I think I spend too much time on Facebook, I was looking for the Like Button for this post...mbpopolano24 wrote:I share the enthusiasm, although I'd recommend the developers to update their web page with more info and picks.
Search found 9 matches
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- Tue Apr 23, 2013 6:30 pm
- Forum: Sovereignty
- Topic: Sovereignty: Crown of Kings sneakpeak!
- Replies: 9
- Views: 3893
If the AI has a stable in any area it can build cav in any of them. It is a bug I have seen about a dozen times.honestabe wrote:Hey here's one for yah Innocence
The ai built a level 1 cav unit and didn't even have a stable!
The AI takes a variety of factors into account when deciding on how good a move would be to take. The AI will consider the value of a tile, how well defended it is, how much damage it will do to the enemy if it takes the move (in terms of the units that will die, both directly and as a result of no...
crash when you load a game. I have the same problem. I also get game lockups with larger maps when I am not in the first player position. About an hour into the game on one of the purple players turns (All three times it was a purple player) one of thier units blinks rapidly like it is being picked...
This game appeared from the previews to be an elaboration of Sean O'Connor's old game "Slay" (which is why I bought it), and so it proved to be. I was a big fan of Slay and now that you mention it this is an in depth version of it. Anyone that enjoyed Slay will like this game at least as much. Samm...
- Wed May 13, 2009 10:44 pm
- Forum: Conquest!
- Topic: like the game design and idea but two issues
- Replies: 7
- Views: 3147
Hotseat - This would also be a lot of work, but in this case it might be worth it - certainly it's something we'll look into, although at this point i can't promise anything. As a side note - it is possible to run multiple copies of the game on a single computer (not that i would recommend this app...