Search found 191 matches

by mboog12
Wed Feb 15, 2023 9:51 am
Forum: Order of Battle : World War II - Tech Support
Topic: Xbox Series X no achievements
Replies: 17
Views: 1146

Re: Xbox Series X no achievements

Hi guys,

Thanks a lot for pointing out this bug, we managed to solve it and it will be patched in the next update.

Cheers
by mboog12
Wed Aug 19, 2020 9:47 am
Forum: Order of Battle : World War II - Multiplayer
Topic: First Tournament
Replies: 182
Views: 15381

Re: First Tournament

Hi I've just loaded the game again and the earlier problems are now gone. I can now select and act with all units normally. :oops: I've no idea why the issues occurred or why they are now gone as I haven't played the game or changed anything over the weekend. Probably the game knew the devs were in...
by mboog12
Tue Aug 18, 2020 9:17 am
Forum: Order of Battle : World War II - Multiplayer
Topic: First Tournament
Replies: 182
Views: 15381

Re: First Tournament

Hi All I've got a bit of a problem in my current game against Erik2. It's the start of my German turn 10 and the only units that I can act with are the 2 Fallschirmjager who are airborne by one of his HQs. I can select other units but not act with them until I click on one of the FJ. After that, al...
by mboog12
Tue Nov 26, 2019 10:04 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay bug] [Save game loads as replay] [8.1.0]
Replies: 2
Views: 1263

Re: [Gameplay bug] [Save game loads as replay] [8.1.0]

I have a slight idea why this happens but I'm unable to reproduce it. |
Can you tell me exactly what you've done and what save loads as a replay (last "End turn" save?).
Also, it happens always when you end a scenario during AI turn by exiting to the menu ?
by mboog12
Mon Jun 18, 2018 1:38 pm
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: Multiplayer online game freeze
Replies: 3
Views: 16363

Re: Multiplayer online game freeze

Hi all, I think i've fixed this issue.
I will download your frozen games this week to make sure the fix will work for you. Sorry for the trouble!
by mboog12
Thu Jun 07, 2018 12:50 pm
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer Game Freeze, More Regarding
Replies: 7
Views: 14879

Re: Multiplayer Game Freeze, More Regarding

Hi peeps. So, I think I fixed it.
I want to run one of your frozen challenges to make sure it's working. But I can't find your usernames in any of the current challenges.
Can you tell me for which usernames to look for?
Cheers
by mboog12
Tue May 29, 2018 12:08 pm
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer Game Freeze, More Regarding
Replies: 7
Views: 14879

Re: Multiplayer Game Freeze, More Regarding

Hi, sorry for that. Missed your thread.
I will look into the freeze next week and come back with an answer!
by mboog12
Wed Mar 28, 2018 3:38 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Bug Flak 88
Replies: 3
Views: 1176

Re: Bug Flak 88

Hi, thank you for your report.
We'll look into it. It will be much appreciated if you could give us a save file from that moment (or near it).
by mboog12
Wed Jan 03, 2018 2:03 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 14224

Re: Other questions

It doesn't affect the AI difficulty, it just makes the computer move the units faster.
by mboog12
Wed Dec 13, 2017 4:34 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 14224

Re: Other questions

Hey,

1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did :). Personally, I don't know.
by mboog12
Wed Nov 22, 2017 2:42 pm
Forum: Gettysburg: The Tide Turns
Topic: Some questions
Replies: 2
Views: 12951

Re: Some questions

Hi moet, 1. Yes 2. I'm not sure. I don't understand either. I have to check the design document. 3. I'm pasting the full line of sight rules below. There's quite a bit of text :) 4. Yes Line of Sight In order to Bombard, the artillery unit must have a clear line of sight (LOS) to the enemy unit’s he...
by mboog12
Tue Nov 21, 2017 12:04 pm
Forum: Gettysburg: The Tide Turns
Topic: No reinforcment
Replies: 1
Views: 12523

Re: No reinforcment

Hi, i've seen this error reported a few times before, but so far we coulnd't repro it on our end.
Usually it's fixed by pressing Next. Let me know if that solves it for you.
by mboog12
Sat Oct 21, 2017 9:38 am
Forum: Gettysburg: The Tide Turns
Topic: Is there a new patch in the works?
Replies: 5
Views: 14288

Re: Is there a new patch in the works?

Hi, there will be an update in the next months. Right now we're not actively working on the game. Let me know what issues you're still having and I'll check if we've fixed them on our end.
by mboog12
Mon Oct 02, 2017 8:44 am
Forum: Gettysburg: The Tide Turns
Topic: IGOUGO
Replies: 1
Views: 12646

Re: IGOUGO

Hi! You're right, we are not planning this feature. However, if the popular demand is high enough we will consider it seriously.
by mboog12
Mon Sep 18, 2017 8:48 am
Forum: Gettysburg: The Tide Turns
Topic: Buy books......buy books.../
Replies: 1
Views: 12734

Re: Buy books......buy books.../

Hey! Also answered on the steam discussion. The save folder has been moved to c:\Users\<user name>\Documents\My Games\Gettysburg TTT\ so that we have a more standard save file location, sorry for the misunderstanding. I've added the change to the log, but I guess it's not easily visible. Also, for y...
by mboog12
Wed Sep 13, 2017 9:50 am
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 7
Views: 15637

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

:\ , can you send me your output_log.txt file?
by mboog12
Wed Sep 13, 2017 9:45 am
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer game freeze, campaign turn 11 again
Replies: 1
Views: 12530

Re: Multiplayer game freeze, campaign turn 11 again

Hi, can you trigger this error and then send me the output_log.txt file from the Data folder?
Whatever is causing your freeze should appear in that file.
by mboog12
Wed Sep 13, 2017 9:44 am
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: some questions
Replies: 2
Views: 13770

Re: some questions

Hi, sorry for the delay, i was a bit afk last few days. 1. i've not done anything special for AI's rng. If there are biases towards the AI it might either be bad luck or unintentional behaviour. 2. Yes, you can save the game from the Menu->Save during play. 3. In Campaign, you can continue the game ...
by mboog12
Tue Aug 29, 2017 6:35 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative
Replies: 8
Views: 15057

Re: Initiative

frankpowerful, do you play CSA or USA? In the current scenarios only the CSA has initiative in selected turns.
by mboog12
Mon Aug 28, 2017 7:38 am
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 7
Views: 15637

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

yes :), ai has minor improvements, but it's mostly for very specific situations (where it used to make very big mistakes)

Go to advanced search