Search found 56 matches

by player1
Tue May 06, 2014 1:43 am
Forum: Pandora - First Contact
Topic: Version 1.2.0 Released
Replies: 6
Views: 3930

Re: Version 1.2.0 Released

So no yet official release from beta after 3 months?
by player1
Sun Apr 27, 2014 9:30 am
Forum: Pandora - First Contact
Topic: Version 1.2.0 Released
Replies: 6
Views: 3930

Re: Version 1.2.0 Released

Is this is still latest official version?
by player1
Mon Feb 03, 2014 11:35 pm
Forum: Pandora - First Contact
Topic: Territory Expansion
Replies: 8
Views: 1320

Re: Territory Expansion

These are great ideas that would reduce annoyance with current implementation.
by player1
Mon Jan 06, 2014 9:53 am
Forum: Pandora - First Contact
Topic: the use of EMP
Replies: 14
Views: 1456

Re: the use of EMP

Well, then have it slightly modified, like EMP effects starting on one turn after war started, to keep MAD.

And have EMP effect do two things:
1) prevent use of operations from that city
2) freeze cooldown of operations during its effect
by player1
Fri Dec 27, 2013 10:00 am
Forum: Pandora - First Contact
Topic: Is there a defense against nuclear attack?
Replies: 21
Views: 4483

Re: Is there a defense against nuclear attack?

Well you still need multiples of nukes on smaller citues in order to raze them. In fact that seem like best way for player to be hit by ai nukes, since it would incurr minimal loses to player economy and military.
by player1
Mon Dec 23, 2013 8:28 am
Forum: Pandora - First Contact
Topic: Refit costs
Replies: 14
Views: 2103

Re: Refit costs

You know, you can refit by production, by using wealth system. 8)
by player1
Sat Dec 21, 2013 8:00 am
Forum: Pandora - First Contact
Topic: Unit costs skyrocket over time
Replies: 10
Views: 1131

Re: Unit costs skyrocket over time

I think one of the devs said that in case when AI thinks that units design is too costly for its cities, it will scale down its design. And that's something I see in my game. Like AI building 2nd era ships with 2nd era weapons, but no armor to keep costs down.* Similarly, AI is always out of the mon...
by player1
Fri Dec 20, 2013 11:48 pm
Forum: Pandora - First Contact
Topic: Unit costs skyrocket over time
Replies: 10
Views: 1131

Re: Unit costs skyrocket over time

I don't think AI has production resources to builds those transcendence era units. Same for money needed to upgrade cheap early game units to costly late game units Even for mechanized era units, AI often starts to build gimped versions of units (no armor with good weapon, or similar...), since it c...
by player1
Thu Dec 19, 2013 8:27 am
Forum: Pandora - First Contact
Topic: (bug)Cloning operation duration
Replies: 3
Views: 349

Re: (bug)Cloning operation duration

Hmm... it's possible.
I did got later city with duration of 10, so this was a one time occurrence. :?
by player1
Wed Dec 18, 2013 9:21 pm
Forum: Pandora - First Contact
Topic: (bug)Cloning operation duration
Replies: 3
Views: 349

(bug)Cloning operation duration

Operation text shows that increased growth from cloning lasts 10 turns.

After launching operation, on city it shows that accelerated growth is only for 8 turns.


Medium game pace was used.
by player1
Tue Dec 17, 2013 7:53 pm
Forum: Pandora - First Contact
Topic: UI Suggestions/questions
Replies: 8
Views: 1217

Re: UI Suggestions/questions

I would love option to disable "cloud filter" from top most zoom. It's distracting. And also lowers performance on lower end machines.
by player1
Mon Dec 16, 2013 11:41 am
Forum: Pandora - First Contact
Topic: Is there a defense against nuclear attack?
Replies: 21
Views: 4483

Re: Is there a defense against nuclear attack?

Nukes are good against troops, but are hardly MAD weapons. They take out just 2pop per city, and only affect single tile.

Black holes on the other hand, are true MAD weapons.
by player1
Mon Dec 16, 2013 11:36 am
Forum: Pandora : Public Beta
Topic: [Bug] Titan mech can't survive nuclear strike
Replies: 2
Views: 827

Re: [Bug] Titan mech can't survive nuclear strike

Why bump erreor report from early beta?
by player1
Sun Dec 15, 2013 8:07 pm
Forum: Pandora - First Contact
Topic: (bug)Noxium can exploit Market to get inifite money
Replies: 2
Views: 770

(bug)Noxium can exploit Market to get inifite money

In 1.1.2, Noxium can buy and then sell resources for higher price they bought them. What you need is Qan Bargaining advancement. With resource price at 0% in market, buy price is 200 credits and sell 125. After you buy 100 units of the resource, price will rise by 100%, so buy price will be 400, and...
by player1
Sun Dec 15, 2013 7:13 pm
Forum: Pandora - First Contact
Topic: (bug?)Wealth giving 3 credits per production point
Replies: 2
Views: 522

(bug?)Wealth giving 3 credits per production point

It seems like in 1.1.2, that wealth is giving 3 credits per production point, while wealth description shows that it should be 2 credits per production.

Is this a bug? Or change that is not documented in text files correctly?
by player1
Sun Dec 15, 2013 6:38 pm
Forum: Pandora - First Contact
Topic: Artillery is really powerful
Replies: 3
Views: 736

Re: Artillery is really powerful

Thing to keep in mind is that when artillery is defending from bombardment is that weapon is not used, so power of the unit is equal to chasis (if not armored), not less.

And you can always put armor on them.
by player1
Sun Dec 15, 2013 5:52 pm
Forum: Pandora - First Contact
Topic: Growth and population concerns
Replies: 28
Views: 5688

Re: Growth and population concerns

Personally, I'm for any solution that will decrease population gain, as well as reduce population loss from city conquest, since population is too integral to economic system used in the game. I mean, even if such city would have permanent moral penalty, population would still count for increasing c...
by player1
Sun Dec 15, 2013 5:37 pm
Forum: Pandora : Public Beta
Topic: Advancements Production
Replies: 18
Views: 1815

Re: Advancements Production

Thanks for the info SephiRok. It's always nice to get knowledge about underlying mechanics. Additional questions: 1) What of these factors are modable? Only thing I was able to find was when specific alien races are triggered to be aggressive (for medium difficulty). 2) How much alien aggression set...
by player1
Sun Dec 15, 2013 9:39 am
Forum: Pandora - First Contact
Topic: Naval Transports
Replies: 7
Views: 1062

Re: Naval Transports

Idea:
Change a bit how naval transport chassis works.
Have it reduce defense to 1 for attacks from units.

But have it keep some part of unit defense for artillery attacks.

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