Search found 596 matches

by JimmyC
Fri Sep 13, 2019 12:57 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

@bobtheflob - I believe that the invasion will go ahead anyway, regardless of whether you pull back or not. It seems most (but not all) of the coastal hexes in sicily are subject to bombardment resulting in your units losing 2 strength per turn. When i did Husky in an old playthrough (v1.09) i occup...
by JimmyC
Fri Aug 30, 2019 6:28 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

For some reason I thought that Torch wouldn’t trigger if you captured at least 1 major city in the UK. But I agree with your reasoning to activate it regardless given that it was mainly US troops. It would be nice if the Axis player could get a little more notice/warning though. Historically did th...
by JimmyC
Tue Aug 20, 2019 12:58 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

The Torch landings cannot be stopped by the invasion of Britain. It was mainly a US invasion and although historically most of the ships came from England, as far as I know a sizeable part of the fleet came directly from the US. Therefore I deducted that a possible invasion of Britain should not ha...
by JimmyC
Thu Aug 15, 2019 12:41 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Sealion and the royal navy v2.0

For Sealion, the royal navy is acting much more aggressively compared to previous versions. In the prior version they were so passive, but in 2.0 the capital ships try to force the channel, whilst the destroyers raid all along the coast of Netherlands/Germany/Denmark. Its much more realistic, albeit...
by JimmyC
Tue Aug 06, 2019 3:05 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

Ju188A upgrade is too expensive for what you get. 1 extra GD, AD, AA (passive) for 200 prestige. Also it has less fuel than the 88A. Compare with the Heinkel upgrade which for a similar cost gives you way better everything. I recommend reducing the price of the Ju188A upgrade as its currently just n...
by JimmyC
Fri Aug 02, 2019 1:37 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

Its interesting the new air units that can only travel over water and not land. The new air transport function is great! I usually rotate the Italian planes from North Africa to Eastern Europe and replace with some German fighters. Having air transport makes it waaaay quicker! Same goes for transfer...
by JimmyC
Thu Aug 01, 2019 1:42 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

@McGuba, One of the downsides to being able to upgrade only in certain cities is that there are some units which are not upgradeable, however you can only realise it after wasting a couple of turns moving them back to Germany and trying to upgrade... Would it be possible to somehow indicate if a uni...
by JimmyC
Tue Jul 30, 2019 5:05 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

My comments were made by just looking at the equipment file and without taking into account these other changes you mentioned. So it will be interesting to see how it all plays out. Planes run low on fuel much sooner, which makes proximity to airfields much more important now. I will have to remembe...
by JimmyC
Mon Jul 29, 2019 5:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

Thanks for the prompt response McGuba and the link to the AAR. I think I have read that one, although I will have another look at it to try and get some tips for Sealion. With the coastal artillery being repairable, I think it will be very, very difficult to achieve. In my other Sealion (v1.08 or 1....
by JimmyC
Fri Jul 26, 2019 3:25 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v2.0

Hi McGuba, Looking forward to trying the new version of the game. I only just finished my v1.08 game as I got distracted by many things and didn’t pick it up until about 1 year after starting. That game resulted in minor victory with me defeating the Russians. This time round I think I will focus on...
by JimmyC
Thu May 02, 2019 6:10 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 17936

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 66] - 1944

PS. By the way, I have never played in the BE mod this D-Day scenario branch. and at that time I did not know about the scripting Allied artillery fire :)))) I thought it would be enough artillery support from the existing ships. Oh wow, you are going to get quite a surprise there. I am surprised y...
by JimmyC
Tue Apr 23, 2019 3:43 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 431
Views: 17936

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 60] - 1943

Really loving this AAR. Once he takes Tunisia he can just ignore any troops remaining in NA as long as he leaves enough forces for its defence (which the Mareth line is perfect for). So i would throw everything at Tunisia to hold it for as long as possible. You will get the prestige each turn for ho...
by JimmyC
Wed Apr 10, 2019 2:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

Early in '44 I experienced a major push westward by the Russians around Moscow. Although i had fairly strong heavily entrenched defenders in the bunkers and close terrain just west of Moscow, the sheer size and quality of the enemy troops broke through my lines and created a gaping hole, which the R...
by JimmyC
Mon Apr 08, 2019 1:52 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

Late 1943 and i only barely hung onto Tunisia by the skin of my teeth. Even though i have played this mod so many times i still am surprised and make strategic blunders. Great stuff! :) Meanwhile my forces have just captured the Russian oilfields and are investing both Stalingrad and Leningrad. Once...
by JimmyC
Mon Apr 01, 2019 2:29 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

@panzerdim I don't think this approach will work, but it should be fun. I found that both Greenland and Gibraltar have little practical value. Please update us on how it goes. Be-warned, the below contains *spoilers* -> Regarding Gibraltar, i would wait until Torch before you attempt to take it. Nor...
by JimmyC
Wed Mar 13, 2019 5:56 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

Indeed it looks super efficient. I usually pull back to deal with Crusader first and then only assault Tobruk once i've got the support of the Regia Marina to bombard the defenders. So i dont normally commence the assault until early '42. You seem to suffer very few casualties, especially considerin...
by JimmyC
Tue Mar 05, 2019 2:15 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

I find its worthwhile to capture Tobruk as its very defensible in late '42 when the El Alamein forces attack from the east. You only need a small force supported by the Regia Marina to defeat it. I also always try to defeat the Torch invasion so as to keep the 50 prestige per turn generated by Tunis...
by JimmyC
Sat Mar 02, 2019 3:52 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 451609

Re: Battlefield: Europe MOD v1.9

Just picked up this game again after a break of over 1 year. Maybe 1.5 years. I decided to go the historic route early on and pretty much followed the actual strategy for Barbarossa. I was doing really well and feeling confident, having closed the Kiev salient, as well as reaching and mostly clearin...
by JimmyC
Mon Apr 09, 2018 5:55 am
Forum: Panzer Corps : AAR's
Topic: Diary of Reichmarshall Toth - a Battlefield Europe AAR
Replies: 10
Views: 2608

Re: Diary of Reichmarshall Toth - a Battlefield Europe AAR

I am enjoying your AAR so far. It makes it more entertaining that you write it "in person". Good luck with Sealion. I invaded slightly further west when i did it, but that was on the Barbarossa start. Remember that capturing the UK doesn't knock Britain out of the war. To do that you have to capture...
by JimmyC
Tue Feb 27, 2018 8:56 am
Forum: Panzer Corps : Scenario Design
Topic: Ignorance is not bliss... Basic Training
Replies: 50
Views: 5302

Re: Ignorance is not bliss... Basic Training

AnalogGamer wrote: Does the radar trait stack if overlap occurs?
Yes, it stacks. I don't believe its possible to create a similar effect for ground units though.

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