Hi guys,
Thanks a lot for pointing out this bug, we managed to solve it and it will be patched in the next update.
Cheers
Search found 191 matches
- Wed Feb 15, 2023 9:51 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Xbox Series X no achievements
- Replies: 17
- Views: 1146
- Wed Aug 19, 2020 9:47 am
- Forum: Order of Battle : World War II - Multiplayer
- Topic: First Tournament
- Replies: 182
- Views: 15381
Re: First Tournament
Hi I've just loaded the game again and the earlier problems are now gone. I can now select and act with all units normally. :oops: I've no idea why the issues occurred or why they are now gone as I haven't played the game or changed anything over the weekend. Probably the game knew the devs were in...
- Tue Aug 18, 2020 9:17 am
- Forum: Order of Battle : World War II - Multiplayer
- Topic: First Tournament
- Replies: 182
- Views: 15381
Re: First Tournament
Hi All I've got a bit of a problem in my current game against Erik2. It's the start of my German turn 10 and the only units that I can act with are the 2 Fallschirmjager who are airborne by one of his HQs. I can select other units but not act with them until I click on one of the FJ. After that, al...
- Tue Nov 26, 2019 10:04 am
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay bug] [Save game loads as replay] [8.1.0]
- Replies: 2
- Views: 1263
Re: [Gameplay bug] [Save game loads as replay] [8.1.0]
I have a slight idea why this happens but I'm unable to reproduce it. |
Can you tell me exactly what you've done and what save loads as a replay (last "End turn" save?).
Also, it happens always when you end a scenario during AI turn by exiting to the menu ?
Can you tell me exactly what you've done and what save loads as a replay (last "End turn" save?).
Also, it happens always when you end a scenario during AI turn by exiting to the menu ?
- Mon Jun 18, 2018 1:38 pm
- Forum: Gettysburg: The Tide Turns - Technical Support
- Topic: Multiplayer online game freeze
- Replies: 3
- Views: 16363
Re: Multiplayer online game freeze
Hi all, I think i've fixed this issue.
I will download your frozen games this week to make sure the fix will work for you. Sorry for the trouble!
I will download your frozen games this week to make sure the fix will work for you. Sorry for the trouble!
- Thu Jun 07, 2018 12:50 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Multiplayer Game Freeze, More Regarding
- Replies: 7
- Views: 14879
Re: Multiplayer Game Freeze, More Regarding
Hi peeps. So, I think I fixed it.
I want to run one of your frozen challenges to make sure it's working. But I can't find your usernames in any of the current challenges.
Can you tell me for which usernames to look for?
Cheers
I want to run one of your frozen challenges to make sure it's working. But I can't find your usernames in any of the current challenges.
Can you tell me for which usernames to look for?
Cheers
- Tue May 29, 2018 12:08 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Multiplayer Game Freeze, More Regarding
- Replies: 7
- Views: 14879
Re: Multiplayer Game Freeze, More Regarding
Hi, sorry for that. Missed your thread.
I will look into the freeze next week and come back with an answer!
I will look into the freeze next week and come back with an answer!
- Wed Mar 28, 2018 3:38 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Bug Flak 88
- Replies: 3
- Views: 1176
Re: Bug Flak 88
Hi, thank you for your report.
We'll look into it. It will be much appreciated if you could give us a save file from that moment (or near it).
We'll look into it. It will be much appreciated if you could give us a save file from that moment (or near it).
- Wed Jan 03, 2018 2:03 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Other questions
- Replies: 6
- Views: 14224
Re: Other questions
It doesn't affect the AI difficulty, it just makes the computer move the units faster.
- Wed Dec 13, 2017 4:34 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Other questions
- Replies: 6
- Views: 14224
Re: Other questions
Hey,
1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did . Personally, I don't know.
1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did . Personally, I don't know.
- Wed Nov 22, 2017 2:42 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Some questions
- Replies: 2
- Views: 12951
Re: Some questions
Hi moet, 1. Yes 2. I'm not sure. I don't understand either. I have to check the design document. 3. I'm pasting the full line of sight rules below. There's quite a bit of text :) 4. Yes Line of Sight In order to Bombard, the artillery unit must have a clear line of sight (LOS) to the enemy unit’s he...
- Tue Nov 21, 2017 12:04 pm
- Forum: Gettysburg: The Tide Turns
- Topic: No reinforcment
- Replies: 1
- Views: 12523
Re: No reinforcment
Hi, i've seen this error reported a few times before, but so far we coulnd't repro it on our end.
Usually it's fixed by pressing Next. Let me know if that solves it for you.
Usually it's fixed by pressing Next. Let me know if that solves it for you.
- Sat Oct 21, 2017 9:38 am
- Forum: Gettysburg: The Tide Turns
- Topic: Is there a new patch in the works?
- Replies: 5
- Views: 14288
Re: Is there a new patch in the works?
Hi, there will be an update in the next months. Right now we're not actively working on the game. Let me know what issues you're still having and I'll check if we've fixed them on our end.
- Mon Oct 02, 2017 8:44 am
- Forum: Gettysburg: The Tide Turns
- Topic: IGOUGO
- Replies: 1
- Views: 12646
Re: IGOUGO
Hi! You're right, we are not planning this feature. However, if the popular demand is high enough we will consider it seriously.
- Mon Sep 18, 2017 8:48 am
- Forum: Gettysburg: The Tide Turns
- Topic: Buy books......buy books.../
- Replies: 1
- Views: 12734
Re: Buy books......buy books.../
Hey! Also answered on the steam discussion. The save folder has been moved to c:\Users\<user name>\Documents\My Games\Gettysburg TTT\ so that we have a more standard save file location, sorry for the misunderstanding. I've added the change to the log, but I guess it's not easily visible. Also, for y...
- Wed Sep 13, 2017 9:50 am
- Forum: Gettysburg: The Tide Turns
- Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
- Replies: 7
- Views: 15637
Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE
:\ , can you send me your output_log.txt file?
- Wed Sep 13, 2017 9:45 am
- Forum: Gettysburg: The Tide Turns
- Topic: Multiplayer game freeze, campaign turn 11 again
- Replies: 1
- Views: 12530
Re: Multiplayer game freeze, campaign turn 11 again
Hi, can you trigger this error and then send me the output_log.txt file from the Data folder?
Whatever is causing your freeze should appear in that file.
Whatever is causing your freeze should appear in that file.
- Wed Sep 13, 2017 9:44 am
- Forum: Gettysburg: The Tide Turns - Technical Support
- Topic: some questions
- Replies: 2
- Views: 13770
Re: some questions
Hi, sorry for the delay, i was a bit afk last few days. 1. i've not done anything special for AI's rng. If there are biases towards the AI it might either be bad luck or unintentional behaviour. 2. Yes, you can save the game from the Menu->Save during play. 3. In Campaign, you can continue the game ...
- Tue Aug 29, 2017 6:35 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 15057
Re: Initiative
frankpowerful, do you play CSA or USA? In the current scenarios only the CSA has initiative in selected turns.
- Mon Aug 28, 2017 7:38 am
- Forum: Gettysburg: The Tide Turns
- Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
- Replies: 7
- Views: 15637
Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE
yes , ai has minor improvements, but it's mostly for very specific situations (where it used to make very big mistakes)