Search found 42 matches

by KenAllen
Sat Jun 20, 2015 8:43 am
Forum: Warhammer® 40,000® Armageddon™
Topic: question
Replies: 7
Views: 1386

Re: question

A is number of hit points taken. Each unit in a squad has a number of hit points that it can suffer before declared lost/dead. If each unit in a squad has 3 hit points and it suffered 9 hit points in an attack then you will lose 3 units(and you will see 3 show up at point B in your screenshot). In y...
by KenAllen
Sat Jun 20, 2015 8:35 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Warhammer 40,000 Armageddon - 1.08a Hotfix
Replies: 11
Views: 5412

Re: Warhammer 40,000 Armageddon - 1.08a Hotfix

Have you guys fixed the problem of when you restart a mission via the in-game menu, after you deploy your troops you can't start the mission. The 'end deploy' button does nothing and you have to quit to menu and restart mission from loading it again? Not sure if anyone else noticed this but it seems...
by KenAllen
Tue Dec 23, 2014 7:34 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Org units with negative strength points
Replies: 9
Views: 3213

Re: Org units with negative strength points

I think I was playing on hard. :)
by KenAllen
Fri Dec 12, 2014 8:48 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Org units with negative strength points
Replies: 9
Views: 3213

Re: Org units with negative strength points

I wonder if this is going to be fixed at some point?
by KenAllen
Tue Dec 09, 2014 10:06 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Org units with negative strength points
Replies: 9
Views: 3213

Re: Org units with negative strength points

Skanvak wrote:It happened to me once. I restart the game with the auto save and the unit died properly so it is definetly a BUG.
Yeah I've had this happen a few times now so definitely seems a bug.
by KenAllen
Sun Dec 07, 2014 5:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Org units with negative strength points
Replies: 9
Views: 3213

Org units with negative strength points

I was playing mission deliverance of infernus and I notice a bug I think. I managed to get an ork unit down to 0 strength but it still carried on moving and attacking. I had to kill it again in my next turn. image.jpg Here it is after moving to another hex: image.jpg But then later on. I killed an o...
by KenAllen
Fri Dec 05, 2014 9:30 pm
Forum: Mods and Scenario Design
Topic: Unit Scale Mod by martlew1
Replies: 10
Views: 3521

Re: Unit Scale Mod by martlew1

Excellent, can't wait for more of this with correct animations:) good work :)
by KenAllen
Thu Dec 04, 2014 6:52 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Logistics - Ammo and fuel
Replies: 17
Views: 2233

Re: Logistics - Ammo and fuel

Cool, thanks for the reply I didn know that command units did that. :) Just to go back on the treads topic, I too wouldn't mind the ammo added as an option. The rest and refit button can be used to restock ammo (as it was initially intended for) and to boost morale. This to me seems the most logical...
by KenAllen
Wed Dec 03, 2014 11:08 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Logistics - Ammo and fuel
Replies: 17
Views: 2233

Re: Logistics - Ammo and fuel

I would like to see command units boosting nearby units moral as a special trait. Maybe this could even extend to other units like the Titans boosting nearby units moral. This would also add an extra tactical layer to the game. Could possibly work as follows: Units 1 hex away from command/Titan unit...
by KenAllen
Sun Nov 30, 2014 8:09 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Mac
Replies: 8
Views: 2631

Re: Mac

I will give it a go as well but would prefer native version. Thanks :)
by KenAllen
Sat Nov 29, 2014 9:15 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Mac
Replies: 8
Views: 2631

Mac

Is there any plans to make this game available for Mac. I would love to be able to play this on my MacBook air.

Thanks :)
by KenAllen
Sat Nov 29, 2014 9:00 pm
Forum: Mods and Scenario Design
Topic: Units and weapons graphics/sounds ?
Replies: 6
Views: 2380

Re: Units and weapons graphics/sounds ?

Nice one thanks mate :)
by KenAllen
Sat Nov 29, 2014 8:05 pm
Forum: Mods and Scenario Design
Topic: How to create new units, weapons, campaigns, briefings
Replies: 9
Views: 5091

Re: How to create new units, weapons, campaigns, briefings

Is it possible to create a command unit that can increase nearby units initiative value?
by KenAllen
Sat Nov 29, 2014 7:52 pm
Forum: Mods and Scenario Design
Topic: Units and weapons graphics/sounds ?
Replies: 6
Views: 2380

Re: Units and weapons graphics/sounds ?

Does the editor allow you to change the position of where the attack effect is displayed. So if you've made your own unit graphic with the ends of guns in different places, is their a way to ensure the guns shots appear in the right place?

Thanks :)
by KenAllen
Tue Nov 25, 2014 9:20 pm
Forum: Warhammer Open Beta
Topic: Beta Complete
Replies: 10
Views: 2384

Re: Beta Complete

Thank you for the opportunity of being part of the beta team. It's been great seeing the game evolve over the weeks. Looks to be a fantastic game that will keep me occupied for a long while.

Great work ;)
by KenAllen
Mon Nov 24, 2014 5:16 pm
Forum: Warhammer Open Beta
Topic: RC1 Feedback
Replies: 3
Views: 1631

Re: RC1 Feedback

Thank you for your reply

As to the blank info bar, maybe you can display number of objectives out of total objectives captured. :)
by KenAllen
Sat Nov 22, 2014 9:14 pm
Forum: Warhammer Open Beta
Topic: RC1 Feedback
Replies: 3
Views: 1631

Re: RC1 Feedback

There is definitely a change made in the game features list. Here's the original one: image.jpg And now the new one: image.jpg It seems that weather is not making it to the game. I would really like to know though, what this part of the info bar is for as in all screen shots it is blank: image.jpg T...
by KenAllen
Sat Nov 22, 2014 3:40 pm
Forum: Warhammer Open Beta
Topic: RC1 Feedback
Replies: 3
Views: 1631

RC1 Feedback

Just adding this to my own new thread as it seems to have got lost in amongst the other posts :) Does anyone know what this part of the info bar is for? Will it be for weather? (I've noticed that the game info no longer states anything about weather anymore) FullSizeRender.jpg I have to say though, ...
by KenAllen
Fri Nov 21, 2014 9:29 pm
Forum: Warhammer Open Beta
Topic: release candidate feedback
Replies: 31
Views: 5696

Re: release candidate feedback

Does anyone know what this part of the info bar is for? Will it be for weather? image.jpg I have to say though, now the game has all the SFX and GFX, options menu, voice overs etc, it feels more like the game I had hoped for. Well done guys :) There are however in the small time that I have played t...
by KenAllen
Sun Nov 16, 2014 7:48 pm
Forum: Warhammer Open Beta
Topic: beta 4 feedback
Replies: 43
Views: 4644

Re: beta 4 feedback

1) All Input boxes need a flashing curser (input commander name and save game name) 2) Dialog boxes need clearer interaction notifications. There is no indication that you just click anywhere to proceed. 3) The dialog font is hard to read. The letters are almost the same height and thickness which ...

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