fighting for land and freedom, but when you win the national command needs your "liberated zone" to supply bread to feed Moscow and conscripts to feed the front, and the peasants resist and join the Greens, and now you need to play Part Two and crush you...
by ErissN6
Wed Aug 21, 2019 10:49 pm
Forum: Afghanistan '11
Topic: Another setting suggestion: Russian Civil War
Replies: 3
Views: 361

Re: Another setting suggestion: Russian Civil War

Very excellent idea! for being so paradoxal in old common west politics :)
I very like, and bolsheviks seen as counter-insurrection shows that west powers, their philosophy, prefer a bolsheviks power (or muslim, etc) than a people power (an actual democracy).
by ErissN6
Mon Aug 19, 2019 1:48 pm
Forum: Field of Glory: Empires
Topic: Abandoned Palace Used For Stones
Replies: 4
Views: 350

Re: Abandoned Palace Used For Stones

Maybe your capital moved, and it's the old useless administration center?
by ErissN6
Sun Aug 18, 2019 8:59 am
Forum: Field of Glory: Empires - Tech Support
Topic: Dead Garrison Respawns While City Under Siege
Replies: 3
Views: 197

Re: Dead Garrison Respawns While City Under Siege

Maybe it's not infinite, it may use the weapon stock of the town. Once there are no more weapons, there are no more leavy to be equiped?
by ErissN6
Tue Aug 13, 2019 2:53 am
Forum: News & Announcements
Topic: Slitherine acquires the Master of Magic franchise
Replies: 39
Views: 4122

Re: Slitherine acquires the Master of Magic franchise

Cablenexus wrote:
Mon Aug 05, 2019 1:05 pm
also try to acquire the rights for Warlords III: Reign of Heroes and Darklords Rising?
Warlords IV was good too. Still waiting the V.
by ErissN6
Tue Aug 13, 2019 2:19 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Units swapping?
Replies: 8
Views: 1386

Re: Units swapping?

Perhaps that's old age coming up. When you order a movement, even if you spend only 1 MP, all the unit movement allowance is spent! I don't remember it was working like that in the first versions of the game (or I'm tired). This is rather difficult to explore without getting ambushed now. Yes it's ...
by ErissN6
Wed Jul 24, 2019 8:13 am
Forum: Mods and Scenario Design
Topic: Community Update + GOG Version
Replies: 2
Views: 626

Re: Community Update + GOG Version

I don't know, but you have to beware when you install the CU: "To play it, after downloading, unzip the files and put them in a new folder on your hard drive, not in your game files folder, and run ArmageddonGame.exe as an administrator. Exe should be in like C:\Warhammer 40000 Armageddon not like C...
by ErissN6
Wed Jul 24, 2019 8:08 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius – v1.3.2 Update
Replies: 5
Views: 551

Re: Warhammer 40,000: Gladius – v1.3.2 Update

At least on GOG, 1.3.2 was hotfixed in 1.3.2A, and is good now.

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