Search found 149 matches

by peterw
Wed Jun 01, 2022 9:50 am
Forum: Panzer Corps 2 Scenario Design
Topic: custom objectives
Replies: 2
Views: 555

Re: custom objectives

Thank you for the answer!
I'll test it.

Edit:
An empty fail parameter generates always a crash. But there is an easy solution, if no fail path is needed (as in my case):
You program return = false

This is the solution for me, thanks,
Peter
by peterw
Tue May 31, 2022 7:31 am
Forum: Panzer Corps 2 Scenario Design
Topic: custom objectives
Replies: 2
Views: 555

custom objectives

For a transfer scenario I need to use custom objectives. Does anyone know the purpose of the fail parameter? I can use it be defining the success parameter and the “opposite” in the fail parameter. But I see no advantage in compare using only the success parameter. But if I let the fail parameter em...
by peterw
Tue Mar 08, 2022 9:59 am
Forum: Panzer Corps 2: Tech Support
Topic: version 1.02.00
Replies: 1
Views: 494

Re: version 1.02.00

You mix two games:
1) Panzer General 2 is a very old game (for Win95?). May be the final version is sold somewhere. An update is not needed.

2) Here is the forum of Panzer Corps 2. This is another game!
As this is an actual (not finished) game, there are updates available.
by peterw
Wed Mar 02, 2022 9:14 am
Forum: Panzer Corps 2 Scenario Design
Topic: Unreal crash on V1 and V2
Replies: 3
Views: 708

Re: Unreal crash on V1 and V2

V1 and V2 can be used. u sure u tested the ARTILLERIE version of V1/2? the bomber version is working fine for me, too. Sorry my fault! I wanted to write the ARTILLERIE version of V1/2 causes always a crash. As this don't work I never tried the bomber version. As it needs to start at the ground, the...
by peterw
Mon Feb 28, 2022 9:23 am
Forum: Panzer Corps 2 Scenario Design
Topic: Unreal crash on V1 and V2
Replies: 3
Views: 708

Re: Unreal crash on V1 and V2

confirm (tested with V1.2.3)!

V1 and V2 can NOT be used.


edit: "NOT" added
by peterw
Thu Feb 17, 2022 9:48 am
Forum: Panzer Corps 2
Topic: Ground deployment of paratroopers
Replies: 5
Views: 1237

Re: Ground deployment of paratroopers

I can’t deploy paratroopers at the ground too, it there are no aircrafts in the scenario. But even more severe, I can’t deploy in the air over a see hex (only at sea in a sea transport). At PzC1 I can deploy were I need it by switching between air/ground mode. We need such feature for Panzer Corps 2...
by peterw
Wed Jan 26, 2022 10:30 am
Forum: Panzer Corps 2 Scenario Design
Topic: Lua question
Replies: 23
Views: 5050

Re: Lua question

I tried it a bit different, but without success too: In “normal” wave script I assigned a Landing Craft instead of a truck. You see then the Landing Craft but without fuel. Or with other words I had to place all spawned units at the coast. In this way the units can move to the land... May be with th...
by peterw
Thu Jan 13, 2022 10:44 am
Forum: Panzer Corps 2
Topic: Is the 1.02.03 update fine for you?
Replies: 27
Views: 2786

Re: Is the 1.02.03 update fine for you?

After months of playing 1.02.01 without a hitch, I updated to 1.02.03 today and a bug bit me straightaway! I've asked about it in the bug reports forum- http://www.slitherine.com/forum/viewtopic.php?f=464&t=97527 but in the meantime can i ask if any other members are having problems with the up...
by peterw
Wed Jan 05, 2022 9:26 am
Forum: Panzer Corps 2 Scenario Design
Topic: Mortar units
Replies: 2
Views: 670

Re: Mortar units

Actually I only recommend you build a new unit by using the 3D model of a small arti and assign your new unit to infantry group.
by peterw
Tue Jan 04, 2022 10:35 am
Forum: Panzer Corps 2
Topic: Bug Reports
Replies: 1095
Views: 168064

Re: Bug Reports

If you are using more core slots than the ones allowed for that particular scenario, no depoyment hexes will appear until you reduce your core slots use. I would prefer if it would be possible to place units until core limit is reached. But as I know I have to send some units in reserve first, it’s...
by peterw
Mon Dec 27, 2021 9:37 am
Forum: Panzer Corps 2 Scenario Design
Topic: Obeserver and Spotter
Replies: 4
Views: 1007

Re: Obeserver and Spotter

In Units.csv I added „DoubleMove“ for all the relevant units. Example: Fi156Storch,"NSLOCTEXT('units','Fi156Storch','Fi 156 Storch')","NSLOCTEXT('units','Fi156Storch_full','Fieseler Fi 156 Storch')",TacticalBomber,Air,Air,0,TRUE,FALSE,0,TRUE,FALSE,0,TRUE,FALSE,0,TRUE,FALSE,8,5,0,...
by peterw
Thu Oct 07, 2021 8:45 am
Forum: Panzer Corps 2
Topic: Changing Hero's list
Replies: 8
Views: 1102

Re: Changing Hero's list

I’d like to mod the heros too. But as far as I can tell, it’s actually not possible.
by peterw
Tue Sep 21, 2021 7:36 am
Forum: Panzer Corps 2 Scenario Design
Topic: Obeserver and Spotter
Replies: 4
Views: 1007

Re: Obeserver and Spotter

Nice idea!

My solution is a bit different:
I assigned double move to all recon planes.
This make these units more flexible, but not too effective.

PS: I don’t use undo for cheating.
by peterw
Tue Sep 21, 2021 7:26 am
Forum: Panzer Corps 2
Topic: Bug Reports
Replies: 1095
Views: 168064

Re: Bug Reports

Various problems: 1.I'm creating currently my own scenario. Player 1 me, player 2 opponent, player 3 auxiliaries. In addition, I would like to spawn own AI troops. Now I want to use the command box from the Spain DLC to command the AI troops (attack, hold, defend). That doesn't work. The AI troops ...
by peterw
Wed Sep 08, 2021 5:55 am
Forum: Panzer Corps 2: Tech Support
Topic: Navalmine and minekiller
Replies: 0
Views: 396

Navalmine and minekiller

As in my actual mod (based on PzC2 V1.2) there are ships as core units possible, I made some tests with ships. The problem is the trait minekiller don’t do anything, if used at ships. At default Destroyers have this trait; but a DD kill no navalmine at all. Hints: This is true for other ships with m...
by peterw
Wed Aug 25, 2021 6:00 am
Forum: Panzer Corps 2
Topic: New Paratrooper Rules Are a Big Mistake
Replies: 68
Views: 9546

Re: New Paratrooper Rules Are a Big Mistake

I agree to the majority here: The old paratrooper rules was better. With the “old” rules I had more losses using paratrooper as with normal infantry as other units like tank can support it. But with the V1.2 rules paratrooper are useless for me. Therefore my question how to enable the “old” paratroo...
by peterw
Fri Aug 20, 2021 7:43 am
Forum: Panzer Corps 2: Tech Support
Topic: Import crashes if a Mosquito Mk.IV is included
Replies: 2
Views: 725

Import crashes if a Mosquito Mk.IV is included

It’s still (PzC2 v1.2) not possible to import a map as long a Mosquito Mk.IV is placed.

You have to search and delete the unit(s) with Panzer Corps 1 first.
After the import you can re-place the plane(s).

Why is this bug still not corrected?
by peterw
Wed Aug 11, 2021 6:43 am
Forum: Panzer Corps 2 Scenario Design
Topic: Changing unit type with LUA
Replies: 0
Views: 481

Changing unit type with LUA

I tried to program an update of a BB with LUA (normal update not possible as I need NoPurchase BBs). The check if the BB is in the correct hex work; prestige change and message works. But the BB is not updated. Has anyone one idea? Hint: „u.type“ is changed – else I would see the message and prestig...
by peterw
Wed Jul 14, 2021 9:21 am
Forum: Panzer Corps 2 Scenario Design
Topic: Historical Flags Mod
Replies: 62
Views: 14671

Re: Historical Flags Mod

Many thanks!

I just included the Ethiopian flags in my mod Italia2Victor. It looks great!

Greetings, Peter

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